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Time to Morp News

[0.13.12] Co-op fixes and more!



[h2]Hello Morpers![/h2]

For the second day straight, we're dropping a patch to make things smoother for our fellow Interns. Take a peek at the full rundown of changes:

  • Added one more Metal Deposit to Blue Biome containing lots of Protons (temporary solution).
  • Removing Pump next to Elevator Pipe no longer throws an error.
  • Pressing E to access Morp Info no longer throws error when opened on a Client.
  • Lasers are updated properly on a Client now.
  • Morps should display more Visual Effects on a Client.
  • Now possible to gather Polluted Deposit for a Client.
  • Heater displays Visual Effects on Client when activated.


Thank you for being so attentive, your feedback and reports helps us out to make Time to Morp better game! We will be working on more fixes for Time to Morp, stay tuned!

[h2]Leave a Review[/h2]
Make sure to leave a review for Time to Morp, it will help us out massively, we want to understand needs and wants of fellow Morpers!

[h2]It's Morpin Time![/h2]


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[0.13.11] Starting new week with a Patch!



[h2]Hello Morpers![/h2]

Starting off the new week with even more fixes is the best! Our Interns are gonna love morpin in Time to Morp even more! Thanks to reports and feedback of our community, we've came up with the following fixes:

  • Now showing the day of your world in main menu under Continue button.
  • Added Cancel button to a Loading popup for better navigation.
  • NPCs should no longer look in a wrong direction after loading the game.
  • In Morp Wiki, you can now see which resources each Morp produces (fix on a Client).
  • Morphing to a max level Morps should no longer throw errors or prevent save files from loading.
  • Sand Pile no longer stays on the map if you move too far from it.
  • Added a description to Morp Wiki, explaining that White Fruit makes White Morp.
  • Doubled amount of Digging Sticks that can be gathered from Ripe Flowers.
  • Social Quests to feed a Morp should be updated on a Client.
  • Max level Extractor is loading smoothly now for Clients, and there shouldn't be any errors.
  • Science Morps got their animated faces back.
  • Brought back CODE connection option for times when Client can't connect using Steam connection!

Thank you for being so attentive, your feedback and reports helps us out to make Time to Morp better game! We will be working on more fixes for Time to Morp, stay tuned!

[h2]Leave a Review[/h2]
Make sure to leave a review for Time to Morp, it will help us out massively, we want to understand needs and wants of fellow Morpers!

[h2]It's Morpin Time![/h2]


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Learn What's Coming Next for Time to Morp!



[h2]Hello, Interns![/h2]

It's been more than a week since our awesome crew started adventure on a Morp planet. We've been putting in some serious work, researched new Tech, gathered resources, constructed bases, automated tasks—you name it, we've been on it. Your active involvement in this mission has been invaluable. Thank you for your dedication and support!

[h2]Feedback[/h2]
Because of your activity on Morp planet, we've been able to patch up a bunch of issues on our ship called Time to Morp, and amp up the whole experience. We've tallied over 60 fixes and improvements, all thanks to your feedback! And hey, the improvements will keep on rolling in as we keep fine-tuning our ship. Check out those Steam reviews that highlight our hard work:


[h2]Still not sure?[/h2]
Still not sure about joining our crew on this wild mission? Take a peek at this amazing video by one of the Interns, it'll give you the lowdown if Time to Morp is your jam!

[previewyoutube][/previewyoutube]

[h2]60+ fixes and improvements![/h2]
Let's cut to the chase and dive into the real results from last week. Here's what we managed to knock out in terms of improvements and fixes:

  • Water travels faster between Water Towers.
  • Stack size for Proton and Electron increased from 50 to 100.
  • Gadgets can be stored in Inventory Chest and Powered Chest.
  • Instant terraforming, making it more responsive.
  • Ziplines can transfer Fruits.
  • Social Levels for NPCs award extra Tokens of Improvement and Technology.
  • Morp Levy is visible on client.
  • Pumps should no longer break when item is removed.
  • Social Questing for Morps should no longer show negative days.

[h3]...and so much more![/h3]

[h2]What's next?[/h2]
If you are reading this, it means that we are currently working on a big 0.14 patch. It will be released around April and will include the following:
  • Enhanced Map Generation
  • Map Mini Games
  • UI and UX Improvements
  • New Morps and Resources


[h2]Interns having fun![/h2]
Our Discord community managed to do lots of fun activities including:

[h3]Building automation and sorting all the resources[/h3]
"This is after multiple reworks once I finally automated most things so i could focus on creating a sorting system!" - Intern 1.



