Cepheus Protocol HQ - May 10th #49
[h2]🎙️ Coop Play test on DIscord Tonight[/h2]
We will be having a Public Coop Playtest for a few hours tonight at 7 PM EST.
https://discord.gg/FwPqx339?event=1370380656663728149
Here's a playthrough of our last Playtest from Monday. We will be discussing progress since then briefly tonight for the next playtest and more in depth Saturday.
[h2]Recap from last 2 CERC HQ's[/h2]
In this unscripted, bug-squashing marathon, the dev team pulls back the curtain on the gritty process of real-time game development. With the game’s building system under scrutiny and multiplayer scaling pushed to its limits, they dive deep into player feedback, crash logs, and moment-to-moment patchwork during chaotic co-op sessions. From latency challenges for international players to implementing client-side prediction and UI refinements, the team dissects what’s working and what’s breaking in their live builds. Discussions include future plans for dynamic operator customization, a squad-based UI system, RTS-operator synergy, and possible logistics mechanics. Expect raw insights, honest tech hurdles, and lots of improv fixes as development meets reality—live on mic.
https://youtu.be/Dm0fXev0c8M
In this special episode, the team dives deep into the first hands-on multiplayer test of the upcoming co-op mode. After a long wait, the crew finally explores dynamic gameplay systems that fuse RTS and operator-based action. They walk through the Alcatraz test map, reliving a moment that brought an Australian dev to tears and explaining how synchronized command and combat are taking shape. Real-time debugging, crash recoveries, and hilarious friendly-fire incidents are all part of the chaos. Listeners get an inside look at the new formation AI, operator customization via console commands, the dynamic build system, and the long-term vision for pandemic scenarios and tactical squad play. Amid laughter, crashes, and teamwork, the episode showcases how much has evolved—and how much still needs to be fixed—before full co-op hits the public.
https://youtu.be/mAFwqfXiPAE
[h2]🎙️ Topics for the CERC HQ (Podcast) [/h2]
🕔 When: May 10, 2025 7 PM EST (New Time) 📺 Where to Watch:
📺 If you Miss it :
[h2]📣 What to Expect[/h2]
During the livestream, we’ll:
Your participation and feedback are key to shaping the future of Cepheus Protocol, and we’re eager to share our progress with you.
[h2]🔍 Next Steps[/h2]
With these initial refinements underway, we’re continuing to build on your feedback and enhance every aspect of the game. Stay tuned for further updates as we move forward together.
Stay Frosty,
The Cepheus Protocol Team
We will be having a Public Coop Playtest for a few hours tonight at 7 PM EST.
https://discord.gg/FwPqx339?event=1370380656663728149
Here's a playthrough of our last Playtest from Monday. We will be discussing progress since then briefly tonight for the next playtest and more in depth Saturday.
[h2]Recap from last 2 CERC HQ's[/h2]
In this unscripted, bug-squashing marathon, the dev team pulls back the curtain on the gritty process of real-time game development. With the game’s building system under scrutiny and multiplayer scaling pushed to its limits, they dive deep into player feedback, crash logs, and moment-to-moment patchwork during chaotic co-op sessions. From latency challenges for international players to implementing client-side prediction and UI refinements, the team dissects what’s working and what’s breaking in their live builds. Discussions include future plans for dynamic operator customization, a squad-based UI system, RTS-operator synergy, and possible logistics mechanics. Expect raw insights, honest tech hurdles, and lots of improv fixes as development meets reality—live on mic.
https://youtu.be/Dm0fXev0c8M
In this special episode, the team dives deep into the first hands-on multiplayer test of the upcoming co-op mode. After a long wait, the crew finally explores dynamic gameplay systems that fuse RTS and operator-based action. They walk through the Alcatraz test map, reliving a moment that brought an Australian dev to tears and explaining how synchronized command and combat are taking shape. Real-time debugging, crash recoveries, and hilarious friendly-fire incidents are all part of the chaos. Listeners get an inside look at the new formation AI, operator customization via console commands, the dynamic build system, and the long-term vision for pandemic scenarios and tactical squad play. Amid laughter, crashes, and teamwork, the episode showcases how much has evolved—and how much still needs to be fixed—before full co-op hits the public.
https://youtu.be/mAFwqfXiPAE
[h2]🎙️ Topics for the CERC HQ (Podcast) [/h2]
- Coop Progress
- Total Revamp Progress based on community feedback
- Level Design Progress
🕔 When: May 10, 2025 7 PM EST (New Time) 📺 Where to Watch:
- YouTube Livestream
- Discord Server
- The Cepheus Protocol Steam Page
📺 If you Miss it :
- YouTube Livestream VOD
- Spotify Podcast VOD (They can take up to 24 hours to appear after the Stream ends)
[h2]📣 What to Expect[/h2]
During the livestream, we’ll:
- Recap this week of progress
- Answer your questions during a live Q&A session with the development team.
Your participation and feedback are key to shaping the future of Cepheus Protocol, and we’re eager to share our progress with you.
[h2]🔍 Next Steps[/h2]
With these initial refinements underway, we’re continuing to build on your feedback and enhance every aspect of the game. Stay tuned for further updates as we move forward together.
Stay Frosty,
The Cepheus Protocol Team