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AK-47 Hotfix

[h3]Hello,[/h3][p][/p][p]This tiny hotfix fixes crash when shooting AK-47. I didn't upload the sound effect by mistake, so it's no wonder the game crashed. I'm very sorry :([/p][p][/p][p]Cheers,[/p][p]Wookie[/p]

Hotfix 0.97.45

[h2]Greetings![/h2][p][/p][p]After a few enjoyable and very productive in terms of catching bugs multiplayer sessions with my wonderful Discord community, here comes another batch of fixes. I’ve fixed about 10 crash bugs, all related to multiplayer.[/p][p]More fixes are on the way, along with more play sessions. Feel free to hop onto the Discord![/p][p][/p][p]Cheers,[/p][p]Wookie[/p]

Extended Multiplayer!

[h2]Greetings everyone,[/h2][p][/p][p]with this patch the number of players for the multiplayer beta expands to up to eight players, together with various bugfixes and improvements:[/p]
  • [p]A new advanced inventory system with individual packs instead of simple quantity counters. You can have multiple pieces of the same weapon, ammo and other items now have limits per inventory cell.[/p]
  • [p]New: Zombies in multiplayer maps![/p]
  • [p]Added 8 types of door keys to diversify future level structures.[/p]
  • [p]Removed Divide_by_zero bug that occurs when played on Full Screen.[/p]
  • [p]Removed crash bug when exploding hole with C4.[/p]
[p]Stay tuned for new content update before Christmas,[/p][p]and thank you for your continued support and feedback![/p]

Hotfixes Update 0.97.31.2

[h2]Greetings![/h2][p][/p][h3]Here's another batch of fixes:[/h3]
  • [p]Three random crash bugs like while switching weapon and other unpredictable moments [/p]
  • [p]Broken character sync after leaving the crane in multiplayer[/p]
  • [p]Bullet impact FX did not fire when monster got finishing shot[/p]
  • [p]Problems when switching between Scan-Ball and character both in single and multiplayer[/p]
[p][/p][h3]Also:[/h3]
  • [p]Added camera zoom adjustment in graphics settings in case your character renders too small. Also suitable for video capture[/p]
  • [p]Tweaked Big-Fly monster so it can be killed with two 9mm shots instead of three if you hit in the center (belly).[/p][p][/p]
[p]I'm still investigating critical desync problem some of you are experiencing in co-op. [/p][p][/p][p]Cheers,[/p][p]Wookie[/p]

Hotfixes and tweaks update 0.97.31

[h3]Hello explorers![/h3][p]The brand-new game code has brought some brand-new bugs :)[/p][p]So I’m not wasting any time — fixing them right away:[/p][p][/p][p]Bugs fixed:[/p][p]- Many stability issues related to save points, entering cranes and other[/p][p]- Fire and flamethrower issues related to monsters [/p][p]- Overlapping inventory of different players in online mode[/p][p]- Crane-digger in the last level (you cannot use old savepoint in this case and must reload level)[/p][p]- “Big-fly” monster was flying in water sometimes[/p][p][/p][p]Tweaks and improvements:[/p][p]- Added Nitro .700 to campaign (day 85) and Depth Survivors (one per match)[/p][p]- Added sounds of monsters splats and flapping wings (after hit)[/p][p]- Tweaked monsters speed and strength[/p][p]- “Big-fly” monsters fly slower when hit and spit worms as before (only in campaign mode). Also overall speed is reduced a bit. [/p][p][/p][p]Cheers and till the next time,[/p][p]Wookie[/p]