1. Hidden Deep
  2. News

Hidden Deep News

Hotfix 0.97.45

[h2]Greetings![/h2][p][/p][p]After a few enjoyable and very productive in terms of catching bugs multiplayer sessions with my wonderful Discord community, here comes another batch of fixes. I’ve fixed about 10 crash bugs, all related to multiplayer.[/p][p]More fixes are on the way, along with more play sessions. Feel free to hop onto the Discord![/p][p][/p][p]Cheers,[/p][p]Wookie[/p]

Extended Multiplayer!

[h2]Greetings everyone,[/h2][p][/p][p]with this patch the number of players for the multiplayer beta expands to up to eight players, together with various bugfixes and improvements:[/p]
  • [p]A new advanced inventory system with individual packs instead of simple quantity counters. You can have multiple pieces of the same weapon, ammo and other items now have limits per inventory cell.[/p]
  • [p]New: Zombies in multiplayer maps![/p]
  • [p]Added 8 types of door keys to diversify future level structures.[/p]
  • [p]Removed Divide_by_zero bug that occurs when played on Full Screen.[/p]
  • [p]Removed crash bug when exploding hole with C4.[/p]
[p]Stay tuned for new content update before Christmas,[/p][p]and thank you for your continued support and feedback![/p]

Hotfixes Update 0.97.31.2

[h2]Greetings![/h2][p][/p][h3]Here's another batch of fixes:[/h3]
  • [p]Three random crash bugs like while switching weapon and other unpredictable moments [/p]
  • [p]Broken character sync after leaving the crane in multiplayer[/p]
  • [p]Bullet impact FX did not fire when monster got finishing shot[/p]
  • [p]Problems when switching between Scan-Ball and character both in single and multiplayer[/p]
[p][/p][h3]Also:[/h3]
  • [p]Added camera zoom adjustment in graphics settings in case your character renders too small. Also suitable for video capture[/p]
  • [p]Tweaked Big-Fly monster so it can be killed with two 9mm shots instead of three if you hit in the center (belly).[/p][p][/p]
[p]I'm still investigating critical desync problem some of you are experiencing in co-op. [/p][p][/p][p]Cheers,[/p][p]Wookie[/p]

Hotfixes and tweaks update 0.97.31

[h3]Hello explorers![/h3][p]The brand-new game code has brought some brand-new bugs :)[/p][p]So I’m not wasting any time — fixing them right away:[/p][p][/p][p]Bugs fixed:[/p][p]- Many stability issues related to save points, entering cranes and other[/p][p]- Fire and flamethrower issues related to monsters [/p][p]- Overlapping inventory of different players in online mode[/p][p]- Crane-digger in the last level (you cannot use old savepoint in this case and must reload level)[/p][p]- “Big-fly” monster was flying in water sometimes[/p][p][/p][p]Tweaks and improvements:[/p][p]- Added Nitro .700 to campaign (day 85) and Depth Survivors (one per match)[/p][p]- Added sounds of monsters splats and flapping wings (after hit)[/p][p]- Tweaked monsters speed and strength[/p][p]- “Big-fly” monsters fly slower when hit and spit worms as before (only in campaign mode). Also overall speed is reduced a bit. [/p][p][/p][p]Cheers and till the next time,[/p][p]Wookie[/p]

Overdue sign of life & Multiplayer

[p]Greetings explorers,
[/p][p]Sincere apologies for the long waiting time. There is no sugarcoating and no real excuse able to somehow justify this long silence - But what is the most important: At no point came it to my mind to quit or abandon the project, though I have to admit that while the time flew by there were days that felt worse than others. Being a solo Developer comes with a lot of benefits, but as well all of the burdens - I'm sorry that in the end it was a very long run for all of you without any substantial updates or content. So I thank the Hidden Deep community, my friends and family for their patience.

But let me explain what happened:[/p][p]As you already voiced very loudly, Multiplayer is one of the most asked for features and I really wanted to make it work - It looked feasible, it looked even relatively easy - until I actually hit the first roadblocks. There was no other way than reworking the game up from the very ground. Now I’ll have the tools at hand to not just fulfill your biggest feature-wish but to increase my output for future updates as well.
[/p][p]Luckily all of this brain-breaking, depression-inducing groundwork comes to an end now, since with this update I’m releasing today, we now have a foundation for more stable and more frequent updates. Again, as stated, I'm very sorry it took me way longer to get rid of the old codebase that kept the game down, but now we’re in for a bright future… as far as that’s possible down in the caves.[/p][p]
Please believe me that “only” delivering the foundation now bothers me deeply - there are still so many things on my checklist I want(ed) to get done before pushing this update live - but hearing your outcries for something, some sign of life, needed to be acted on - again, sorry that it took so long for that to happen:
[/p][p]This update contains:[/p]
  • [p]Stable and native two player multiplayer (still in beta, but that’s rather referring to the features, number of players and content still to come).[/p]
  • [p]Two levels/game modes for the multiplayer: coop mission and survival mode.[/p]
  • [p]Monster behaviour code massively improved and streamlined for easy adaptiliy.[/p]
  • [p]Advanced pathfinding: ground-bound monsters can now chase you from the other side of the map, while jumping from wall to wall! .  [/p]
  • [p]Advanced visual effects like “breathing” sprites.[/p]
  • [p]Advanced multi layered guts rendering after shooting the monsters.[/p]
  • [p]Nice smooth turn-around animations.[/p]
  • [p]Convulsions: flying monster can have convulsions before ultimate death[/p]
  • [p]New complex hit detection based on model bones and custom hitboxes![/p]
  • [p]New varied weapon hit effects depending on range, calibre and target material. [/p]
  • [p]New weapon Nitro .700 - super powerful and fun to watch :)[/p]
  • [p]New sounds for some of weapons[/p]
  • [p]Spider boss is now a true boss - you can’t just empty the mag into it![/p]
  • [p]100+ bugs found and corrected[/p]
[p][/p][p]While your game progress will be preserved, savegames inside a level won’t work anymore, so in the worst case scenario you’ll have to restart the latest level you were in. But we’ll also move the current version over to the legacy branch so no progress will be completely lost.[/p][p]
[/p][p]Thanks again and all the best[/p][p]Wookie[/p]