Patch Notes - May 6
[h2]May 6, 2020 Patch Notes[/h2]
-New Parachute for ammo drop added with fully animated effects.
-Fixed infected pods no longer showing in thermal vision properly.
1)Fixed custom depth.
2)Fixed pods not rendering mesh in Thermal Vision (so they don't just show the 'effect').
-New parachute mesh and animation
-Fixed the Ammo truck/barracks from showing the parachute.
-Key bind settings added still not mappable but works for information(Coming very soon to be mapable)
-Hooked up spawn node saving logic:
1)Saves active pod locations and damage.
2)Saves spawns in the master, so infected won't 'respawn' when player reloads while in an active spawn node's radius but rather just be reloaded like the team (not fully functional for special infected yet).
-Improved player cam saving logic to include target arm length, so player won't have to zoom back out.
-Added thermal vision energy saving (so thermal vision energy properly saves, and starts recharging automatically if not full).
-Made player units invincible until late load function finishes running, so they won't glitch out the team panel if they die while the load is underway.
-Fixed the unit detection sphere not having a root component.
-New Parachute for ammo drop added with fully animated effects.
-Fixed infected pods no longer showing in thermal vision properly.
1)Fixed custom depth.
2)Fixed pods not rendering mesh in Thermal Vision (so they don't just show the 'effect').
-New parachute mesh and animation
-Fixed the Ammo truck/barracks from showing the parachute.
-Key bind settings added still not mappable but works for information(Coming very soon to be mapable)
-Hooked up spawn node saving logic:
1)Saves active pod locations and damage.
2)Saves spawns in the master, so infected won't 'respawn' when player reloads while in an active spawn node's radius but rather just be reloaded like the team (not fully functional for special infected yet).
-Improved player cam saving logic to include target arm length, so player won't have to zoom back out.
-Added thermal vision energy saving (so thermal vision energy properly saves, and starts recharging automatically if not full).
-Made player units invincible until late load function finishes running, so they won't glitch out the team panel if they die while the load is underway.
-Fixed the unit detection sphere not having a root component.