Patch Notes - May 12
[h2]May 12, 2020 Patch Notes[/h2]
We're happy to share another big update! We've been working closely with our QA testers as well as content creators to improve the game and add those finishing touches before Early Access release on May 15th (don't forget to set your calendars!).
Here are some of the major fixes that went in:
Patch Notes:
-Firetruck texture reduced.
-Created an area marker toggle for the HUD with custom button for now.
-Updated player-owned zones to be blue and unowned zones to be white.
-Boosted opacity of area markers.
-Enabled horde capturing of unowned zones.
-Updated priority zones to be unmarked as priority if player captures them.
-Horde tweaks, infected sample overlap area increased, helicopter speed increased.
-Updated Minimap to show bridge.
-Updated horde message when they're not targeting player territory vs. when they are.
-Updated widget to say 'HORDE ACTIVITY' instead of 'HORDE ATTACK'.
-Replaced splines in grid2 barracks.
-Ground popout animation for Type-06 Special Infected.
-Ammo box radius increased as well as Medical truck healing at Control Points. Now there's a cost to calling an ammo box.
-Camera limitations adjusted.
-Updated Refill Ammo logic.
-Updated position + images + background for minimap legend widget.
-Updated position of hotkey indicators on the HUD.
-Updated player camera minimap Point of Interest size.
-Significant updates to the larger buildings on the map (optimizations).
-Fixed minor typo on settings.
-Fix so Little Bird is there on level load no delay anymore.
-Camera clipping fix.
-Removed overridden material references that were causing map errors.
-Overhauled spawn node system.
-Updated navblockers in the Master to block off another building, as well as under the dock as there were infected going under that area.
-Moved some spawn pods near the hospital.
-Hid and removed collision on the hospital capture point to prevent capture.
-Adjusted overlapping bodies on map.
-Fixed fatal compile error.
-Slomo sfx fix.
-Spitter spit sfx has been fixed (although it created some hilarious moments, you won't hear the spitter sfx repeat itself!).
-Lowered DNA spawn rate from regular infected to 5%.
-Added a sound effect to Grenades when exploding.
-Hooked up the explosion sound to the carpet bomb.
-Cleaned up thermal + slomo sound.
-Updated hordes to no longer require player to have built CERC.
-Changed the approach for playing Slomo SFX.
-Making LOD's more aggressive, adding missing LODs.
-Minor adjustments to prop placements.
-Re-Enabled tree fade effect for high settings only.
-Reduced minimum tessellation on water material.
-Boat LOD adjustments.
-Fixed up Patient Zero's pose and fixed bug where the camera would snap to Winter in the main menu.
-Dropped horde time (initial and regular).
-Drastically dropped Chelsey fortify and break time.
-Made horde timer visible for first horde.
We're happy to share another big update! We've been working closely with our QA testers as well as content creators to improve the game and add those finishing touches before Early Access release on May 15th (don't forget to set your calendars!).
Here are some of the major fixes that went in:
- Horde system: Up until today, the difficulty was a little too easy so we've made it more challenging with bigger waves and more spawns.
- Infection pod system: Similar to the horde system, you'll see that it's harder to defeat pods and the infected AI will protect other pods nearby.
- Camera jitter bug: There was a camera bug where it would shake uncontrollably and several players ran into but it has now been fixed!
- Extreme camera angles have been taken out: we've set limits to how much you can pan the camera. No longer can it go under the map or at an odd forward angle.
- Ammo box restrictions have been eased as we look into an ammo box bug. We're trying not to break the game loop but you might see unlimited ammo from boxes for now.
Patch Notes:
-Firetruck texture reduced.
-Created an area marker toggle for the HUD with custom button for now.
-Updated player-owned zones to be blue and unowned zones to be white.
-Boosted opacity of area markers.
-Enabled horde capturing of unowned zones.
-Updated priority zones to be unmarked as priority if player captures them.
-Horde tweaks, infected sample overlap area increased, helicopter speed increased.
-Updated Minimap to show bridge.
-Updated horde message when they're not targeting player territory vs. when they are.
-Updated widget to say 'HORDE ACTIVITY' instead of 'HORDE ATTACK'.
-Replaced splines in grid2 barracks.
-Ground popout animation for Type-06 Special Infected.
-Ammo box radius increased as well as Medical truck healing at Control Points. Now there's a cost to calling an ammo box.
-Camera limitations adjusted.
-Updated Refill Ammo logic.
-Updated position + images + background for minimap legend widget.
-Updated position of hotkey indicators on the HUD.
-Updated player camera minimap Point of Interest size.
-Significant updates to the larger buildings on the map (optimizations).
-Fixed minor typo on settings.
-Fix so Little Bird is there on level load no delay anymore.
-Camera clipping fix.
-Removed overridden material references that were causing map errors.
-Overhauled spawn node system.
-Updated navblockers in the Master to block off another building, as well as under the dock as there were infected going under that area.
-Moved some spawn pods near the hospital.
-Hid and removed collision on the hospital capture point to prevent capture.
-Adjusted overlapping bodies on map.
-Fixed fatal compile error.
-Slomo sfx fix.
-Spitter spit sfx has been fixed (although it created some hilarious moments, you won't hear the spitter sfx repeat itself!).
-Lowered DNA spawn rate from regular infected to 5%.
-Added a sound effect to Grenades when exploding.
-Hooked up the explosion sound to the carpet bomb.
-Cleaned up thermal + slomo sound.
-Updated hordes to no longer require player to have built CERC.
-Changed the approach for playing Slomo SFX.
-Making LOD's more aggressive, adding missing LODs.
-Minor adjustments to prop placements.
-Re-Enabled tree fade effect for high settings only.
-Reduced minimum tessellation on water material.
-Boat LOD adjustments.
-Fixed up Patient Zero's pose and fixed bug where the camera would snap to Winter in the main menu.
-Dropped horde time (initial and regular).
-Drastically dropped Chelsey fortify and break time.
-Made horde timer visible for first horde.