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Cell to Singularity - Evolution Never Ends News

Dev Diary for Mar-Apr: Future of Multiplayer

Hi Universe Architects,

In March, the Cells team spent a week at the Game Developers Conference (GDC) in San Francisco. There was a lot of prep work involved as we wrapped up our schedules to prepare and showcase our game with other fellow game developers. Things were quiet in the forefront, but we’ve been busy in the backend working on some new upcoming content and features, including Beyond episodes. We hope players enjoyed our April Fool's post. Big changes to the game are also on the way.

For this dev diary, we wanted to talk about the future of multiplayer. In our last livestream and in past patch notes, we’ve alluded to the challenges of developing multiplayer features. It was our first time as a development team to tackle multiplayer and we’ve learned a lot along the way. To recap, we developed a new competitive leaderboard system for the Explore Events called the Research Race. This feature grouped players based on their progress and time started in the Explore Events up to a total of fifteen players per group. Each group would compete for first, second and third place and win prizes respectively. While the Research Race provided a fun and new way to play our events, it did leave casual players, who were less interested in the competitive aspect, little chance to win prizes. We also had cheaters who would consistently win the top prizes each round which created an unfair advantage. We did a number of changes over time from fixing technical issues to making the gameplay more fair, such as:
  • Adjusting the badge boost bonus to a gradual uplift after gaining 200%.
  • Players who were known to be cheating were shadow banned from the leaderboard (however, they will appear on the leaderboard if players have marked them as friends in the game).
  • Time flux purchases were capped in Explore Events.




In the end, we feel that the Research Race was not the right fit for our game or the right environment we want to create. And so, multiplayer is evolving.

It Ain’t Over Till It’s Over


We will be phasing out the Research Race. We are currently developing a new segmented leaderboard where 1000 players will be playing in a group together. Players will be sorted in segmented groups based on the time they start and their relative progress in achieving objectives. There will be different tiers of achievements that will allow more players to win prizes. For example: Of a 1000 players in a segment, players would compete and could be placed in the top ten percent, top five, top one, etc. The higher the tier, the bigger the prize. The goal for this change is to be able to reward players who do not have as much time or who do not enjoy the competitive aspect in the game. Below is an example of a prototype. It is still a work in progress, the rewards and tiers are not a reflection of the final iteration.



Part of this new segmented leaderboard is in the game. We are collecting data in the background to make sure it works well with our Explore Events. Our beta players have already seen a sneak peek of this feature with a very conspicuous UI button appearing on the right side of their screen. We want to shape this system to be an enjoyable successor to the Research Race.



It Takes Two to Tango


We also want to expand the multiplayer experience in Cell to Singularity. Another feature we are planning to develop is one where players can collaborate together as a team. It is still early in the planning process, but we are excited to share some of our thoughts with players. This feature will introduce a new branch in Explore Events where players would group up to unlock and purchase new nodes that would enhance the Explore Event's tree. This could range from making the event go faster, gaining more currency, or even earning better prizes.



Teamwork is an inherent part of human evolution, so why not make it a part of Cells? We hope to offer players a new experience outside of competition based on the feedback we’ve received.

Do It Again


Another direction we're considering is shortening the length of Explore Events. We’ve received feedback that Explore Events are difficult to complete within forty hours. If events could be completed faster, a prestige mechanic, similar to the Mesozoic Valley, could be introduced that would allow players to earn more rewards before the end of the event. The extra currency generated from the Explore Events could also be converted into other game currencies. For example: Converting tea leaves from the Tea event into metabits, entropy or even ideas. Shorter events would also benefit casual players by giving them improved chances of completion.

The sky's the limit. We welcome any other ideas and opinions our players may have. Is there a preference over competition or collaboration? Would players enjoy the Explore events with a prestige mechanic? Or something else entirely? Share your thoughts with us in the comments, Discord or email: [email protected]

I Know It When I See It


Our latest exciting new event: Explore: Visual Art — The Power of Images concluded its first run on Monday. It was a labor of love and our first event collaboration with Pariah Interactive — a game studio located close by in Brooklyn. We spent time curating art from across human history which culminated into the grand opening of our 3D garden art gallery. To promote the event, we held a Visual Art Contest where art was submitted in three different styles: Dadaism, Cubism and Pop Art. The creativity and variety of the submissions were breathtaking, from human-made art to AI generated work. We announced the winners and honorable mentions in a short chill stream, viewable on YouTube and Reddit. Check it out!



As Stone leads to Bronze, Bronze gives way to Iron. The Iron Age will be making its appearance to the Civilization Garden soon. Marked as the end of the three metal epochs, the Iron age was known as the “classical” period which introduced many cultural achievements and political reform. Watch the rise and fall of great empires with our latest trailer.



The Beyond is still underway as our beta players caught a glimpse of its development last week. We welcome feedback as we continue to polish the next episode. Last but not least, by popular request, we have an updated roadmap for our curious players. Take a look at what’s in store. The future of multiplayer is in the forefront of our minds as we continue to create more content. We’ve also been adjusting the tuning of the main simulation to accommodate new content from the latest Civilization updates.



