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  3. Patch Notes – 2025.07.05.2

Patch Notes – 2025.07.05.2

[p]🛠️ Patch Notes[/p]
  • [p]Revamped the attachment naming system to improve formatting consistency (e.g. fixed lowercase issues).[/p]
  • [p]Improved sizing logic for Operator attachment boxes to better fit customization visuals.[/p]
  • [p]Improved logic for Squad join/leave UI: much more reliable for clients.[/p]
  • [p]Weapon Levels shown on Gunsmith now[/p]
  • [p]Profile renamed to Operator on the Gunsmith window[/p]
  • [p]Improved profile switching logic to give loadouts correctly for hosts. [/p]
  • [p]Added support for client-side profile-swapping in Gunsmith [/p]
  • [p]Prevented new Operators from copying progression from existing ones. [/p]
  • [p]Fixed weapon XP/level display updating when swapping profiles with same equipped weapons.[/p]
  • [p]Character level is now displayed at the top left of the Gunsmith widget.[/p]
  • [p]Fixed a Operator bug where you could possess an Operator and Attack Moves/ Patrols would persist instead of being deleted when you went back to RTS.[/p]
  • [p]Gunsmith UI updated to display weapon category [/p]
  • [p]Proficiency added to operators which as you use certain guns will unlock other guns of that "type" in preparation for more guns being added. Use an SMG and you'll unlock SMG's only etc .[/p]
  • [p]Fixed issue where Proficiency checks allowed you to go over the "level requirement"[/p]
  • [p]Updated new Operator profile creation to use default loadout (no longer copies prior profile).[/p]
  • [p]Continued implementation of support for loading specific profiles per Operator. [/p]
  • [p]You can now Recruit multiple different operators from the Barracks. Make sure you name them from the top left window! (Refrain from training more then 1 variant of each "unique" one else you might get progression issues. We will be resolving this going into Monday. [/p]
  • [p]Halfmoon Bay Grid 2 detail pass complete.[/p]
  • [p]Progress commit on new Rush variant for Half Moon Bay horde map.[/p]
  • [p]Start time for Half Moon Bay increased to 4 minutes [/p]
  • [p]OnRep UI updates ensure clients who join mid-wave sync to correct stage on Horde UI[/p]
  • [p]Fixed horde mode regression Half Moon Bay[/p]
  • [p]Revamped selection box generation logic so it more accurately places the selection boxes. [/p]
  • [p]Added safeties to minimap camera movement logic to reduce cases where camera “goes underground.”[/p]
  • [p]Fixed Operator name text appearing incorrectly for the controlling player during zoom-in.[/p]
  • [p]Fixed Gunsmith’s appearance dropdown not updating when switching to an Operator with a different appearance.[/p]
  • [p]Speculative crash fixes for the following reports:[/p]
[p]https://discord.com/channels/469412014427602944/1390871554010779761/1390871554010779761[/p][p]https://discord.com/channels/469412014427602944/1390901147308396675/1390901147308396675[/p][p]https://discord.com/channels/469412014427602944/1390137985189810196/1390137985189810196[/p][p][/p]
  • [p]Fixed Weapon Category XP not triggering proficiency level-up due to outdated ActiveProfile check and a broken GetWorld() validation.[/p]
  • [p]GetPlayerController crash fix + speculative fix to prevent RTS camera jerks when possessing Operators.[/p]
[p][/p][h3]💬 Known Issues[/h3]
  • [p]Opening the Pause Menu breaks the Quartermaster mouse[/p]
  • [p]Infected can sometimes get "confused" if you build close enough to the spawners (Some fixes were applied to resolve this testing to see if its gone)[/p]
  • [p]You can now build multiple Operators and level them all up at the same time in RTS. But we've gotten early reports of XP only going to 1 Operator at any given time. We are investigating this at the moment[/p]
  • [p]Do not build more then 1 Operator of the same type/name. We released this update early for testing and we will be limiting this going into Monday[/p]
  • [p]Half Moon Bay is NOT Ready for full play sessions yet[/p]
[p][/p]
New UI Mockup
[p] We have had Winters who has far more experience with UX/UI work with our concept artist while ive been working to wrap up phase 1 from a structural/Gameplay standpoint. Here is the latest "Draft" let us know what you think of the UI. The Operator and all menus will be getting a pass next from a design standpoint once this UI is approved by myself. [/p][p][/p][p][/p]
Half Moon Bay Updates
[p][/p][p]More at this week's CERC HQ![/p][p][/p][carousel][/carousel][p][/p]
Operator Gunsmith Updates
[p][dynamiclink][/dynamiclink][/p]
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[hr][/hr][h2]Cepheus Protocol Roadmap[/h2][p]We’re thrilled to share our vision for the future of Cepheus Protocol! With your continued support, we’re working tirelessly to refine the game and introduce exciting new features that elevate the experience.[/p][hr][/hr][h3]🚧 What’s in Active Development?[/h3]
  • [p]Experimental SP/Co-op Horde Mode Now live via the cerc-hq-public branch — up to 16 players in hybrid RTS/TPS.[/p]
  • [p]Operator System (Hero Units) Possess and control elite units in RTS/TPS mode with leveling, perks, and loadouts.[/p]
  • [p]Add more Operator weapons and equipment.; Michael is working through a backlog of 20 Operator weapons and more Operators/Skin variants atm. [/p][p][/p]
  • [p]RPG Progression System
    Operators gain experience, unlock skills, and equip customizable weapons.[/p]
  • [p]UI Overhaul A new interface to support RTS/ Operators & Menu's[/p]
  • [p]Monterey Bay Horde Map
    Large-scale co-op testing with new wave mechanics and future extraction goals.[/p]
  • [p]Tracking down Desyncs, bugs & crashes![/p]
[hr][/hr][h3]🧠 What's Coming Next?[/h3]
  • [p]Finalize and polish Phase 1 by mid-July[/p]
  • [p]Launch Phase 2: Expanded DNA Research + Doctrine gameplay[/p]
  • [p]Prepare Phase 3: Pandemic Return[/p]
[hr][/hr][h3]💬 Want to See the Full Timeline?[/h3][p]Check our stickied Roadmap post on the Steam forums [/p][hr][/hr][h3]💡How You Can Help[/h3]
  • [p]Play the experimental SP/co-op mode![/p]
  • [p]Try Operator mode using the in-game console command: PossessFirstOperator[/p]
  • [p]Report bugs, give feedback, and wishlist new content[/p]
  • [p]Join our Discord to engage with the team and community[/p]
[p]Thank you for continuing to support the game — this is just the beginning. 🛠️[/p][hr][/hr][h3]Join the Discussion![/h3][p]Head over to our Discord Server or Steam Discussions to connect with other players and the development team. Together, we’re building something truly special. Thank you for being part of this journey with us! [/p][p][/p][p]We also hosted a Playtest on Discord last week with 10 people check it out here![/p][p][dynamiclink][/dynamiclink][/p]