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Cell to Singularity - Evolution Never Ends News

Beta 4.32 - 3 New Dinosaurs + 6 Rare Cards

Some exciting new changes are coming soon to the Mesozoic Valley!

But-- before we set these dinosaurs loose, we're calling for more Public Beta Testers!

Here's a list of the complete features you would be testing:

+ Added 3 new dinosaurs
+ Added and tuned missions to rank 50
+ Added 5 new rare trait cards
+ Added Photography missions
+ Added section for purchasing cards
+ New Dinosaur prestige
+ Tuned Geode payouts
+ New life sequence improvements
+ Cloud save for iOS
+ Prevent Time Warp if no active generators
+ Various localization updates for all languages
+ Surprise reward added

For the people who signed up for the Closed Beta (aka Cellular Cadets): We will be sending out the results over the next couple of days.

If you have any questions or feedback, please let us know in the comments or email [email protected].

We hope you're as excited about this major update as we are! Thank you to everyone who is interested, and we'll see you in the new and improved Mesozoic Valley.

Be a Cellular Cadet: Signs up closed.

[h2]BETA SIGN UP ARE NOW CLOSED as of 20/2/20[/h2]
Thank you we got a bunch of sign up to help us with the closed beta we will be sending out noticed this coming monday. Thanks for signing up.

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Hi everyone, we're back and looking for a new round of private Beta Testers (the Cellular Cadets) to try out the latest updates to Cell to Singularity!

You'll get to help us test some of the newest features and content of the Mesozoic Valley. All Cellular Cadet feedback will be used in overall tuning and will help us decide what features we want to add.

It is a bit more of a formal testing process than public beta testing, so we do have some procedures that we'll want our private testers to stick to, and joining the beta does require filling out a questionnaire. We will send you a link to that questionnaire once you contact us about your interest in being a tester.

Full disclaimer: you may be required to reset part of your game for this testing. As the testing is focused on the dinosaur tree, you may need to restart this segment during the process. As with any beta testing, there is always some risk of save file corruption in general.

If this is something that sounds interesting to you, please email us at [email protected]. We are taking applications for beta testers as of 02/17/2020.

The new features that we're testing include new content for the Mesozoic Valley, including:

+ 9 new rare cards
+ 3 new dinosaurs
+ Revised mission progression
+ New Spinosaurus and Iguanodon traits
+ Geode distribution and payout
+ Boosts from the Mesozoic Valley that will effect the main Simulation
+ New missions up to rank 50
+ Achievements for all new dinosaurs
+ Max card rank 13

Thank you in advance for all of your assistance! We're excited to get the next patch out, and with your help we can release it even faster.

Minor update 4.16 - Mars Returns


Minor update 4.16 - Missing Mars garden has returned

+ In the last patch we noticed the Mars garden was not showing up in the primary simulation. This has been fixed.
+ In the dinosaur tooltip when a dinosaur has not been purchased it states 0 fossils per second, now it shows how much you will earn after purchasing the first dinosaur .
+ After the first sim reboot there is a Semblance node on the tree to help explain the Singularity event.
+ Mesozoic Valley dinosaurs evolution branch now unlocks before the singularity. Unlock a little before tetrapod.

We are also going to be starting an open beta for the next dinosaur update later this week. This beta will be testing a set of new Rare card, additional dinosaurs and more achievements to unlock. Keep an eye out for the beta testers announcement later this week.

Also if you notice any issues with this patch please post them in the comments.

-lunch

Patch 4.0 - 2 New Dinosaurs, 40 New Achievements!

Hi everyone,

This patch expands on the Mesozoic Valley, adding some new dinosaurs and evolutionary traits, specific dinosaur achievements, and bug fixes.


Image by REWJr1134 on Discord - one of the awesome submissions for our Dinosaur Screenshot Contest!

[h2]What's new?[/h2]



[h3]Darwinium not available Issue[/h3]
For the past 5 days there has been an issue with players not being able to purchase Darwinium. This patch should fix that issue - we wanted to get it fixed sooner but we had some open dinosaur issues that we were also trying to fix and wanted to release them all in one neat patch.

