Tuesday blues
Howdy there!
We've got another patch for you ladies and gents, focused on some frequently noted issues, both on the forum and through our customer support email. Some technical as well as QoL tidbits.
Windows 7 - We haven't forgotten about you. Don't worry. Full Win7 support is in the final stages and unless something unexpected pops out, we'll have a fix for you by weekend! We sincerely apologize for the delay.
CHANGES
That's about it for this installment of Here's what we've been working on. See you on the next update!
We've got another patch for you ladies and gents, focused on some frequently noted issues, both on the forum and through our customer support email. Some technical as well as QoL tidbits.
Windows 7 - We haven't forgotten about you. Don't worry. Full Win7 support is in the final stages and unless something unexpected pops out, we'll have a fix for you by weekend! We sincerely apologize for the delay.
CHANGES
- Dying before reaching the Starpoint and gliding through it while in death screen won't trigger the cutscene to happen. You won't be seeing what's on the other side.
- Fixed the selection screen in T-gate on lower resolutions. Extera is finally on sight.
- Fixed issues on multiple resolutions, such as hud stretching out of the screen.
- Scrolling lists will be smoother on all resolutions. (insert a clever joke about being a smooth criminal that I can't think of right now)
- Mission waypoints will remain visible until the mission is over.
- There's no oxygen is space so structures won't remain on fire after repairing them.
- Players won't be getting experience from fights which they didn't take part of. No more easy XP farming!
- While in defend mission, the enemies will be marked properly.
- Loading screen freeze is no more!
That's about it for this installment of Here's what we've been working on. See you on the next update!