Cepheus Protocol HQ - May 24th #52
🧠 Dev Recap – From Chaos to Co-Op
https://youtu.be/wc0VUzM_7-Q
In this milestone-packed update, we celebrate a huge breakthrough: fully player-driven co-op sessions—no dev hand-holding needed! With structured feedback flowing in from our new Discord channel and active testers, we’ve entered a new phase of real-time iteration.
[h3]🔧 Highlights from the Latest CERC HQ[/h3]
- Seamless level transitions
- Player role color assignments
- Strobe ID team awareness system
- Full-screen tactical maps
- Horde AI replication improvements
- Reworked operator possession
- New gate and turret mechanics
Despite bugs like jittery spawns and overpowered blow-up units, the most recent playtest was our most fun, stable, and intense yet. RTS players and operators coordinated live for a true taste of what's to come.
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[h2]🎮 Community Playtest Recap[/h2]
https://youtu.be/ahmHYRXNI1E
We ran a 3-hour public playtest last week, packed with chaos and feedback! Curious about what we’re working on and where we're headed?
📘 Read about our Development Phases & Current Goals
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🎙️ Next CERC HQ – Livestream Details
🕔 When: May 24, 2025 – 7 PM EST (New Time!)
📺 Where to Watch:
[h3]💬 Topics We'll Cover:[/h3]
- Co-op Progress
- Total Revamp based on Community Feedback
- Level Design Updates
🎤 Don’t miss our Live Q&A! We’ll be answering questions from the community during the stream.
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[h2]📺 Missed a Stream? No Worries![/h2]
- YouTube VOD Playlist
- Spotify Podcast Archive (VODs may take 24 hours to appear)
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[h2]🔭 What’s Coming Next?[/h2]
This is just a shortlist of goals currently in motion—be sure to watch the last CERC HQ for a more detailed breakdown.
- Finalize Operator Ability System
- Expand Playable Classes
- Visual UI Polish
- Prepare for Phase 2: Airstrikes, Doctrines, Vehicles
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Stay Frosty,
— The Cepheus Protocol Dev Team