1. Cell to Singularity - Evolution Never Ends
  2. News

Cell to Singularity - Evolution Never Ends News

Beta 8.79 - improvements to dinosaur universe and minor maintenance

Hey Cells Testers,

We will have a beyond beta update coming very shortly. However at the moment we need help testing a small public update that includes improvements to the dinosaur universe and a number of minor maintenance updates.

8.79 PATCH
- Trait card details in the dinosaur universe include description.
- Unknown trait cards are not shown until they have been discovered.
- Garden animal selection graphic adjusts to the size of the object selected.
- Improve the quality of graphic compression.


Our team has tested it thoroughly, however we can never catch everything. So it's good to get a few more eyeballs on the patch before we release it to public.

Let's us know if you see anything broken, buggy, or general feedback in the comments.

[h3]How do i test this beta?[/h3]
Right click on Cell to Singularity select properties. Choose "beta - public beta" tab then switch your setting to Beta.


Thanks again for your help, if the build looks solid we will roll it out to all players. Then it's back to work on the Beyond.

-lunch

Beta Patch 8.72: Additional Ranks, Quantum Charges, and a New Tree Layout!

NOTE: All progress will be restarted on Thursday 7/15/2021
--------------

PATCH 8.72 - 7/6/2021

Hello Universe Architects,

Another week of beta testing has come and gone, and the Beyond’s solar system is starting to shine brighter! Here’s what to look out for this week:

+ New ranks have been added after Rank 8 (good luck)!
+ The Quantum Charge has made its way to space… as Juno!
+ Feel the vastness of our solar system with a redesigned tree layout!
+ Hide the Space Garden HUD when you’re in split view!
+ Card payouts have been improved for late game generators.
+ Check out a new and improved Dark Matter icon.
+ Re-sort your cards when loading the Traits tab!
+ Shoemaker-Levy 9 has been added as a Jupiter object.
+ Enhancement category icons have been updated.
+ The size of the sun has been enhanced.
+ The size of the moon has been decreased in relation to Earth.
+ Planet X’s hypothetical orbital position has been repositioned.
+ Fixed the rotating tree view bug.
+ Fixed Rare and Epic Cards from not appearing in the Traits tab.
+ Minor camera and garden fixes.
+ Several bug and typo fixes.

We're looking forward to hearing your feedback!

Stay cellular,
Lunch

Dev Diary 6/30/21: New Cards, Dark Matter, and More!

Hello, Universe Architects!

We want to send a big thank you to everyone who’s signed up to join our beta testing for the Beyond. It’s been an awesome response from you all!

We’ve already started getting some amazing feedback from the beta testers, and we’re working on making some changes and updates to the beta based on your suggestions. One of these was the idea to add new trait cards! The Beyond now has its own Rare and Epic cards to help upgrade your universe. With full tooltip text and icons, these are ready to be collected throughout the new levels.



Based on some more feedback from the testers, we’ve increased the rate at which Constellation Pieces drop. By ranking up planets and exploring the Galactic Nursery for unlockable stars, you’ll be charting your own star map in no time.

We’re also changed the animation when you add a new star to a Constellation - the camera no longer zooms in, speeding up the process!



Last but not least, some players have been reporting a bug in the latest build where the Dark Matter points weren’t functioning correctly. We’ve been working on fixing this to improve production and give you a better quality of progression, doubling the amount that you can earn!

We continued to receive bug reports on this fix, so please let us know how dark matter is affecting your gameplay.



We hope that you’ve enjoyed seeing what we’ve been working on so far this week! As a reminder to all, you can apply to become a beta tester right here!

We’re still accepting applications, though due to high volume there may be a slight waiting period before you’re approved and able to play. We hope that you’ll join us!

Thank you again, and as always, stay cellular!

The Cells Team

Beyond: Solar System - Beta Build 8.71

Hello, Universe Architects!

Moving onto Beyond Beta Build 8.71, we have a lot of new changes to share with you. Due to the amount of edits, it was necessary for us to reset everyone’s beta progress this week. We thank you for your understanding, and we hope you enjoy this new and improved build!

[h3]Fleshed Out Rare and Epic Cards[/h3]
There are new cards to collect! The Beyond now has its own unique Rare and Epic Cards with complete tooltips- ready to be discovered at different ranks. No more funky Mesozoic Valley references here!

[h3]Double the Dark Matter[/h3]
Dark matter payouts were pretty limited, but now we’ve doubled the amount that you can earn! We look forward to hearing your feedback about how this has affected your game progression.

[h3]Increased Constellation Piece Drops[/h3]
Not enough stars? Not a problem! We’ve also increased the amount of Constellation Pieces you can collect from ranking up planets and opening loot boxes.

[h3]Better Dispatch Mission Rewards[/h3]
Some players were having issues with not being able to instantly claim their Dispatch Mission rewards after completion. Now it should be seamless!

[h3]Other Changes:[/h3]
- Unlocked Constellation Pieces should be selectable again.
- Added new graphics and updated UI for Planet Types (removed Mesozoic Valley placeholders).
- New Space Garden view HUD.
- Background idle is now (finally) working!
- Customized the UI colors for Beyond- though still a work in progress.
- Zoom tiers are now based on the distance from the Sun.
- Added options to increase speed and to reverse simulation orbits in the Space Garden.
- Saturn’s rings are now always there.
- Fixed 2x Astronomy Boost issues.
- Fixed the location and scale of the Kuiper Belt and varied Celestial Bodies.
- Fixed the comet’s orbit.
- Made major balancing and pacing changes.

[h3]Additional Patch Fixes:[/h3]
+ Fixed a bug preventing the Dispatch Mission form being collected.
+ Fixed the Spacetime boost from not charging after watching an ad.
+ The Spacetime boost now has graphics for 2X and 4X mode.
+ Solar system view - all comets and dwarf planets now have selection radicals!
+ Dark matter is now correctly named in buy panel.
+ BUG: Fixed the missing graphic in Mission Requirements.

If you aren't a part of the beta and would like to join, check out our directions on applying!

If you have specific feedback you’d like to share with us about the Beyond beta, please fill out our feedback form here!

We can’t wait to hear what you think of these new features! Based on popular suggestions, we’ll be taking your feedback into development as we prep for next week’s beta build.

Until then- stay cellular!
~Lunch

The Beyond: Phase I Public Beta in Now Open!

Attention, Universe Architects!


We are happy to announce that the next expansion, Beyond: Phase I is now open for public beta testing.



If you are interested in helping us play test, please follow the instructions on the link below
(Public beta is available on Android , iOS and Steam).

https://docs.google.com/document/d/1UYL8hdfKrDg92p2M-LRBlIBB0PMuuNALTvabQAlYz6g/edit

For our Steam users, the steps for accessing the Steam-specific beta can also be found in the above document. If you have any questions or concerns, please leave us a comment!

The expansion is still in development, and your feedback is important to help us make the Beyond as fun as possible! As always, thank you for your support, and we can't wait to hear what you think of this new part of the game.

The Cells Team