Cepheus Protocol HQ - July 5th #57
🧠 Dev Recap – Custom Heroes and Co-op Rebuild: Operator Overhaul Begins
[p][/p][p]The team kicks off a deep-dive into one of their biggest updates yet: the fully playable Operator system. They break down how players can now create customizable RTS/TPS hybrid commanders—complete with leveling, modifiable loadouts, and class-defining traits like medics or heavies. The episode covers the Gunsmith system, weapon XP, and persistent hero profiles that carry across co-op and solo play. There's also discussion on squad command features, UI revamps, and a huge pivot to a new, more tactical hub map and cooperative mission flow. Finally, they share early looks at upcoming features like airstrikes, mod support, and dynamic server hosting, all part of the long-term rebuild roadmap. This episode is packed with systems talk, design intent, and blunt honesty about what’s done, what’s broken, and what’s coming next.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][hr][/hr][p][/p][h2]🎮 Community Playtest Recap[/h2][p][/p][p][dynamiclink][/dynamiclink] We ran a 2-hour playtest last week! Curious about what we’re working on and where we're headed? [/p][p]📘 Read about our Development Phases & Current Goals
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🎙️ Next CERC HQ – Livestream Details
[p]🕔 When: July 5, 2025 – 3 PM EST (New Time!) 📺 Where to Watch:
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- [p] YouTube Livestream [/p]
- [p] Discord Server [/p]
- [p] Steam Page [/p][p]
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- [p] Co-op Progress [/p]
- [p] Total Revamp based on Community Feedback [/p]
- [p] Level Design Updates
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[/p][h2]📺 Missed a Stream? No Worries![/h2]
- [p] YouTube VOD Playlist [/p]
- [p] Spotify Podcast Archive (VODs may take 24 hours to appear)
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This is just a shortlist of goals currently in motion—be sure to watch the last CERC HQ for a more detailed breakdown. [/p]
- [p] Finalize Operator Ability System [/p]
- [p] Expand Playable Classes [/p]
- [p] Visual UI Polish [/p]
- [p] Prepare for Phase 2: Airstrikes, Doctrines, Vehicles
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Stay Frosty,
— The Cepheus Protocol Dev Team
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