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Cepheus Protocol HQ - July 5th #57

🧠 Dev Recap – Custom Heroes and Co-op Rebuild: Operator Overhaul Begins
[p][/p][p]The team kicks off a deep-dive into one of their biggest updates yet: the fully playable Operator system. They break down how players can now create customizable RTS/TPS hybrid commanders—complete with leveling, modifiable loadouts, and class-defining traits like medics or heavies. The episode covers the Gunsmith system, weapon XP, and persistent hero profiles that carry across co-op and solo play. There's also discussion on squad command features, UI revamps, and a huge pivot to a new, more tactical hub map and cooperative mission flow. Finally, they share early looks at upcoming features like airstrikes, mod support, and dynamic server hosting, all part of the long-term rebuild roadmap. This episode is packed with systems talk, design intent, and blunt honesty about what’s done, what’s broken, and what’s coming next.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][hr][/hr][p]
[/p][h2]🎮 Community Playtest Recap[/h2][p][/p][p][dynamiclink][/dynamiclink] We ran a 2-hour playtest last week! Curious about what we’re working on and where we're headed? [/p][p]📘 Read about our Development Phases & Current Goals

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🎙️ Next CERC HQ – Livestream Details
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🕔 When: July 5, 2025 – 3 PM EST (New Time!) 📺 Where to Watch:
[/p][h3]💬 Topics We'll Cover:[/h3]
  • [p] Co-op Progress [/p]
  • [p] Total Revamp based on Community Feedback [/p]
  • [p] Level Design Updates
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[p] 🎤 Don’t miss our Live Q&A! We’ll be answering questions from the community during the stream. [/p][hr][/hr][p]
[/p][h2]📺 Missed a Stream? No Worries![/h2][hr][/hr][h2]🔭 What’s Coming Next?[/h2][p]
This is just a shortlist of goals currently in motion—be sure to watch the last CERC HQ for a more detailed breakdown. [/p]
  • [p] Finalize Operator Ability System [/p]
  • [p] Expand Playable Classes [/p]
  • [p] Visual UI Polish [/p]
  • [p] Prepare for Phase 2: Airstrikes, Doctrines, Vehicles
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Stay Frosty,
— The Cepheus Protocol Dev Team
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