Sunday Special with LGM
Good day to you ladies and gents. Although our initial plan was to push the next small patch on Tuesday, we figured you shouldn't have to wait that long for some of these things. This is especially important for those of you who have been experiencing crashes.
CHANGES
The next update is planned for Tuesday. As always, we'll keep everyone up-to-date.
P.S. Win7 users: we haven't forgotten you, don't worry. We're working on it and hope to have the issue resolved in the next update.
Safe travels captains!
CHANGES
- Fixed a major problem that would cause the game to crash in some instances, frequently on the second main mission, but it could happen at other instances as well.
- Exit game is no longer the default option when entering the main menu. This will especially help those of you who play with the gamepad.
- Bartender job waypoint is now of different color (purple) for easier recongition.
- Random encounters can no longer spawn while you're busy doing bartender jobs. They won't interfere any more.
- Skill point distribution is no passed on into a new game. It's not of great importance at the moment since skills aren't implemented yet, but a bug is a bug is a bug
- Tweaked lock-on to make it easier to lock onto a target. Especially important for gamepads.
- Tweaked gamepad auto-aim. Made it a bit smoother.
- Added a few extra script checks to prevent encounters from bubbling up into an incoherent mess involving an ever-increasing number of ships, ultimately annihilating the universe... you know... the little things...
The next update is planned for Tuesday. As always, we'll keep everyone up-to-date.
P.S. Win7 users: we haven't forgotten you, don't worry. We're working on it and hope to have the issue resolved in the next update.
Safe travels captains!