Development Update – Vehicles, Systems Progress, and What’s Coming Next
[h2]Everything in This Post Is Playable Right Now in the Private Playtesting Branch[/h2][p]Before diving in: everything outlined below is already live and playable if you opt into the Private Playtesting branch on Steam. No password is required.[/p][p]We’re using this branch to actively test vehicles, systems, and core gameplay changes before merging into public playtesting next week, at which point full, in-depth patch notes will be released.[/p][hr][/hr][h2]Current Focus: Vehicles & Core Systems[/h2][p]As of now, roughly 70–80% of the vehicle roster is live in the private testing branch.[/p][p]Our priority isn’t just getting vehicles into the game — it’s ensuring that the systems supporting them are solid:[/p][p]
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[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink]How to Opt In[/p][p]Here’s how to opt into the Cepheus Protocol public playtest on Steam:[/p]
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- [p]Pathfinding and movement behavior[/p]
- [p]Formation logic[/p]
- [p]Vehicle physics and spacing[/p]
- [p]AI firing and engagement logic[/p]
- [p]Cerberus Mortar[/p]
- [p]MLRS[/p]
- [p]Atlas Repair[/p]
- [p]Atlas Tower[/p]
- [p]The Tier 1 Gate is now an infantry-only gate[/p]
- [p]The Double Gate has had its height doubled and is now the dedicated vehicle gate[/p]
- [p]Infantry uses infantry gates[/p]
- [p]Infantry & Vehicles use vehicle gates[/p]
- [p]Police[/p]
- [p]SWAT[/p]
- [p]Disbanded military units[/p]
- [p]Expanded Custom Game Options for Pandemic mode[/p]
- [p]Steam Workshop preset support using JSON-based configs[/p]
- [p]A new gun range added to the main menu[/p]
- [p]Operation Stray Ember returning from Legacy(Calypso) [/p]
- [p]Numerous stability fixes, AI fixes, pathfinding improvements, and crash resolutions[/p]
- [p]Give the update a fair shake[/p]
- [p]Try the vehicles and systems hands-on[/p]
- [p]Share feedback and report issues[/p]
- [p]Open Steam and go to your Library.[/p]
- [p]Right-click Cepheus Protocol and select Properties.[/p]
- [p]In the left panel, click on Betas.[/p]
- [p]From the dropdown menu, choose public-playtest.[/p]
- [p]Close the window. Steam will automatically begin downloading the playtest branch.[/p]
🎧 Last Time on… CERC HQ | #76
[p]Summary: This episode dives deep into the massive rebuild and overhaul of vehicle systems, from fixing longstanding physics bugs—like tanks endlessly reversing—to laying the groundwork for more realistic formations and interactions. The devs share how new logistics systems are reshaping supply chains with fuel, ammo, and repair variants, and walk through the first iteration of the targeting computer that will power automated mortar systems. There's a focus on meaningful playtesting feedback, AI pathfinding fixes, and real-time tweaks as new vehicles roll into private testing. You’ll also hear about the push to streamline unit modularity for faster development, the addition of medical variants, and early work on improving map design for heavy vehicle navigation. Plus, progress updates on airstrikes, doctrines, unit interaction polish, and upcoming seasonal cosmetic features.[/p][p]A few times each week, our developers host public multiplayer sessions where we jump into the chaos ourselves—testing, refining, and showcasing the true state of the game. These sessions are open for everyone to join, chat, and experience the evolving sandbox that Cepheus Protocol Multiplayer and Singleplayer has become.[/p][p][dynamiclink][/dynamiclink][/p]🎙️ Next CERC HQ – Livestream Details
[p]🕔 When: Weekly Saturdays – 3 PM EST (New Time!)[/p][p]📺 Where to Watch:[/p]- [p]YouTube Livestream[/p]
- [p]Discord Server[/p]
- [p]Steam Page[/p]
- [p]Co-op Progress[/p]
- [p]Total Revamp based on Community Feedback[/p]
- [p]Level Design Updates[/p]
- [p]YouTube VOD Playlist[/p]
- [p]Spotify Podcast Archive (VODs may take 24 hours to appear)[/p]