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Composing and Wrestling 🎼 Dwarf Fortress Adventure Mode patch 51.01 beta 19

Hey Urists!

Work on Adventure Mode continues on with two updates of note that we've just patched in: Composing and the wrestling button. Characters in Adventure Mode can already perform to increase their reputation with other characters and maybe even get a free drink at the tavern. But with composing, your character will be able to write their own music, poetry and dances! Wrestling is already in Adventure Mode, but now that the button works, you'll be able to open the wrestling menu directly instead of going through the attack menu.


The wrestling button looks like this ^

[h2]Patch Notes for Beta 19[/h2]

Advancing the beta

- Composing poems, music, dances, and writing things down is back in
- Wrestle button now handles wrestling
- Encumbrance is visible in inventory screen and there are a few alert levels for being over-encumbered
- Speed is visible in the movement options
- Indicators for ongoing movement, attacks, and dodges during player's turn in combat

General bug fixing

- Throwing/shooting crash fixed
- Fixed input/display issues in kitchen menu
- Handled several issues with gifting pets
- Certain goblin torsos weren't being displayed

We'd love to see what kind of music, poetry and dances your character creates. Share with us on the Kitfox Discord in the Adventure Mode channel!

See you for the next patch!

-Alexandra

Adventure Mode Beta 18: Now with Butchering!

Urists, get ready to eat meat.

Butchering went live in the Adventure Mode beta today, so survival should be more feasible for more kinds of adventurers.

There's a few small fixes in there too but the only other remarkable change to note is Crafting is also available -- but as in the days of yore, crafting is just about knapping stones, making wooden axes, and carving bone jewelry or figurines. If you want other crafting options, we welcome you to try mods! Within moments, I'm sure, Steam Workshop will have various new crafting ideas to explore.

We'll be back with more fixes and features as soon as we can!
Tanya on behalf of Bay 12 and Kitfox

Adventure Mode 51.01 beta 15 is now live, with the ability menu available!

Happy summer, Urists!

It's been a few weeks since we've updated, so here we are with some progress. For context, Tarn is figuring out the details of a fairly major life change right now (moving to a new country), but the worst of the documentation is behind him, and Adventure Mode is humming along.

Today we put up an Adventure Mode patch (on the beta branch, no password needed) with:
  • Abilities menu! Raise the dead if you learn the secrets, pet animals, spit, breathe fire and use other special powers in mods or as an arena-controlled creature/undead
  • Left click to move to distant tiles
  • Interaction-given syndrome tracking/timing improved
  • NPCs should run and sleep again


I heard animalpeople are getting animalbodies, so keep an eye out for those soonTM...



Also, we're collaborating with Ludeon Studios on a new Steam bundle deal. If you have any friends who play RimWorld but DON'T yet own Dwarf Fortress, now's a great time to get them to dip their toe in, since DF is 10% off PLUS they'll get an extra 10% off for owning RimWorld. Alternately, as a Dwarf Fortress owner, now is a great time to buy RimWorld! The bundle will only be up now and then (a week or so this time), so don't wait!

Finally, if you're looking for new ideas for fun to have in Adventure Mode, this reddit thread is pure gold. Bards, beastmen, and cults oh my!

We'll be back with more patches as soon as we can!
Tanya on behalf of Kitfox & Bay 12

P.S.
If you were curious what Tarn was consulting on, Kitfox announced Streets of Fortuna last weekend, and continues to answer questions about that. But that's the last we'll mention it until there's more concrete news. Thanks to those who watched the PC Gaming Showcase!

New Merch, Soundtrack fix and a new game announcement! 🔨 Dwarf Fortresss News

Hey Urists,

It’s Alexandra here with a small community update. Tarn is still in menu land working on the rest of the features for Adventure Mode. If you’re curious about what’s left to be done, we provided a list of improvements in this April update.

[h2]Steam Soundtrack Updated[/h2]

https://store.steampowered.com/app/2232370/Dwarf_Fortress_Soundtrack_Fortress/

The Dwarf Fortress soundtrack (Fortress version) on Steam has been updated with .wav files. Thank you to everyone who requested the change.

[h2]New FanGamer Merch[/h2]

FanGamer just released two new pieces of Dwarf Fortress equipment. The baseball shirt features very cool old school RPG inspired art by FanGamer artist Nina Matsumoto. Every order of the shirt also includes a holographic sticker of the art. We think it suits Dwarf Fortress perfectly! Available in the US and EU shops.



[h2]PC Gaming Show 2024 [/h2]



Keep your eyes out for Tarn and Zach who will be making a cameo appearance on Sunday’s PC Gaming Show. Kitfox Games and the Caves of Qud team both have big announcements to share that might be very interesting to Dwarf Fortress players.

Kitfox Games is announcing a brand new game we’ve been secretly working on for the last two years that is very simulation heavy and Tarn himself is providing consultation on design and architecture.

Plus, Caves of Qud has the Spring Molting update with a complete UI overhaul and a ton of other improvements!

The PC Gaming Show starts on June 9th at 1pm PDT/ 4PM EDT/ 9pm BST/ 10 pm CEST on Youtube.

That's all for now. We will have another Adventure Mode patch coming real soon so stay tuned!

-Alexandra

Patch Notes 51.01 beta14- Bartering Menus are complete

Hey Urists!

We are back with another Adventure Mode beta patch with the biggest addition being the bartering menus (pictured below). Tarn has also gone in and cleaned up the towns so that stuff is properly displayed on tables instead of being all over the floor.



[h2]Patch Notes 51.01 beta14[/h2]

-Added the trade/barter/demand conversation menu
-Sites without tables in their stockpile get emergency tables for their shops for now
-Printed tabletop items on tables, and stopped many other building items from printing on top of creatures
-Sound off init option should work in adventure mode now
-Adventurers are no longer unaware of their own name
-Adventurers should no longer be sprinting/walking/etc forever when retired into a fort
-Fixes that linux crash on the trainer menu again
-Makes liquids/powders not spill out of containers on unretire

-Alexandra + Bay12