Patch Notes 2026.01.10.1
[p]The rebuild is now the default version of Cepheus Protocol, and the first 48 hours gave us exactly what we needed: a real stress test at scale.[/p][p]Discord playtests help, internal testing helps, but nothing compares to thousands of players stress testing the game in every possible way. That’s how you find the edge cases you never see in controlled sessions.[/p][p]The good news is we’ve already reproduced and fixed several of the biggest issues being reported, and we’re pushing those changes live right now.[/p][hr][/hr][h3]What We Learned (First 48 Hours)[/h3]
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- [p]The rebuild foundation is holding up well, but community play testing immediately exposed edge cases, mainly around vehicles, navigation, and some UI flow.[/p]
- [p]A lot of confusion is still coming from missing systems (Civilian Evac, dynamic civilians, etc)[/p][p] See the FAQ below![/p]
- [p]UI overlapping issues were resolved[/p]
- [p]Fixed an issue with the server browser where there were so many people playing the scroll bar stopped working for hosted servers[/p]
- [p]Vehicles doing something dumb[/p]
- [p]Units ignoring obvious navigation[/p]
- [p]UI menus acting strange[/p]
- [p]Engineer repair behavior for vehicles[/p]
- [p]Engineer Auto-repair for structures and vehicles[/p][p][/p]
- [p]Weapons[/p]
- [p]Turrets[/p]
- [p]Vehicles[/p]
- [p]January Goals[/p]
- [p]Remaining Vehicle Abilities And Behaviors[/p]
- [p]Bradley TOW[/p]
- [p]Doctrines[/p]
- [p]Save System for Pandemic[/p]
- [p]BUGS, BUGS and Bugs! We still are hunting down desyncs and bugs as they are reported![/p]
- [p]Game Balance - Is still ongoing and being tweaked. Michael is monitoring Steam/Discord for feedback[/p]
- [p]Remaining Vehicle Abilities And Behaviors[/p]
- [p]February Goals[/p]
- [p]Any Remaining Bugs/Performance Tweaks/QOL Adjustments based on community feedback[/p]
- [p]Remaining Enemy Roster Needed For Angel to be unlocked[/p]
- [p]Leviathan[/p]
- [p]Birds[/p]
- [p]Additional Pandemic Regions Locked Until The Above Is Complete[/p]
- [p]Angel Island[/p]
- [p]San Francisco North[/p]
- [p]TBD[/p][p]We are committed to not rushing to the "end" to ensure everything prior is working correctly. These are the ones currently in limbo that we will be tackling once the above list is "completely" done.[/p]
- [p]LHA6 & LCAC[/p]
- [p]Civilian Evacuation & Dynamic Civilian Groups[/p]
- [p]We made two pinned threads so we can centralize answers and stop misinformation:[/p][p]If you’re asking: “where is evac” “where are civilians” “what build am I on” Start there.[/p]
- [p]More stability and performance[/p]
- [p]Larger scale gameplay[/p]
- [p]More and better maps[/p]
- [p]Complete Pandemic mode pillars[/p]
- [p]Operators expanding toward Doctrines[/p]