Patch Notes 1.3.4.16 Legacy
[h2]📜 Patch Notes[/h2]
[/carousel][h2]How to Opt In[/h2][p]Here’s how to opt into the Cepheus Protocol public playtest on Steam:[/p]
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- [p]Fixed a fatal crash related to the bridges being destroyed[/p]
- [p]Fixed a cache issue that caused localizations to fail to switch[/p]
- [p]All localizations updated. German, Spanish, Simplified Chinese, Japanese, Korean, Russian, French and Portuguese Brazil [/p]
- [p]Open Steam and go to your Library.[/p]
- [p]Right-click Cepheus Protocol and select Properties.[/p]
- [p]In the left panel, click on Betas.[/p]
- [p]From the dropdown menu, choose public-playtest.[/p]
- [p]Close the window. Steam will automatically begin downloading the playtest branch.[/p]
What’s Coming Next
[p]Immediate priorities are:[/p]- [p]Balancing the new Builder Drone and Juggernaut AI[/p]
- [p]Wrapping helicopter polish (directed landings, pads, operator features, desync fixes)[/p]
- [p]Fixing AI issues with enemy prioritization and tactical decisions[/p]
- [p]Frequent bug fixes as we get reports[/p]
- [p]Chelsey’s AI[/p]
- [p]Juggernauts are undergoing testing at the moment[/p]
- [p]Population Meter re-implemented at the bottom-left of the UI for tracking infection strength[/p]
- [p]Implement the AJAX(HUMVEE) as a test bed for vehicle driving. Work with the community to establish a good "core" vehicle driving. After its "done" we start porting over all the wheeled vehicles and follow up with the Abrams and co.[/p]
- [p]Extensive Bug hunts / Performance tweaks[/p]
- [p]A save/load system for Pandemic[/p]
- [p]Bay Area map updates: Treasure Island and Angel Island are under renovation, with rollout expected around Halloween. Stay tuned! We will aim to release this map in segments going into XMAS. Starting in stages[/p]
- [p]Treasure Island->[/p]
- [p]Angel & Alcatraz Island ->[/p]
- [p]San Francisco North[/p]
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🎧 Last Time on CERC HQ…
[p]Cepheus Protocol | CERC HQ | #69[/p][p]This week’s update is a no-holds-barred breakdown of Pandemic mode’s evolution, centered around the rebuild of Treasure Island and a total systems overhaul. Robert walks through the new layered rollout strategy for map expansion, beginning with a playable slice of Treasure Island set to launch around Halloween. With Unreal Engine 5’s precision fixes, the team can finally realize their original vision for a scalable, destructible, and immersive RTS battlefield.[/p][p]Level design gets serious upgrades, including foliage placement, bridge logic, and terrain verticality—while the devs debate whether to support multi-tiered underpasses for gameplay. On the AI side, huge strides are made in how infected evaluate targets, spread, and adapt to player fortifications. Pathfinding gets tighter, blowup enemies are rebalanced, and new debug systems give devs visibility into AI logic mid-match.[/p][p]Operators get more integration with RTS elements—riding helicopters, building structures, and coordinating in full co-op squads. Helicopter physics and weapon balance receive a full pass, alongside early work on ground vehicle deployment starting with the Ajax. Meanwhile, discussions begin on evolving infected variants and bringing dynamic civilian factions back with better AI direction systems.[/p][p]Chelsea’s overhaul is still coming. Juggernaut and Builder units continue to be tested. And yes, feedback from Discord and Steam is actively shaping next steps.[/p][hr][/hr][h2]🔥 Highlights[/h2]- [p]Treasure Island rebuild set for Halloween rollout with layered map expansion[/p]
- [p]Fully revamped AI threat logic, pathfinding, and zone targeting[/p]
- [p]Debate over under-bridge traversal and visibility in RTS gameplay[/p]
- [p]Helicopter balancing complete: physics, flight feel, and weapon tuning[/p]
- [p]Operators now ride, build, and interact deeply with RTS mechanics[/p]
- [p]Juggernaut and Builder infected updated with smarter behaviors[/p]
- [p]Upcoming work on vehicle AI, bridge destruction, and custom doctrines[/p]
- [p]New debug tools help devs analyze AI decisions during play[/p]
- [p]Feedback-driven dev cycle with live balance adjustments[/p]
- [p]Community Q&A covers everything from faction AI to turtling tactics[/p]
🎙️ Next CERC HQ – Livestream Details
[p]🕔 When: Weekly Saturdays – 3 PM EST (New Time!)[/p][p]📺 Where to Watch:[/p]- [p]YouTube Livestream[/p]
- [p]Discord Server[/p]
- [p]Steam Page[/p]
- [p]Co-op Progress[/p]
- [p]Total Revamp based on Community Feedback[/p]
- [p]Level Design Updates[/p]
- [p]YouTube VOD Playlist[/p]
- [p]Spotify Podcast Archive (VODs may take 24 hours to appear)[/p]