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Cepheus Protocol HQ - May 24th #52

🧠 Dev Recap – From Chaos to Co-Op


https://youtu.be/wc0VUzM_7-Q

In this milestone-packed update, we celebrate a huge breakthrough: fully player-driven co-op sessions—no dev hand-holding needed! With structured feedback flowing in from our new Discord channel and active testers, we’ve entered a new phase of real-time iteration.

[h3]🔧 Highlights from the Latest CERC HQ[/h3]
  • Seamless level transitions
  • Player role color assignments
  • Strobe ID team awareness system
  • Full-screen tactical maps
  • Horde AI replication improvements
  • Reworked operator possession
  • New gate and turret mechanics


Despite bugs like jittery spawns and overpowered blow-up units, the most recent playtest was our most fun, stable, and intense yet. RTS players and operators coordinated live for a true taste of what's to come.

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[h2]🎮 Community Playtest Recap[/h2]

https://youtu.be/ahmHYRXNI1E

We ran a 3-hour public playtest last week, packed with chaos and feedback! Curious about what we’re working on and where we're headed?

📘 Read about our Development Phases & Current Goals

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🎙️ Next CERC HQ – Livestream Details


🕔 When: May 24, 2025 – 7 PM EST (New Time!)
📺 Where to Watch:


[h3]💬 Topics We'll Cover:[/h3]
  • Co-op Progress
  • Total Revamp based on Community Feedback
  • Level Design Updates


🎤 Don’t miss our Live Q&A! We’ll be answering questions from the community during the stream.

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[h2]📺 Missed a Stream? No Worries![/h2]


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[h2]🔭 What’s Coming Next?[/h2]

This is just a shortlist of goals currently in motion—be sure to watch the last CERC HQ for a more detailed breakdown.

  • Finalize Operator Ability System
  • Expand Playable Classes
  • Visual UI Polish
  • Prepare for Phase 2: Airstrikes, Doctrines, Vehicles


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Stay Frosty,
— The Cepheus Protocol Dev Team