[h3]Achievement system update[/h3]
We also have made major changes to the achievement system. There are 40 new dinosaur achievements, two for each major dinosaur. We also fixed the bug where people were not getting their Steam achievements.

[h3]10 new ranks and 2 new Dinosaurs.[/h3]
We know some player have already finished all 32 ranks! You guys are fast. This version has additional ranks with 2 new dinosaurs and 4 more evolution trait cards. To include these dinosaurs, we've also modified the dinosaur garden, which now includes a beach and an ocean!

[h3]Clicking now produces more the 1 fossil [/h3]
Tapping will now scale to your production generated per second; this should cut down on some of the confusion from the initial update. There is also a new Rare evolutionary trait that will increase your tapping power.

[h3]PATCH NOTES:[/h3]
+ Auto buying when holding down on the tree.
+ Sound effects on dash panel open + close + start up sequence sound effects
+ Arabic text alignment fixed
+ Fixed getting stuck on rank 32 if you had already been grinding on that rank
+ Fixed bug where you can skip rank up card mission by leaving and returning to the Dino simulation.
+ Added cap to evolutionary card preventing ranking up a card and not getting anything.
+ Fixed double counting for missions
+ Reduced rate of checking achievements
+ Fixed bug where achievement system was causing some progression issues

We've been testing for the last week but this update makes a lot of changes, so please let us know if you encounter any issues. Leave comments on this post to make us aware of any bugs - the sooner we know about them, the sooner we can fix them.

Stay Cellular~
- lunch

Patch coming with more Dinosaurs and Ranks, however we need help testing first.

Hi everyone,

We have an update with more ranks and dinosaurs, however before we push it live we need beta testers to bang against the latest build and check for bugs. There is some risk to you save so if you are worried about then maybe don't join the beta. We have tested the save system and it works on our end but I have to make the warning.



[h2]What am I testing?[/h2]

[h3]Darwinium not available Issue[/h3]
For the past 5 days there has been an issue with not being able to purchase Darwinium. This patch should fix that issue. You don't need to buy anything just check to see it the panel comes down and that you are seeing the options to buy Darwinium Cubes.

[h3]Achievement system update[/h3]
We also have made major changes to the achievement system. There are 40 new dinosaur achievements however we needed to make a few non trivial changes to the internal workings of the achievement system, so that they would work in both the Main simulation and the Mesozoic Valley. Additionally we had reports of players not getting achievement on their steam account that should be fixed in this patch.

[h3]10 new ranks and 2 new Dinosaurs.[/h3]
We have been busy working on additional ranks and dinosaurs. We know some player have already finished all 32 ranks. This version has up to 41 ranks with an additional 2 new dinosaurs and 4 more evolution trait cards.

[h3]Clicking now produces more the 1 fossil [/h3]
For a while we have been meaning to get tapping more inline with the production values for progress bar generation. Tapping will now scale to you production generated per second. There is also a new evolutionary Rare trait that will increase your tapping power.


+ auto buying when holding down on the tree.
+ Sound effects on dash panel open+close + start up sequence sound effects
+ Arabic text alignment fixed

QUICK PATCH 3.88
+ Fixed getting stuck on rank 32 if you had already been grinding on that rank
+ Fixed bug where you can skip rank up card mission by leaving and returning to the Dino simulation.
+ Added cap to evolutionary card preventing ranking up a card and not getting anything.

Even more Patching 3.89
+ Add debugger
+ fixed double counting for missions
+ reduced rate of checking achievements



[h2]How do I help test?[/h2]

Right click on Cell to Singularity and click properties.


Click the drop down and select beta , no password is needed.
Then exit the window and the beta should start to update on your steam. If the game does not update right away you might have to log out of steam and log back in.

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I know people are excited about getting back to the out space beyond section, we are too. We still have a lot of work on the dinosaurs to get those feeling great so that's our development priority at the moment.

Stay Cellular~
- lunch