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[0.15] Double the Fun Update - Live Now!

[h2]Hello, Interns![/h2]
The day has finally arrived! We’re landing on Morp planet with patch 0.15, which is live NOW! This update brings not only a fun new mechanics like farming but also enhances your multiplayer experience with cool new toys. Check out the new trailer to see just how exciting the Double the Fun update really is:

[previewyoutube][/previewyoutube]
Full List of Changes


[h2]New Core Mechanic: Farming[/h2]
Farming is here, say hello to the new plants that you can plop down anywhere and move at will! Scale your farm infinitely with the help of:
  • New: Farming Plot
  • New resources: different types of Seeds and Harvests
  • New tech: Seed Planter - automate your Farming!

[h2]New Mechanic: Abilities[/h2]
  • Wings - glide above your base!
  • Hoverboard - move faster!
  • Balloons - fly over cliffs
  • Double Jump
  • Teleport back to your base
  • Soap Bubbles - do not aim at your friends!
  • Hide and Seek - you are a bush? What?

[h2]New Mechanic: Toys[/h2]
New fun ways to interact with your friends in multiplayer, located in decor section:
  • Trampoline (works with Morps and Resources too)
  • Football (gate, ball and fireworks when you score)
  • Mines
  • Radio
  • Fireworks

[h2]New:[/h2]
  • New tech: Dispenser - for better sorting
  • New tech: Big Chest
  • New tech: Kite - mark any location on a compass
  • New Player Skins
  • New Landmark
  • New Achievements
  • New: Brushes for Road building - build 2x2 or more at once!
  • White Morp abilities: Roll & Sprint
  • Rare spawns: sleepy Big Boy Morp, underground Morp, tornado Morp, flying Morps (non-interactable for now)
  • Ripe Flower are now Dark Flower and Bright Flower
  • Reworked Researcher: new upgrades, new unlocks, adjusted prices and more
  • Visual Effects - New and Improved

[h2]Other:[/h2]
  • White Morps can spawn on trees and tech now
  • White Morps now spawn closer to the player
  • Doubled Gather speed from Deposits
  • Improved visuals for Morps underground
  • Updated model for Treasure Boxes
  • Removed obsolete gadgets from the game
  • Ripe Flowers no longer drop Fiber (moved to Farming)
  • Flowers now drop Seeds needed for Farming
  • Updated rewards & requirements for the Extractor
  • Morp-Wiki now contains information about all Farming resources
  • Inventory has much more slots now
  • Added scrollbar to Inventory
  • Decor: adjusted prices - requires new Farming resources to unlock and build
  • Player can interact with chairs and benches
  • It's possible to place Morp on a bench
  • Decor lamps now emit actual light at night (you can also turn it on and off if needed)
  • Morp Tower! (carry more Morps)
  • Better Visual Effects for resources picked up by Cookers and Pumps
  • Dance emote now plays in a loop
  • Added screen-shake to some actions
  • Player rotation is now smoother
  • Well can store more water
  • Adjusted prices for all Gadgets
  • Social Questing: no longer requires fruits, updated quests, increased XP requirement
  • Removed Inventory Chest (use Chest instead)
  • Improved UI Popup for Filters (work in progress)
  • Grass no longer grows under some buildings
  • Extractor can now pick up resources from a Bowl
  • Some gadgets require active Radar Tower to be crafted
  • Alty: more it eats - longer it stays
  • Increased amount of resources produced by Cloning Gadget
  • Updated logo in game
  • Sorting Inventory sorts by type too
  • Filter popups are sorted now
  • Compass now shows the angle between player and their target more precisely
  • Researcher: when search bar is opened - all text is selected
  • Researcher: improved some icons
  • Chest now uses less power (20 -> 5)
  • Improved look for all player skins (added gradients)

[h2]Fixes[/h2]
Mostly based on reports:
  • No longer possible to load empty saves
  • Fixed Pump placing Pipe on occupied cell
  • Pipes no longer re-builds on the same cell
  • Cursor is no longer shown when controller is active
  • Various fixes for Water Tech
  • When filling with resources, it now plays proper visuals for other Players in Coop
  • Rotation of entity is saved when copying
  • Visual Effects should be seen by other Players in Coop
  • No longer possible to select entity that you can't interact with
  • Player no longer shifts up/down before/after cutscenes
  • Thrown on a ground resources should have same position for other Players in Coop
  • No longer possible to rotate fences, roads, pumps and similar
  • Morps are loading properly now
  • Dust particles are no longer increasing their spawn rates based on Player count
  • Selecting moving entity now properly positions selection icon
  • Selection icon no longer intersects with warning icons above entities
  • Water Tech should no longer send water to disconnected towers
  • Selection is no longer stuck on some entities
  • Improved Cup size (decor)
  • Terraforming now works properly with Roads
  • Loading save files when Morps are about to fall asleep
  • Teleporters can pick resources from bowls
  • Pump no longer breaks when pumped entity is destroyed
  • Connection to big worlds should be more stable now
  • No longer possible to load while online services are still loading
  • Captain: no longer rotates hands in cutscenes unnaturally
  • Heater loads properly now
  • Water Stove and Sprinklers now show errors in their tooltips
  • Water Stove now shows stored entity
  • When Morps are picked up, sounds no longer stack for other players
  • While carrying Red Morps, proper sounds are being played now
  • Music shouldn't stop playing when entering the menu in Coop

