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Time to Morp News

Time to Zipline! (v0.6)



We have new mechanics for you to test! Apply as a tester, download, play, and give us your feedback!

[h2]How to join?[/h2]
Find "Join the Time to Morp Playtest" on the main page of the game, and press "Request Access" (you will get it immediately).



[h3]What to expect from the game?[/h3]
Current version of the game is v0.6, meaning that nothing is final and there is little content to play with. So expect missing mechanics, some imbalance, absence of key rebindings and lack of cool animations on every click, but you should be able to get the feeling of the game and have fun for several hours!

[h3]Where to send feedback?[/h3]
Start a discussion here on Steam, or join our Discord Server to discuss your experience directly with us in #playtest channel. We will be waiting!

[h3]For how long the Playtest will last?[/h3]
We will close the playtest on October 18th to go through your feedback and then shift our focus back to development.

[h2]Patch Notes (v0.6)[/h2]
In this patch we wanted to add better ways of transporting resources across your base, as well as introduce first traveling feature - Ziplines! We also added a bunch of tools - Gadgets - to smooth out some irregularities in gameplay.

NOTE: Old save files (from v0.5) won't work with the new patch (v0.6)!

[h3]New Features:[/h3]
  • Ziplines
    New buildings: Zipline Pole and Drop/Pickup Stations. Should help transport more resources across longer distances.
  • Extractor
    New building to sink your resources in. Unlocks recipes for Gadgets.
  • Gadgets
    Small one-time-use tools to help smooth your gameplay experience or solve some situational problems.

[h3]Improvements:[/h3]
  • Building on resources will collect them
  • Inventory fully reworked (With slots, stacks and resource management)
  • Chest is reworked (To align with inventory changes)
  • Lost and Found chest (If you lose any important resources, you can find them here)
  • New Flowers to find and collect (Contains resources for Gadgets)
  • Bug fixes / Stability improvements / UX improvements

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Playtest with Lasers! (v0.5)



It's that time of the year again - playtest time! We add stuff - you play stuff - you give us feedback about stuff. Easy!

[h2]How to join?[/h2]
Find "Join the Time to Morp Playtest" on the main page of the game, and press "Request Access" (you will get it immediately).



[h3]What to expect from the game?[/h3]
Current version of the game is v0.5, meaning that nothing is final and there is little content to play with. So expect missing mechanics, some imbalance, absence of key rebindings and lack of cool animations on every click, but you should be able to get the feeling of the game and have fun for several hours!

[h3]Where to send feedback?[/h3]
Start a discussion here on Steam, or join our Discord Server to discuss your experience directly with us in #playtest channel. We will be waiting!

[h3]For how long the Playtest will last?[/h3]
We will close the playtest on July 11th to go through your feedback and then shift our focus back to development.

[h2]Patch Notes (v0.5)[/h2]
The idea behind new patch was to fix countless problems with Wires, so we removed them from the game and replaced them with new Power Poles. We also rebalanced whole early game progression and how some Morps work in an attempt to improve flow of the game. Oh, we also added a new mechanic to play with - Lasers!

NOTE: Old save files (from v0.4) won't work with the new patch (v0.5)!

[h3]New Features:[/h3]
  • Power Poles
    Power is fully reworked, Wires are removed. This should make power more interesting to play with.
  • Lasers
    Lasers are our version of "High Power Lines". We will expand more on it in next patches.
  • Early Game Rebalance
    It should be easier to get resources now, and should create a smoother difficulty curve in the beginning of the game.

[h3]Improvements:[/h3]
  • Player can "swim"
  • Compass UI
  • New Building: Beacon
  • Crafting reworked (Can queue multiple recipes at once, continue crafting even when UI is closed)
  • New Stove / Pocket Stove UI
  • Optimization: VFX, Map Loading
  • New feature: Quick Copy (Middle Mouse Button to copy any building and its settings)
  • Bug fixes / Stability improvements / UX improvements

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Our friends made a plushy for us!




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Playtest is on! (v0.4)



Lets do this! Lets test this thing so we could improve it and make it better! Tell us everything! We are starting another playtest!

