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Project DeepWeb News

Announcing Project DeepWeb: Eternal Nightmare

[previewyoutube][/previewyoutube][p][/p][p]“You’re trapped in a dream. And the only way out is to go deeper in.”[/p][p]Have you ever had a nightmare, where you knew you were dreaming… but couldn’t wake up?
Same operating system. Same browser. Same illegal websites.
But something’s off.[/p][p]And then you start to remember. And then you start to panic.
The line between dream and reality fades as you search for an exit.[/p][h3][/h3][p]Project DeepWeb: Eternal Nightmare is a spiritual successor to Project DeepWeb — darker, gloomier, and more immersive than ever. Discover what happened after your visit to the Silent House — and why everything now feels… wrong.
This game features new apps, new levels of the Internet, and entirely new ways to interact with ReduxOS.[/p][p][/p][p]Project DeepWeb: Eternal Nightmare scheduled for release in late 2025. Add to wishlists, follow us on X, Bluesky and Instagram and join our Discord server to stay in touch with us and be first to know about updates.[/p][p][dynamiclink][/dynamiclink][/p]

What's next?

[p]Our descent into the nightmare is far from over.
We’ve left something behind... and it’s waiting for you.
DON’T. EVEN. BLINK.
[/p][p]Watch the announcement of the next entry in the Project DeepWeb series — July 1st, 6 PM GMT.[/p][previewyoutube][/previewyoutube][p][/p]

Celebrating Project DeepWeb 5th Anniversary

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On April 15th 2020, we released Project DeepWeb - our first game. It’s been 5 years since then. 5 years, full of very different events. And today, 5 years later, we're proud to release The Final Update for Project DeepWeb.

Wait! What about Eternal Nightmare?


We’re proud to announce that Project DeepWeb: Eternal Nightmare outgrew original Project DeepWeb and will be released this year as a standalone expansion.



We know, we promised it for free, but now Eternal Nightmare is even more than Project DeepWeb itself! It has so much content and features that we even decided to release it on consoles and other platforms as well.

We’ll share more details about Eternal Nightmare and show first real trailer very soon. So stay tuned and follow us on Twitter, Bluesky (yeah, we have Bluesky) and Instagram. And join our Discord server.

Trading Cards and Point Shop Items

Thanks to Steam for providing their platform and trusting us, now Project DeepWeb has Trading Cards, Badges and Backgrounds. Especially backgrounds – we can’t wait to see them on your profiles.



Also, we’ve made a few Point Shop items, they’re very cool too! You know what to do with them :P

Epilogue


To anyone who played Project DeepWeb, contributing to the content, being active in our community and waiting for our upcoming games, we want to sincerely thank you. We've met lots of great people and discovered lots of new games since then. We may not have Best Indie Game statuette at Game Awards... or any other award, but your reviews on Steam are the best trophy we could ever get.



And now to the update!


[h2]Bug Fixes[/h2]
  • Project was updated to Unity 6.
  • First Time Setup screen now appears only at first launch of the game.
  • Ending monologue was fixed in English and Ukrainian versions.
  • Credits were reworked considering updates in development team.
  • Discord Rich Presence support (which caused random crashes) was removed.
  • Bug with selected scrollable text fields was fixed.
  • Date was removed from the taskbar.
  • Rafflesia now handles server addresses even with the slash symbol in the end.
  • ETTDI now can’t be closed nor minimized when The Executor of Desires scan is in progress.
  • Other minor fixes


[h2]New Features in Game[/h2]
  • Default user picture was replaced.
  • In levels D, C and B desktop icons now are highlighted on mouse hover.
  • In Downloads, images now can be opened in fullscreen
  • Level A now has 256 colors effect.
  • Music now mutes when b-rolls video is playing.
  • Endings were re-edited.


[h2]New Features not in Game[/h2]
  • Project DeepWeb is now available on Linux
  • Artbook is now part of the game and is available to anyone.
    • Therefore Project DeepWeb: Artbook DLC is no longer available for purchase
    • Old artbook is now available as “Project DeepWeb Artbook Legacy” in “Tools” section of the Steam library.
  • Main menu was redesigned.
  • Extras menu is now available after finishing the game for the first time. Here you can find:
    • Game Credits
    • PDW: The Beginning Mockumentary
    • Artbook
  • Other minor UX improvements

NightCat.Day 2023

We're gearing up for the grandest NightCat.Day celebration ever! As we mark our sixth anniversary, join us for celebration that you won't want to miss.

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Picture this: a livestream podcast with our developers, where we'll delve into the exciting events of this year, answer your burning questions, and share exclusive insights into our plans for the future. It's an opportunity to get up close and personal with the team and be part of the NightCat Studios story.

And as a special treat, we're closing the show with a music jam that will leave you tapping your feet.

Join us on December 10th at 6 PM GMT and let's make NightCat.Day 2023 unforgettable!

Introducing Density Limit

Hello, fellas. Happy holidays!
As you know, besides big updates for Project DeepWeb, for the last few years we've been working on a big ambitious project that was in development for a really long time. FInally we're ready to reveal it to you!

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Welcome to a whole new world. It has a lot of names but we call it the Unspace. We're not gonna lie, it’s a little scary there, but it’s very attractive for scientists and kind of mysterious as well.



But what is the limit of this space? What happened here and why does it even exist? And what’s more exciting is why it’s so messed up? Your mission will be to solve this case.

Density Limit is a cinematic puzzle game in development by NightCat Studios. Demo will be available on Steam in 2023. We'll share more info about this game later, so don't forget to follow our Twitter and join our Discord server.