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Disjunction News

What you said about Disjunction!



With Disjunction now out we have been really thankful to see it being played far and wide. If you bought the game, massive thank you from the teams here. But if you are still on the fence then this Accolade trailer should give you more insight to the reception Disjunction received.

Thank you TechRapter, Eurogamer, VideoGameZone, Noisy Pixel, GamesLore and many others for the wonderful reviews. Since launch Disjunction has been also streamed by big names like LIRIK, SheriffEli and DasMEHDI which the streamers and their audiences were really engaged with.

Again, many thanks for coming on this journey with us and do let us know your thoughts on the game when you get the chance – we would love to hear from you. And to mimic Erwan’s previous gratifications,
Thank you for supporting us during development and for being awesome enough to give a “small game” like ours a chance. We’ll see you in 2048!

If you’ve enjoyed the game, don’t forget to leave us a review on steam as it helps us share the game to new like-minded individuals such as yourself!

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Play Disjunction Today:
https://store.steampowered.com/app/979310

Disjunction: Out Now!

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Disjunction is out! It’s hard to believe that this day finally came, but here we are. We’re so incredibly excited to be able to share this game with everyone!

Nearly four years ago, my brothers and I quit our day jobs to start working on Disjunction full-time. Given that we’d never made a game before, we tried not to get too ambitious; “let’s just spend a year making a cool, small game and then get our old jobs back,” was our mentality going in. Suffice it to say that a lot has changed since those first few weeks of development. Our ambitions grew, we signed with a great publisher, and the attention that Disjunction got from all of you blew our expectations out of the water. Disjunction evolved from a “small game” into a labor of love - a retro homage to the games we played growing up.

After four years of hard work, ups and down, several moves, and a global pandemic, we’re finally at the finish line. It’s hard to describe how we’re all feeling, but I think it’s safe to say that we’re thrilled. It’s been a wild ride, and we wouldn’t trade it for anything.

We sincerely hope you enjoy playing Disjunction, and that you’ll let us know your thoughts on the game when you get the chance - we’d love to hear from you. Thank you for supporting us during development and for being awesome enough to give a “small game” like ours a chance.

We’ll see you in 2048!
[h3]Erwan LeCun[/h3]




https://store.steampowered.com/app/979310/Disjunction/

Combat System

One of Disjunction’s key features is the ability to play through levels how you want - whether it be using stealth and subterfuge, hectic gunplay, or a combination of the two. We were inspired by games like Deus Ex and Dishonored, where choosing how to deal with enemies is half the fun of navigating through a level.

As a baseline, each playable character in Disjunction has a melee attack (non-lethal), a ranged attack (lethal), and various abilities (non-lethal) to help them overcome whatever obstacles might lie before them. Through the course of a level, you can mix-and-match these capabilities to knock out or blow away your foes in whatever manner you see fit.



Depending on what kind of playstyle you prefer, your gameplay experience might be drastically different from someone with opposite sensibilities. For example, if you want to do a purely “pacifist” playthrough, you might stick to the shadows the entire game and never even fire your gun. On the other hand, if your interests lie in fast-paced shootouts, you might never experience the “stealth” aspects of this “stealth-action” game. It’s also possible that a balanced approach will work best for you, approaching each situation differently based on the circumstances at hand (how many enemies there are, how much ammo you have left, how long it's been since you activated an Uplink Node, etc.)



Of course, Disjunction is a game of choices. Most gameplay scenarios won’t be limited to considering “stealth” vs “gunplay” but will be more about overcoming whatever situation you find yourself in and the abilities you have at your disposal. For example, while playing as Frank, sometimes you’ll use your Smoke Grenade ability to conceal yourself from a pack of enemies as you sneak past them, while other times you’ll use Smoke Grenade to blind enemies before unloading your revolver into them. In the end, the choice is yours.

[h3]Don't forget that Disjunction is out next week Thursday on the 28th January! Wishlist today to not miss out!
[/h3]



Demo available here:
https://store.steampowered.com/app/979310/Disjunction/

Release Date Announced - 28th Jan

Our new trailer features all that Disjunction has to offer: intense gameplay, a rich story, and consequential choices. You get to see Frank, Joe, and Spider running and gunning through levels using their unique abilities like Frank’s Shockbolter or Joe’s Force Grenade. You also get to see them taking a stealthier approach and sneaking past enemies using Spider’s Holoprojector or Frank’s Smoke Grenade. People love a challenge, and we can guarantee you that Disjunction’s stealth-action gameplay will not disappoint the hardcore fans!

As some of you know, Disjunction is very much an RPG, and we pride ourselves on Disjunction’s story and choices. The trailer shows off some of the dialogue trees that await you in the final game, as well as some of its hand-drawn cinematics. New York City in the year 2048 is filled with danger and intrigue, and it’s up to you how you choose to navigate its treacherous underworld.

Check out the new trailer!

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Play the Demo and Wishlist Today!
https://store.steampowered.com/app/979310/Disjunction/

Disjunction - Demo & Releastermin zum Cyberpunk Stealth-Action-RPG



Sold Out und das New Yorker Entwicklerstudio Ape Tribe Games haben heute den Releasetermin zum Cyberpunk Stealth-Action-RPG Disjunction bekannt gegeben und stellen parallel dazu eine spielbare Demo auf Steam für euch bereit. Der von Tech Noir-Klassikern inspirierte Titel spielt in der dystopischen Unterwelt New Yorks im Jahre [...]

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