[h2]How to join?[/h2]
Find "Join the Time to Morp Playtest" on the main page of the game, and press "Request Access".



[h3]What to expect from the game?[/h3]
Current version of the game is v0.4, meaning that nothing is final and there is little content to play with. So expect missing mechanics, some imbalance, absence of key rebindings and lack of cool animations on every click, but you should be able to get the feeling of the game and have fun for several hours!

[h3]Where to send feedback?[/h3]
Start a discussion here on Steam, or join our Discord Server to discuss your experience directly with us in #playtest channel. We will be waiting!

[h3]For how long the Playtest will last?[/h3]
We will close the playtest on December 20th to go through your feedback and then shift our focus back to development.

[h2]Patch Notes (v0.4)[/h2]
Our top priorities were missing features, lacking mechanics and problems pointed out by players of the previous playtest. That's why we made major improvements, reworks and redesigns to old systems, but not much new content was added. Basics go first.

[h3]New Features:[/h3]
  • New Quests/Story
    Added first part of the main story with new dialogues, cutscenes and NPCs
  • New Controls
    Main character can jump!! And has better camera controls (based on players request)
  • New Research UI
    Bigger, clearer, more straight-forward
  • New Decor UI
    Decor works in a new and improved way, hence the new UI
  • Player customization
    First iteration of skin/face/costume customization
  • New Buildings
    Added Teleporters and Chests (based on players request)
  • New Morps
    Added some regular Morps and new Tricky Morps (temporary Morps with just one ability)
  • New reasons to explore
    Morps, new resources and story pieces should give more reasons to wander around (based on players request)

[h3]Improvements:[/h3]
  • Morp Wiki UI 2.0
  • Milestones UI
  • Help Screen
  • Rebalance
  • Additional Music/Sounds
  • More Menu Options
  • Optimization
  • Ton of fixes
NOTE: Save files from v0.3 are not compatible with v0.4 game

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Playtest is over! (v0.3)

Thanks to everyone who participated in the playtest! We had a blast reading your feedback and had a laugh from the bugs you have found! Time to Morp fix some stuff!

[h2]Results[/h2]

Overall, everything went according to plan. Only a few bugs, not too many annoyances, and many requests and suggestions are about something we are already working on! But the best part is that everyone seems to enjoy the gameplay, which makes us quite happy! We just need to keep on working and adding more content!

[h2]What's next[/h2]

Patch 0.4 is already in production, and this time we would like to touch up some existing mechanics (décor, movement) and fully invest in new ones to improve exploration. It would also be cool to finally add some story, so let’s hope we will have time for that! The next playtest is currently planned at the end of the Summer. So be ready to come back and enjoy the game again!

[h2]Fanart[/h2]

Meanwhile, we received some amazing art from playtesters on our Discord Server! Much thanks to them!









And that’s all for now! The Playtest will be closed in a few hours, so be sure to save and give us your last notes! Cya next time!

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Time to Morp - Alpha is Starting! (v0.3)



After a year in development we are finally ready to start our first ever playtest!! It is still in early stages and nothing is final, but WE NEED YOUR FEEDBACK now!

[h2]How to join?[/h2]
Find "Join the Time to Morp Playtest" on the main page of the game, and press "Request Access" and you can have a chance to be first one to play Time to Morp!



[h2]Who gets access?[/h2]
We will gradually invite players to keep up with the feedback, so please be patient as we open access to more and more people!

[h2]What to expect from the game?[/h2]
Current version of the game is v0.3, meaning that nothing is final and there is little content to play with. So expect missing mechanics, some imbalance, absence of key rebindings and lack of cool animations on every click, but you should be able to get the feeling of the game and have fun for a couple of hours!

[h2]Where to send feedback?[/h2]
Start a discussion here on Steam, or join our Discord Server to discuss your experience directly with us in #playtest channel. We will be waiting!

[h2]For how long the Playtest will last?[/h2]
We will close the playtest on June 3rd to go through your feedback and then shift our focus back to development.


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