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Starpoint Gemini 3 News

Games from Croatia steam event started - choose your discounts

Hello Captain!


Today, for the first time ever, Steam is hosting „Games from Croatia“ event! Our country may be a small one, but some awesome games originated from here in recent years. For some of them you might already heard, but we're positive many of them are, as of yet, unknown to many of you or at least you might not be aware they are from Croatia.



Whatever the case, this croatian games event features a lot of games, covering multiple genres and styles. There is something for everyone, and majority of games are available with fantastically appealing high discounts. We invite you to browse around, get familiar with the work all studios have done, and perhaps you find something you want to try out!

There is also a special section of upcoming games featuring yet unreleased but promising titles that you can wishlist and follow!

Our games are also available with hefty discounts, so we invite you to take up the opportunity and secure a lot of fresh gaming experience with little cost!

From upcoming croatian games, we'd certainly recommend you check out „Kaiserpunk“ – a unique city builder & grand strategy hybrid in development by team very close to us!

https://store.steampowered.com/app/2012190/Kaiserpunk/

Have fun and happy sale hunting!

Steam deck support now added to Starpoint Gemini 3

[h2]Hello everyone![/h2]

As we announced some time ago, we're now ready to release an official support for Steam Deck devices.

Some of you already tried and used Deck to play Starpoint Gemini 3 (or so we were at least told), but support was lacking and not everything worked as it should until now. But stubborn attempts from some players to make it work encouraged us to help you in this. Technical requirements have now been met from our side to be officially supported and you should have no more issues when playing.



Hope you'll have fun!

Update 1.100 - Santa's presents

Hello everyone!

Just before Christmas, we've completed another round of improvements and additions. Version 1.200 finally allows your capital ships to have autofire mode and properly use their firepower. This autofire system will always use rear and side weapon turrets, as these are hardest for players to use personally due to capital ship slow turning momentum. Now they will automatically engage any enemy within firing range and arc ( if he is not in front of you).

We've also eliminated several frequent bugs you've reported, and tweaked stations trade inventories to make collect missions and crafting more accessible.
With that said, we're proceeding to further tasks, and to all of you we extend best wishes for the upcoming Holidays. Stay safe and celebrate as much as possible in these circumstances of the Year 2020. !

Full changelog for this update is here:

CHANGES
  • ADDED: Automated fire with capital ships, using rear and side weapon turrets automatically
  • ADDED: New „Collect“ barman quest added on numerous stations
  • ADDED: While using controller and fighting capital ships, autotarget will aim for closest available weakpoint on capital ship
  • UPDATED: Numerous stations now sell additional items so it is easier to gather ingredients for barman missions and crafting system
  • UPDATED: When approaching the planet in cruise speed, cruise will disengage in close proximity to the planet
  • UPDATED: New visual effect when player is too close to planet
  • FIXED: Bug with looping cruise engine sound eliminated
  • FIXED: Bug with appearing timer countdown while fighting near stations eliminated
  • FIXED: Extracting beams, while in cockpit mode, now looks visually as intended
  • FIXED: Critical system failure achievement now works correctly
  • FIXED: Bug with blueprint loop, if performing Nav Buoy jumps near blueprints is resolved


Fly safe and stay safe!
LGM Games

Update v1.010 - Early Christmas presents for player ship

Greetings,

Before month is over, we're ready to push out another update, fourth since release. Ladies and gentleman, this update is about new additions you can play with. Numerous new modules for your ships are scattered around stations, another capital ship design, some new things to explore etc...



We also gave some attention to reported issues with Win 7 compatibility. Some tweaks have been made and log tool improved. If any of you still experience issues, please contact us and provide new logs so we can gather more information and iron this out completely. At this point we're unable to recreate the issue on our side anymore, but all additional data from you is welcome!

Hope new stuff will gave you some more diversity while playing, and we're proceeding to next things on our list...

CHANGES
  • ADDED: Liberland freighter capital ship for player to use
  • ADDED: Additional 6 different wing modules for player ship
  • ADDED: Additional 2 different engine modules for player ship
  • ADDED: Additional cockpit design for player ship
  • UPDATED: Additional large derelict to explore
  • FIXED: Number of small issues related to game performance
  • TWEAKED: Changes to Exploration achievement in order to count it correctly
  • TWEAKED: Drone initialization sequence modified in order to prevent falling through floors bug


Enjoy and keep safe!
LGM Games team

New toys for the weekend - update v1.005

Hi captains,

Before end of this first week following release, we've completed a third post release update. All of you will have access to version 1.005, just in time to have some weekend fun!

Main approach to this update is similar to previous two – adopting a few of your suggestions like making recently added new cockpit designs available in campaign too, then modifying of screen enemy target icon, more optimizations etc.

There is also a new toy for everyone to play with – battleship Krieger!



A number of additional bug fixes, fixed and upgraded Boss fights, improvements to borehole torpedo mining and corrected some achievements... you have a full weekend ahead to check it out!

CHANGES
  • ADDED: Additional rewards for Boss fights, including substantial amount of credits
  • ADDED: New options checkbox to allow the use of additional cockpits during campaign
  • ADDED: Battleship Krieger now available to players
  • ADDED: New docking cutscenes for stations that still didn't have them
  • UPDATED: HUD marker for enemy ship is now much larger if ship is out of screen
  • UPDATED: Seveal sectors have been optimized to run more smoothly
  • UPDATED: Borehole torpedo now awards experience points and counts as part of appropriate achievement
  • FIXED: Head hunter achievement now works properly
  • FIXED: Capital ship upgrade display now works properly
  • TWEAKED: Logging system now strenghtened in several places
  • TWEAKED: Additional loading and optimization procedures improved


Hope you'll like the changes, and we're off to next round of improvements!
Fly safe and be safe!