[h2]Optimisation[/h2]
  • Objects creation in the game should be faster now
  • More Visual Effects can be played on the screen at the same time
  • Optimisation for Pumps
  • Worlds with a lot of fences should load faster for other Players in Coop
  • Fixed memory leak related to entity selection
  • Fixed memory leak related to audio

[h2]New Steam Community Items[/h2]
  • Badges
  • Trading Cards
  • Backgrounds
  • Emoticons


[h3]Tiny Teams Participants[/h3]
We're super excited for you to try out this update. It dropped as part of Yogscast's Tiny Teams event to celebrate all the indie games out there!

[h3]Join our socials to leave your valuable feedback for this update![/h3]


Discord Server | Twitter | TikTok | Website | Instagram

What's next for Time to Morp?



[h3]Hello, Interns![/h3]
With Double the Fun update coming out TOMORROW, we're already planning our next steps to keep the Morps happy on their planet. So, here's a little teaser of future updates. Which exciting things can you expect to see?

[h2]Compelling Environment[/h2]
New Vegetation: bushes, vines, trees and so much more!



New Lore Buildings - discover the secrets of a civilization that came before



Mysterious tech on the map, that will greatly affect the future outcome of your expedition



Bizarre mushrooms with unique functions will be scattered all around the biomes

New NPCs - their knowledge will play a significant role in your team's success



And lots more fixes and improvements coming based on your reports!

[h3]Talented Interns — Fan-Arts[/h3]
While we were working on patch 0.15, Morpin community, which is full of talented Interns, submitted new fan-arts. Check out their latest adorable work!



[h2]Join Discord[/h2]
Release of Time to Morp - Double the Fun is TOMORROW! That's why you need to join our Discord Server to receive all relevant news, to leave feedback and to follow the development progress further!
[h3]Other Socials[/h3]



Discord Server | Twitter | TikTok | Website | Instagram

BIG Update: Coming Soon!



[h2]Long time no see![/h2]

Hello, Interns! You thought we are done with updates? Nuh uh! In fact, we were working on exciting stuff the entire time, we can't reveal everything yet, but we want to whet your appetite and show you some new features that we implemented!



[h2]Coming Soon[/h2]
  • New mechanics including farming
  • More Multiplayer fun with new toys
  • New Tech

[h2]MORPS![/h2]
  • Intern can carry infinite amount of Morps, creating Morp-tower
  • New rare Morps around the map for you to find!
  • Morps interacting with environment (trying to climb the tree, sitting on furniture, sleeping on a rock, hiding in a bush and etc.,)
  • New movement for Morps: spinning in the tornado, boost animations, Morps hiding in the ground

And there is so much more to come, guess you will have to find out yourself. When?

[h2]8th of August[/h2]
Double the Fun update will be released on 8th of August to celebrate Yogscast's Tiny Teams event, will see you there!

[h3]Join our socials not to miss any news![/h3]


Discord Server | Twitter | Facebook | Website | Instagram

[0.14] Map Update and So Much More!


[h3]Welcome back, Interns![/h3]
We're excited to announce that the big patch v0.14 is finally live for you to try out all the fun stuff we've added to Time to Morp.

Let's dive straight into quick overview of the changes:

[h2]New Morp[/h2]
[h3]New Morp, Cooker, Resources, Pink Deposit![/h3]

[h2]New Content[/h2]
[h3]New Wind Generator, Armored Deposit and Crystal Generators![/h3]

[h2]New Player Skins[/h2]

[h2]New Road Variations[/h2]

[h2]Map Generation[/h2]
[h3]Available only when starting New Game![/h3]

[h2]And Other Improvements![/h2]
[h3]Search Bar in Researcher[/h3]

[h2]Skip Intro[/h2]

[h2]Move Buildings[/h2]


[h2]Full list of v0.14 patch notes:[/h2]
[h3]New Content[/h3]
  • New Morp
  • New Cooker
  • New Resources
  • New Pink Deposit
  • New Wind Generator
  • New Armored Deposit* for infinite Proton mining
  • New Crystal Generators* - can spawn only in Blue Biomes
  • New Cooking Pot recipe - Waffle: removes waiting time for Morp's Social Quests!
  • New Option in Gameplay menu: Hide All Tutorials
  • New Option to Skip Intro when starting New Game
  • New Achievements
  • New player skins through achievements
  • New Hotkey to Move Tech and Decor
  • New Search function in Researcher
  • New Decor: Stairs (3x3)
  • New Decor: Road variations
  • New Label (to label places and Areas)

[h3]Map Generation[/h3]
  • Biomes should look more distinct*
  • A lot of new map decorations*
*Only available when starting New Game. These mechanics are not mandatory, and you are free to load your old save file and enjoy all the other new content!