We want to provide more contests and other fun engaging events to our community. In order to accommodate, moving forward, we will be releasing our dev diary once every three months (once every quarter). Roadmaps will continue to be released two times a year— one at the beginning and another at the end of the year. Livestreams will continue to be bi-monthly, with the next one towards the beginning of May. We will also be multi-streaming on Twitch and YouTube.

Thank you to all our players who continue to support us. We couldn't have made all this without the greatest game community we could imagine.

Always thankful, stay cellular!
- The Cells Team

Nurture Your Inner Artist with Explore: Visual Art — "The Power of Images"

Hello Universe Architects!

Welcome to the grand opening of our new exhibition. Launching as the second event of the year, learn what inspired humanity through the ages to create art. A first-ever event collaboration between Computer Lunch x Pariah Interactive, Explore: Visual Art — The Power of Images is ready to play in Cell to Singularity.



[h2]Exhibition Spotlight[/h2]
Throughout history, humans were inspired to create art using a variety of mediums and tools influenced by their environment. These practices escalated into the growth of various artistic movements.
  • The exhibit presents 12 generators and 52 trait nodes that explore the progression of visual art.
  • Discover popular art movements as history follows artists’ journey from the Renaissance to the Modern Age.
  • Tap into the power of inspiration by collecting the new event currency: Creativity.
  • Express yourself through the Paint Palette Quantum Charge to gain more Creativity.


[h2]The Gallery is Open[/h2]
A special art exhibition designed by Computer Lunch and Pariah Interactive is available to view for the first time in the event garden.
  • Adorn the white walls with art from various movements in the new art gallery garden.
  • Use the event's exclusive camera feature to zoom in and take a closer look at every art piece.


[h2]Build your Art Collection[/h2]
Players can kick-start their art collections with three new badges, only available in this exclusive exhibition.
  • A Mirror on Reality, Critical Lens and Everyday Artist are prodigious badges to possess.


[h3]Additional Features:[/h3]
  • View the details of each painting when you click on them in the event garden. We hope you enjoy this special camera feature!
Explore: Visual Art — The Power of Images is available to play March 25, 2024 at 11am EDT until April 1, 2024 at 10am EDT!


To celebrate the event’s grand opening, we will be holding a ‘Let’s Play’ today on Discord from 11am to 12pm EDT in our official Discord server. Click here to join the Cells community as we give out Darwinium cubes in the ‘Let’s Play’ chat. Experience the event launch with Computer Lunch devs as we talk about the makings of this event.

This was our first event collaboration with an external game studio: Pariah Interactive, also located in Brooklyn. Outside of this Explore Event, we have been collaborating with them for a while with the Beyond space expansion. Their artist, Stephanie, has done a stellar job in creating the nebulas in our game, and we’re excited to show more of our combined efforts together.

For those who are part of our beta testing program, players were able to gain a sneak peek on various new content we will be releasing soon. We thank all our beta players for their invaluable feedback. Similar to the Visual Art event, humanity will be moving toward a new age. We gave away some information about it in our February livestream.

Time to smelt the ore— the Iron Age update is next in line for release. We hope you’re looking forward to it as we continue shining and polishing this upcoming update.

But for now, let’s stroll through the art gallery together and discover why the power of art is so profound.

Be creative, and stay cellular!
The Cells Team

Patch 24.21: Sound effect update, UI improvements, and more

Hello Universe Architects,

A few preparations and changes have been made to the simulation.

[h2]An Audio Refresh[/h2]
We’re all familiar with the sound you hear when you purchase a node. It’s been the same sound effect since Cells first launched, so we decided it was time to refresh the simulation a bit. We’d love to hear your thoughts on these new sound effects:
  • First-time node and generator purchases.
  • Generator selects and upgrades.
  • Earning Logits and unlocking Augmentations.
  • Completing Explore Events missions.
  • Other miscellaneous sound effects.

[h2]Improvement to the Augmentation Store View [/h2]
For the past couple of months we have been updating the Augmentation Store. For this update we have done another visual update. We have also made it so that when you purchase an artifact in the augmentation store you will get a popup, allowing you to view your purchase in the tree view.



[h2]Additional Adjustments for Event Badges[/h2]
About a month ago we added diminishing returns on badge boosts after gaining 200%. We received some concerns about this change from players and are addressing those with this update. We have adjusted the badge boost diminishing return to be more gradual after the 200% cut-off. Players should see a higher boost for each badge gained as seen below.



[h2]Explore: Visual Art — The Power of Images[/h2]
The new Visual Art Explore Event is almost here! Get ready to unleash your creative side and discover why visual art is so compelling. Mark your calendars for its release on March 25, 2024 at 11AM EDT.



Keep your eyes peeled on our TikTok and YouTube next week for the Explore: Visual Art trailer. We’re excited to share what’s in store for this extra special event.

