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Cell to Singularity - Evolution Never Ends News

Dinosaurs beta testing

After months of work we finally have the dinosaurs evolution branch ready for public beta testing!

For this release we're experimenting with a brand new set of game mechanics, as well as a new art direction. We're testing it on a standalone web version for now, which means your main save will not be affected.

In the main game, this will be another branch coming off of the evolutionary tree, but for testing purposes right now it's disconnected. If you try the beta, please put your feedback here, on our Discord, or in our subreddit.

Thanks for all your patience- we still have a lot of work to do before this branch is ready to move into the main game, but we'll be updating this link regularly until official release.

Play the standalone Dino BETA ( web )
http://www.celltosingularity.com/beta/

Patch Notes 2_27
  • Rebalanced rank 1-10 missions
  • Extended missions to rank 12 (reset required)
  • All dinosaurs now animated


Patch Notes 2_23
  • Fixed negative timer issue
  • Disabled selecting hidden tiles


Patch Notes 2_22
  • Fixed autosave
  • Disabled extinction cutscene audio for now (fixed audio in next patch)
  • Reward details screen improvements
  • Reenable tapping in tree view (tap upgrades to come)
  • Fixed small/large body icons


Patch Notes 2_21
  • Added extinction event cutscene (audio coming soon!)
  • Replaced palm trees with prehistorically accurate ones
  • Tap to continue for rank up rewards - Archosaur animation/pathing
  • Typo fixes
  • Brachiosaurus is now available ( however you need to do a hard reset to get it to show up. We are working on updating the missions/tree with out needing a reset )
  • fixed Mutagen bar not paying out- Add UI to show you collected Mutagen
  • fixed Collecting Mutagen mission sometimes being complete right after ranking up
  • Updated Rank up Panel. Listed out how many dinosaurs were disappeared in the extinction event


-lunch

State of the Game Address

Hi everyone! We know it's been a while since we've released an update letting you all know what's been up in Developer Land, and we just wanted to take some time to explain what we've been up to for the last few months.

As a lot of you already know, we initially said that we would be releasing the dinosaur expansion a few months ago. Obviously, we're waaaaay behind schedule with that. Essentially, we wrote the whole dinosaur branch of the evolutionary tree, worked up the graphics, got the gameplay running, and went to the first round of beta testing...

... And realized pretty quickly that something just wasn't quite working.

We had to go back to the drawing board and change a lot of things around. We completely re-did the graphics, moved some things around, and changed the gameplay to be in a different style that will build on the existing evolutionary tree while keeping things fresh and non-repetitive. It's been a long process, and we've been working really hard to get everything just right while also having to take time-outs to do bug fixes, work on adding/improving save functions, and other general housekeeping.

But despite the setbacks, we're finally getting to a point where the dinosaurs are nearly ready to be released into the world, like at the end of the latest Jurassic Park (seriously, who thought it was a good idea to just let them out like that? That's how you get a velociraptor eating your pet chihuahua). We're hoping to release them in beta testing to a small group of people by the end of next week, and hopefully once we can get them through a few rounds of testing and made some adjustments, they'll be ready to play.

We're really grateful to everyone who has continued to play the game while we've had to take a bit longer than usual to put this all together. You guys help us to make the game better, and obviously, we couldn't do it without you. Thanks for playing Cells, and we're really excited to introduce you to the dinosaurs!

Check out this sneak peek of what our lizard friends are going to look like. We think you're gonna like it.

v1.53 - Tree panning hotfix

Hi all,

A hot fix (v1.53) for an intermittent issue with panning in the tech tree has been released.

If you're still seeing issues, let us know on Discord, Twitter, Facebook, or Email.

Stay cellular,
Computer Lunch

v1.52 has been released!

Hi all,
A new patch (v1.52) has been released!

  • Steam Cloud has been enabled. Supports cross-platform saving between Windows and Mac.
  • Fixed not getting offline earnings
  • Fixed not being able to buy Darwinium Cubes
  • Fixed “Error Singularity Achievement” showing up
  • New Languages added: Arabic, Ukrainian, Malay
  • Added missing icons for generators (Humanoid Colonist, Superhuman, Cyborg, Sentient Android, Android)


As always, hit us up on Discord, Twitter, Facebook, or Email if you have feedback/bugs.

Stay cellular,
Computer Lunch

Help! Beta Testers needed in fixing offline income bug!

Hi all,

UPDATE 2: Build has been updated to v1.47. We made another change to try and squash this bug, let us know if it worked!

UPDATE: Build has been updated to v1.42. People reported the earlier fix didn't work, so hopefully our changes this time work!

We need your help in fixing a major bug where people aren't earning their offline income. We've pushed a build (v1.40) to our beta branch, so if you've been affected by this bug, here are the steps to access it:

1. Right-click the game in your library and click on Properties.


2. Click on Betas.


3. Select beta - Public Beta in the dropdown.


The game should automatically update and have [beta] in the title. If not, try restarting Steam.

We're looking for a specific message from within the debug console. To access it:

1. Click on the alert tab



2. Scroll up until you get the first message that looks like this:



Please screenshot that and post it on Steam, the #bug-report channel on our Discord (https://www.discord.gg/celltosingularity) or email us at [email protected]. Thanks!