[h3]Other Improvements[/h3]
  • Resources in Morp Wiki are showing how and where to get them
  • Resources in Morp Wiki that can be crafted are showing Recipes
  • Any Icon in Morp Wiki can be clicked for fast navigation
  • Added more items to Morp Wiki (e.g. Trees, Bushes, etc)
  • New unlocks in Researcher with adjusted prices
  • It's easier to unlock Inventory Slots in Researcher now
  • Extractor no longer uses Power
  • Social Questing requires much less Fruits
  • Questing Preview is now sorted: Main Quests are always on top
  • Removed old map from a New Game options - only Map Generated worlds can be played now
  • Radar now requires Resources
  • Pocket Stove: Crafting Speed is affected by Radar
  • Players can now see building process of other players
  • Improved messages on Disconnect: providing a reason in more cases
  • Menu Wheel now uses Cursor on PC
  • Building and Removing now uses Cursor on PC
  • Removed 3D Cursor speed from Options
  • Laser Morp only charges Laser Crystals in the same Area
  • Added VFX when completing Social Quest for NPCs
  • You can't accidentally scroll action bar after zooming
  • Added background to Hotkeys in Actions Bar
  • Hiding Player names in Photo Mode
  • Removed "Strafe while holding Mouse Button" option
  • Terraforming now adds Soil directly to Players Inventory
  • Possible to toggle Menu Wheel
  • Improved chat messages for Social Questing
  • Menu Wheel displays when Social Quest or a Reward is available

[h3]Fixes[/h3]
  • Client no longer overrides Achievements on a Host
  • Achievements for Social Questing are no longer given in Main Menu
  • Bowls properly sync their Filters with a Host
  • Can't start New Game before other players are fully connected
  • Ziplines description now shows that Fruits can be carried too
  • Decor and some Tech are properly rotated on load
  • Reloading games should create less Memory Leaks (work in progress)
  • Build Preview no longer jumps on a screen
  • Achievements now show proper names in text
  • No longer showing duplicate Resolutions in Video Options
  • No longer possible to throw Resources or Gadget way above or below Player
  • Saving the game while building a Bowl on a Grass should no longer break Save File
  • No longer saves New Game twice
  • Polluted Deposit should play gather sound again
  • Removing Tech while inventory is full now works properly
  • Extra optimization for Networking Code
  • Connecting to bigger worlds should be more stable
  • Zipline Bot moves with a proper rotation on a Client
  • Positions of players in Coop are updated properly in Photo Mode now
  • Showing connection lines on Grid

[h3]Time to Morp Discount![/h3]
If you haven't had the opportunity to get your hands on a copy of Time to Morp yet, now is the perfect time - Time to Morp is available with a 20% discount! Or maybe you can make your friend happy by gifting them a copy so you can Morp together? The choice is yours to make!

https://store.steampowered.com/app/977510/Time_to_Morp/

[h3]Leave your feedback[/h3]
What do you think about patch v0.14? Let us know in Steam Discussions, leave us Steam review or join our Discord server to connect with us directly!

[h2]Join our Socials![/h2]


Discord Server | Twitter | TikTok | Website | Instagram

New Roadmap: Farming, Morps and So Much More!



[h3]Long Time No See, Interns![/h3]
Don't tell us you forgot about your favorite (surely) crew! We're here to remind you that we're doing a lot of work behind closed doors, for example...

[h2]New Patch Tomorrow![/h2]
Exciting stuff is almost here - New Morps, enhanced Map Generation, new Resources, and TON of improvements with fixes. Join our Social Media channels so you don't miss the arrival of patch v0.14 for Time to Morp tomorrow!

[h2]New Goals[/h2]
You might remember that on the release day of Time to Morp, we showed you the Roadmap to illustrate the journey that awaits us and Time to Morp before its release from Early Access. After careful consideration, numerous discussions with the team, and, most importantly, feedback from players, we have decided to revise the current Time to Morp roadmap with a new one that better suits the current state of the game!

[h2]Exciting Future of Time to Morp![/h2]
Based on your feedback, we've come up with feature that aims to address multiple issues with Social Quests, Plants, Fruits, and Gadgets, while introducing new gameplay mechanic - Automated Farming! We're still fine-tuning how the feature will operate, but early concepts look promising! Another exciting feature will be Toys, which should offer numerous new ways to interact with world! Additionally, in response to your requests, we will be expanding the ways to interact with Morps. And that's not even all that's planned, to be honest! We can't spoil everything just yet, but we can't resist not showing you just a glimpse, so check this out:


[h3]What about the features I've been waiting for?[/h3]
We apologize if your highly anticipated features have been moved to a later date, but we want to assure you that they are not scrapped. We will implement them as promised, just a little later to ensure they are integrated into the game perfectly and don't feel rushed!

[h3]Thank you for your Support![/h3]
We really love you, Morpers! Thank you for your feedback and kind words about Time to Morp, it really means a ton for us. If you'd like to provide more feedback, please consider leaving a Steam review or joining our Discord server to connect with us directly!

[h2]Join our Socials![/h2]


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