[h3]Experiencing power of friendship through co-op[/h3]
"The silly." - Intern 2.



[h3]Experimenting with decor[/h3]
"Had a lot of fun! Ty so much to devs for putting so much fun stuff to play around with!!" - Intern 1.



[h3]Building whole villages[/h3]
"Finished Off my little town to finish my first playthrough of the game, Day 363... almost made it to that full year, I will be going back to check on my morps though!" - Intern 3.



[h3]And drawing themselves with new Morp-friends![/h3]
"Me holding a glorpy morp." - Intern 4.



[h2]Stay tuned[/h2]
While we are still working on the new patches, you can join our Discord community to have fun with fellow Interns, participate in challenges, contests and just to have a morptastic time!

[h2]Keep reviews and feedback coming[/h2]
Don't hesitate to share your feedback and please make sure to leave a review, it helps out massively! And as always...

[h2]It's Morpin Time![/h2]

https://store.steampowered.com/app/977510/Time_to_Morp/

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[0.13.10] Morp Wiki Fixes and More!



[h2]Hello Morpers![/h2]

After a quick break from patches, we are back grinding to provide more fixes for Time to Morp. Thanks to all of your reports and feedback, we've come up with the following fixes:

  • Morp Wiki is properly displayed now and 100% at completion grants an achievement.
  • Morp Wiki no longer resets on a Client on every connection.
  • While terraforming, ground properly updates the visuals around.
  • Morp's morphing animation now properly displayed on a Client.
  • No longer possible to start same cutscene on a Client after watching it.
  • Crafting in Cooking Pot with full Inventory will throw produced items on the ground.
  • Extractor now displays correct values on a Client.
  • Showing now days count in save files.
  • Fixed an issue when Social Questing was loading incorrectly.
  • Fixed an issue when Power Grids were loading incorrectly.
  • Fixed input height of Portable Teleporter.
  • Clients are gliding on a correct height when using Zipline.
  • Picked Morps are hidden, while gliding on a Zipline.
  • After cutscenes correct animation of other player is displayed if they were holding Morp previously.
  • Localization for other languages went through another round of proofreading.
  • Social experience acquired during cooking should be correctly registered from client.

Thank you for being so attentive, your feedback and reports helps us out to make Time to Morp better game! We will be working on more fixes for Time to Morp, stay tuned!

[h2]Leave a Review[/h2]
Make sure to leave a review for Time to Morp, it will help us out massively, we want to understand needs and wants of fellow Morpers!

[h2]It's Morpin Time![/h2]


Discord Server | Twitter | Facebook | Website | Instagram

[0.13.9] Gadget Fixes and More!



[h2]Hello Morpers![/h2]

We're grinding every day to provide more fixes for Time to Morp. Thanks to all of your reports and feedback, we've come up with the following fixes:

  • Gadgets can now be stored in Inventory Chest and Chest.
  • Crafting recipes in Cooking Pot will output correct amount of resources.
  • Morps should no longer display Outside when in Area.
  • Forest theme accepts any type of grass, making it less confusing to understand which one is required.
  • Fixed Old Red Morp's Laser Crystal Social Quest.
  • Using Terraforming Gadgets is now allowed much closer to the Player.
  • Terraforming is now instant, making it more responsive.
  • Social Questing for Morps should no longer show negative days.
  • Achievement "Wiki Completionist" was updated (If you had this achievement previously - load your save file to acquire it again).
  • Traveling on Ziplines no longer flashes icons above Zipline Poles.
  • Change of camera rotation hotkey in Player Customization Menu to align with Building Mode camera.
  • Removed Show Code from Waiting Room when connecting to Multiplayer through Steam.
  • Game no longer crashes if it can't save due to save file being used by another application.
  • Clients should see Morphing VFX of Morps.
  • Multiple Gadgets now work in Multiplayer.
  • Gadgets in Multiplayer should play VFX and sounds.
  • Fixed Plant Gadget.


Thank you for being so attentive, your feedback and reports helps us out to make Time to Morp better game! We will be working on more fixes for Time to Morp, stay tuned!

[h2]Leave a Review[/h2]
Make sure to leave review a for Time to Morp, it will help us out massively, we want to understand needs and wants of fellow Morpers!

[h2]It's Morpin Time![/h2]


Discord Server | Twitter | Facebook | Website | Instagram