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Hidden Deep News

Split-screen is back. Hotfix 0.97.69

[h3]Hello![/h3][p][/p][p]This update restores split-screen mode, which stopped working after the addition of online mode. Currently, split-screen works with old split-screen maps, but all multiplayer maps will soon be supported.[/p][p][/p][p]Cheers,[/p][p]Wookie[/p]

Hotfix 0.97.66

[p]Hello![/p][p]This tiny hotfix fixes the "Could not get texture description" crash bug that was appearing on some PCs.[/p][p][/p][p]By the way, I would like to announce that an update with new content (levels and monsters) will be available next week.[/p][p][/p][p]Cheers,[/p][p]Wookie[/p]

Hotfix 0.97.65

[h3]Hello everyone![/h3][p][/p][p]Here goes another small pack of fixes:[/p][p][/p][p]Single player:[/p]
  • [p]Fixed crash-bug when character steps on slippery surface[/p]
  • [p]Server racks did not react to player actions[/p]
[p][/p][p]Multiplayer:[/p]
  • [p]Fixed a major desync when a character accidentally falls off an elevator or platform[/p]
  • [p]Spiders was buggy on footbridges[/p]
[p][/p][p]Note regarding split-screen co-op:[/p][p]Due to deeper code problems I temporarily disabled split-screen. It will be back by January 10, 2026. I apologize for the inconvenience! [/p][p][/p][p]Cheers,[/p][p]Wookie[/p]

Winter Update: Fixes, Improvements and a Special Challenge

[h2]Hello everyone,[/h2][p]
I really wanted to release a large content update before the holidays, but unfortunately I was literally 2–3 days short. I decided that fixing bugs, especially the critical ones, was more important, so once again I had to postpone the new creatures... but not for long :).[/p][p]There are quite a few changes in this update. Some fixes revealed deeper underlying issues that needed to be cleaned up properly. That said, I do have a small surprise for you, but more on that in a moment.[/p][p]Below is the full list of fixes and improvements:[/p][p][/p][p]Fixes:[/p]
  • [p]Plasma cutter charges and oxygen tanks did not work correctly, causing soft-locks[/p]
  • [p]Keys 0–9 did not work properly while crawling[/p]
  • [p]Monsters could not attack the player while on a zip-line[/p]
  • [p]Mouse behavior was erratic after alt-tabbing[/p]
  • [p]Switching weapons with the mouse wheel did not work properly[/p]
[p][/p][p]Multiplayer fixes:[/p]
  • [p]Connection issues when alt-tabbing[/p]
  • [p]Incorrect connection establishment often caused issues such as invisible players[/p]
  • [p]Multiple crash-related bugs[/p]
  • [p]The crank was unreliable and behaved inconsistently[/p]
  • [p]The new inventory system had several synchronization issues - now (hopefully) fixed[/p]
  • [p]Lobby chat did not scroll properly[/p]
[p]
Improvements:[/p]
  • [p]Inventory UI now has smooth animations and is much more reliable over the network[/p]
  • [p]Character controls while crawling with a weapon now behave the same as when walking with a weapon (e.g. you can move backwards instead of turning around)[/p]
  • [p]Added SFX when hitting walls with a crowbar[/p]
  • [p]Added an indicator icon showing where to weld with the plasma cutter[/p]
  • [p]Sprint time is extended a bit[/p]
[p][/p][p]Getting back to the surprise: I’ve added a special holiday level "Glass Ballistics" to the Challenges section. I hope you’ll enjoy it.[/p][p][/p][p]I wish you all the best in the New Year, and see you soon![/p][p][/p][p]Wookie[/p]

AK-47 Hotfix

[h3]Hello,[/h3][p][/p][p]This tiny hotfix fixes crash when shooting AK-47. I didn't upload the sound effect by mistake, so it's no wonder the game crashed. I'm very sorry :([/p][p][/p][p]Cheers,[/p][p]Wookie[/p]