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Dwarf Fortress News

Hotfix: Patch 53.05

Release notes for 53.05:

General updates
  • Fixed crash with animal domestication status sorting.
  • Fixed happiness sorting.

Scary Ogres, Siege Fixes + Fangamer Update 🗡 Dwarf Fortress Patch 53.04

Hey Urists,

Here's a bigger patch for siege mode and a handful of general fixes. We've also had two hotfixes go live for immediate siege mode fixes, which you can read about here for patch 53.02 and 53.03.

We've also got some news about a Fangamer sale and the highly requested restock of the pint glasses.

[h3]Release notes for 53.04:[/h3]

Continuing to improve the Siege Update. You can now view and set the status of your siege engines from a centralized tab. Lots of improvement for invader AI, and ogres look properly scary now. There are also some general improvements to item pictures, as well as various stability fixes.

Siege updates
  • Randomized attack times throughout a given season.
  • Added siege engines to Places.
  • Fixed some issues with invader building targeting.
  • Fixed issue causing humans and elves to sometimes be unable to send serious attacks.
  • Fixed an issue causing more brazen thieves to not have their support groups.
  • Fixed issue stopping beasts from exploring the map.
  • Stopped immediate fleeing of non-ranged support groups.
  • Made support groups want to leave soon after the group being supported is done or aborts.
  • Ogres and blind cave ogres have new graphics, including respect of blocks and great picks.
  • Fixed error making certain creatures like ogres appear with incorrect ages.
  • Fixed issue causing catapult/ballista firing job not to cancel when requested.
  • Fixed catapult and ballista hover instructions.


General updates
  • Updated various item graphics.
  • Fixed occasional crash in the justice screen.
  • Fixed justice menu in Classic Mode.
  • Fixed potential crash from constructed walls without materials.
  • Fixed potential load crash from corrupt strings.
  • Fixed issue causing necromancers to always have summons.
  • Fixed lua type issue with world gen seeds.
  • Fixed issue with kitchen ingredient hash.
  • Made multithreading option save after choice during popup.
  • Fixed issue with identity selection of infiltrators versus buildings available for visitors.
  • Some additional stability changes.


Scarier Ogre portrait

[h3]Fangamer Sale and Pint Glass Update[/h3]

A few items from the Fangamer Dwarf Fortress collection are up to 50% and available now in the Fangamer Year-End Sale.

We've also had requests make the pint glass available again and we're working with Fangamer to bring them back to the store soon. You can request to get notified when it's back in stock on the store page.

-Alexandra

Hotfix: Patch 53.03

[p]Release notes for 53.03:[/p][p]Here are some more fixes for the Siege Update.[/p]
  • [p]Fixed crash when loading certain historical figures from the disk.[/p]
  • [p]Fixed an occasional crash when doing multi-stage construction.[/p]
  • [p]Fixed issue where battering ram operators could get stuck in ground when the ram turns.[/p]
  • [p]Stopped brewing jobs from searching for improper items.[/p]
  • [p]Stopped babies born in fort from worshipping extra deities.[/p]

'The return of baby driver': The Dwarf Fortress Siege Update briefly reintroduced an old bug where dwarf babies pilot their moms like mech suits until they die of dehydration because babies don't know what drinking is




On Monday, Dwarf Fortress received its eagerly awaited Siege Update, which revamps Fortress mode sieges by giving invading forces all sorts of dastardly new tools and behaviors to circumvent, demolish, and overrun the player's fortifications. Dwarves, meanwhile, received new toys to stem the tide of besieging goblins, like autocrossbow turret emplacements and metal-fortified walls. Overnight, the fantasy settlement sim has rewritten decades of player defensive strategy...
Read more.

Hotfix: Patch 53.02

[h3]Release notes for 53.02:[/h3]

Here's some cleanup for the Siege Update to fix a few issues.

General updates
  • Hospital patients and babies don't shut off the brains of people carrying them, again.
  • Made siege engine operators leave their engines when not commanded to be there.
  • Added practice fire mode for siege engines.
  • Fixed a crash if world population is uncapped.
  • Corrected minor issues with siege engine target selection and skill use.
  • Stopped wagon goods from creating incorrect transparent pixels in wagon.
  • Fixed typo with some plurals.