Until then, stay cellular!
- The Cells Team

About New Badge Tuning Changes

Hello Universe Architects,

Recently there was a significant change to the boost power of Explore Event badges. We hear all feedback and concerns from players regarding this re-tune, so we're here to provide some extra information about what changes were made, why we made them and how this will affect the game moving forward.


[h2]What did we change?[/h2]

Once a player reaches 200% badge boost in an event, there's now a dimensioning boost that comes with each earned badge. Dimensioning in this case means that after reaching 200% in an event, a badge earning a 10% boost now earns 8%. Then the eventual power of the badges will reduce to less than 1% per badge over time.

Previously players had a total of 300%+ badge boost, which have caused balancing issues as the developers continue adding significant gameplay changes to Explore Events. This brings us to:

[h2]Why did we make this change?[/h2]

There are a couple major reasons why we went ahead with this change.
  • We've been continuously working towards making the Research Race more fair for all players. We've received feedback that it isn't fun for new players to play against late game players, in addition to cheaters. This feedback has been in the forefront of our minds when we make important tuning changes that affect the Research Race.

  • Speaking of cheaters— this recent change has, for the most part, mitigated cheaters in the Research Race. Explore Events are designed to take around 40 hours to complete, while cheaters are able to beat an event in less than 15 minutes due to their unusually high badge boosts. In addition to shadow banning and time flux caps, we were hopeful that this change would improve the quality of Research Race against cheaters. There has already been a significant drop in cheater complaints following the change. We are always open to player feedback and we want to continue hearing about your individual player experiences.

  • Explore Events have changed a lot from what they originally were. What's now a core feature in the game was once a bare prototype that left us unsure about its potential success. They were also originally designed without any multiplayer mechanics in mind. As we continue to tune Explore Events with a focus on multiplayer mechanics, it means that other parts of the events will need to be re-tuned in order to accommodate for future changes.

[h2]What are our plans?[/h2]

We are currently looking into reducing the dimensioning curve a little for higher level gameplay among other solutions. We are also exploring new multiplayer modes that would be more collaborative and less competitive.

For more information about this, watch our latest livestream that’s now available on YouTube. There we first introduce the team’s thoughts behind the dimensioning badge boosts. We’ll also be sharing even more information about our plans for multiplayer mechanics in our upcoming dev diary.

Thank you for taking the time to read about our internal process regarding the dimensioning badge boosts. Please let us know your thoughts and we look forward to hearing more feedback from players as we continue multiplayer development and Explore Event tuning.

As always, stay cellular!
~ The Cells Team

Travel Through Nebulae in Beyond E23: Supernova Aftermath

Hello Universe Architects,

It’s been quite the galactic journey. We’ve seen the natural life cycle of stars, discovered nearly habitable exoplanets, and turned our eyes towards awe-inspiring nebulas.

Beyond E22: When Stars Die showed what happens when a small star fizzles out. But, what occurs when a massive star explodes? It’s time to discover in:

[h2]Beyond E23: Supernova Aftermath[/h2]



[h2]The Ultimate Way to Stargaze[/h2]
There’s no need to crack out that dusty, old telescope from the attic. Players can get up close and personal with dazzling generators you can now find in the Beyond Garden!
  • Get lost in the mists of two originally modeled nebulas: Crab and Carina.
  • Venture deep within to find their supernova cores: Crab Pulsar and Homunculus Nebula.
  • Wait… what’s that out in the distance?


[h2]Charting a Map to the Universe[/h2]
A nebula is more than just a stunning cloud of gas. Learn fascinating information about supernova explosions (and how they’re different from massive star belches).
  • Collect eight new Enhancement Trait Cards.
  • Embark on a special Astronomy Mission to discover the dramatic Homunculus Nebula.
  • Seek the source of the X-rays radiating from Beyond.


[h2]Connect the Dots[/h2]
The breadcrumbs have been placed. New in-game achievements and constellations are waiting to be found!
  • Two unique constellations have come into sight: Carina and Cygnus.
  • Unlock 10 brand new achievements in the Beyond.


[h2]Additional Features:[/h2]
  • Small fixes in the Mesozoic Valley, including the Alpha Predator not appearing and fixes to the Archosaur and Archeopteryx audio.
  • Fixed issue with tutorials replaying in the Beyond.
  • Fixed issues with Asian fonts missing characters.
  • Small text fixes for localizations throughout the game.

[h2]Beyond E23: Supernova Aftermath is available to play now on Steam and will be available to all Android and iOS players by Monday, 02/19/2024 at 11:59 PM EST.
[/h2]

Our team is incredibly grateful to hear so much positive feedback about this episode from our beta testers. Thank you for your continued playtesting that helps us make each release the best it can be.

Before we sign off, there’s a big ticket item that we want to share with everyone. This month’s livestream is coming up! Tune in on our Twitch channel next Friday, February 23rd at 1:00 PM EST to get a behind the scenes look at recently released content, the first 2024 roadmap, and more. Lots of fun is in the works, so don’t miss it!

We hope this new episode will make you want to shoot for the stars. Until the next simulation upgrade, stay cellular!

~The Cells Team