1. Hidden Deep
  2. News

Hidden Deep News

Survivor Mode! (plus some Fixes & Overhauls)

Hello dear fellow cave explorers!

Today we're introducing a new content update to Hidden Deep, including a brand new, albeit hard (so we heard) game mode. The long radio silence is something we apologize for, but the time was well spent. Not only in form of this update, it also leads us closer to one of the most requested features for this game. Since the development of Hidden Deep is still basically a solo endevaour, we always have to find the balance to tackle exhaustive and complicated features while also providing new content in the meantime, which undfortuntely not always plays out as intended. Nonetheless - keep your eyes open for further announcements in the near future, so we can enjoy this new feature together (wink wink, nudge nudge).

Team Cogwheel Software & Daedalic Entertainment

List of changes:

  • New game mode: Depth Survivors (rogue-lite, permadeath, random loot) introducing dozens of new assets, mechanics and a dedicated equipment upgrade system.
  • Rewritten weapon handling so it is now fast and fluent.
  • Rewritten ladder and edge climbing to be reliable and fluent.
  • Rewritten crane cable physics - no more pushing objects by extending the cable. 🙂
  • New inventory system where you can freely assign weapons and items to keys 0-9.
  • Animation speed adjustments.
  • You can now shoot while on a zip-line - and turn around.
  • Lamps destruction model overhaul for more sparkly fun.
  • Added optional bullet tracers.
  • Many graphic assets upgraded to HD resolution.
  • New loading screens.
  • Added missing voice overs.
  • New Safe Mode launcher to adjust settings.
  • Engine optimization leading to 30% faster rendering.
  • Fixing of lots of smaller bugs.

New Levels and some fixes!

Greetings rescue squad!

While we are hard at work with the most requested features, this smaller update contains the following content and fixes:
  • Two new levels, selectable via ‘Load Mission’ submenu from ‘Play game’ if you already finished level Day 86.

    1. Day 89 - Security breach
    2. Day 92 - Disclosured
  • Gamepad input further improved.
  • Added keys to improve terminal and inventory navigation.
  • Throwable rope now works like the other tools by using it with LMB/RT after selection.
  • Fixed a crucial bug that crashes the game on loading if there was a zip-line mounted somewhere in the level.
  • Some smaller tweaks and fixes.
  • Fixed Direct X 11 rendering bugs.


Stay peeled for further updates in the near-ish future, until then: Happy exploring!

Team Cogwheel Software & Daedalic Entertainment

Up from the deep: Steam Awards!

Heyho fellow explorers!

After climbing through all those caves, it's once again the time of the year! The autumn sale is in full swing and comes with its annual celebration of video games: The Steam Awards.

And that's where you come in.
We're proud of the work we put into Hidden Deep and obviously feel that it is the best game ever developed - and if you only think the slightest bit alike, nominating us only makes perfect sense, right?

These are the awards for which we feel most eligible:

  • Best Game You Suck At
  • Better With Friends
  • Game of the Year
  • Labor of Love
  • Outstanding Visual Style


If you prefer to nominate us for other awards, that's great as well!
Thank you so much for your support and your help with nominating us for the Steam Awards!

Lukas from Cogwheel Software

Overhaul Patch now live!

Greetings fellow explorers!

It is time for another patch, this time we focused on lots of improvements and fixes to overhaul the experience. Furthermore this serves as the groundwork for further content and new features that get implemented soon. Stay tuned for announcements and more information, you can also join our Discord Server to stay in the loop.
All in all this patch adresses:

Improvements:

  • Big core improvement: the game now works properly on all customary monitor refresh rates > 60Hz.
  • Added DirectX 11 rendering to address compatibility issues.
  • Added V-Sync option.
  • Added adjustable screen and UI brightness, also screen is a little brighter by default now.
  • Added settings for mouse and gamepad sensitivity.
  • Added settings for cursor alpha.
  • You can now hold your breath while aiming using LSHIFT (to stabilize your aim).
  • Added new controls: next weapon and previous weapon swap.
  • Aiming at targets directly above you is working better now. No more constant side-flipping when aminig straight up.
  • Improved rope rendering (since we spend a lot of time handling ropes).
  • You can now start crawling while using your weapon, without need to holster it first.
  • Improved weapon handling while crawling. You can now fluently shoot even during standing up or laying down. Also you can toggle weapons while crawling or on grappling-hook (we sent our crew to Ranger school).
  • Nerfed Ceiling-Tentacle Monster (slower speed + visible slime). They're now easier to spot and less unforgiving.
  • No instant death when falling from low-ish hights, health loss instead. You can still die from falling though.
  • Finetuned controls to make them more responsive.
  • Weapons and assets from the 'Kill it with fire'-Update added to all levels.
  • New weapon: PKM (Currently limited to level The Interference ).
  • Hoist-elevator has now led indicators for the cage magnets.
  • You can now press and hold E to pick multiple items at once if they are close together.
  • To grab cliff edge or rope you can now just hold Jump key (Up key still works too).
  • Dynamic split-screen in CO-OP modes: When players are close enough they share single full-screen viewport.



Fixes:

  • Fixed: significant memory leak is removed. It was the cause of many crashes especially on challenge find-disk with large amount of monsters.
  • Fixed: some monsters were not saved properly in savepoints
  • Fixed: weapon was holstered after falling from small heights
  • Fixed: you cannot mount ropes in tunnels made by explosives
  • Fixed: item collect messages were often overlapping
  • Fixed: crane magnet was not always working
  • Fixed: monsters did not spawn in CO-OP challenge


Happy spelunking!
Team Cogwheel Software and Daedalic Entertainment

Localization fix

Hello fellow explorers!

Apologies that this took langer than anticipated, but with this small hotfix all new content is now also localized in all supported languages. Thank you for playing!

Greetings from
Cogwheel Games & Daedalic Entertainment