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  3. Patch Notes - April 24-26

Patch Notes - April 24-26

[h2]April 26, 2020 Patch Notes[/h2]
-Reduced some 8K and 4K assets to 1K and 2K which will greatly help run and optimize the build.
-Horde System revamp (they're back!).
-Improvements to Pod Tech (added additional texturing and more visual feedback correlated with damage output to pod).
-Defense Teams that can move in-between owned zones.
-Remade Main Menu and Option screens.
-More Graphics options & Tweaks to Maximize your performance (More are on the way)
- Various Crash fixes.
-Chelsey will now destroy Ammo Crates if you land them on her.
-Airstrikes have a cool-down.
-Flamethrowers Deadly to Infection Towers (plus new VFX).

[h2]April 24, 2020 Patch Notes[/h2]
-New numbers for zones, and set the tick rate to 10 sec instead of 1 min.
-Command post minimap icons have been updated (swapping it out on color based on ownership): only shows ammo/med if those are unlocked for player, and icon sizes.
-Airstrike cooldown of 20 secs (w/ cooldown visuals on button).
-Proximity callin for ammo boxes (no more ammo forts - we know who you are!).
-If Ammo box overlaps Chelsey, they get destroyed.
-Manual reload key.
-Disabled horde (for now).
-Formation button updates.
-Added new Ammo Truck button.
-Added new ammo overlap actor, with new overlap-zone showing logic, new logic to spawn the actor, new management array for cleanly managing their showing/disappearing, and logic to prevent ammo from being drop-able in an existing ammo's no build zone.
-Mouse widget appears when attempting to drop ammo where it is overlapping.
-Ammo preview turn red when it's not droppable.
-Hid the team name text for the Defense Team tab (since it was messing w/ DNA display at some resolutions).
-Dropped grenade prices to $75.
-Dropped fire-damage-to-kill-pod time even lower - it's quite fast now.
-Created logic in the InfectionZoneManager for getting InfectionZones with active spawn nodes.
-Created logic in the InfectionZoneManager for getting the nearest zone(s) that are owned by a faction other than the infected (and not unclaimed).
-Began creating foundation logic for new command-post attacking hordes.
-New look to Reload button.
-New icon for tower 2 button.
-New icon for "Ignore Structures" firemode button.
-New ROE tutorial screen.
-Fixed a wallbuilder "close via right click" issue that was failing to hide building 'no build red auras'.
-Adjusted Barracks spawn position to hopefully prevent spawned units from getting 'stuck' on it.
-Added navblockers/obstacle to several areas based on playest playthroughs.
-Fixed the volume slider 'reset' logic in the options widget - now options menu re-opens accurately to where the player left it.
-Prop placements and landscapes have been further optimized.
-Turned off shadows on all roads which should further help the optimization.
-Blood decals and vehicles have been cleaned up which were previously set to "hidden in-game".
-Further optimizations are being made to map grids including the stadium area.
-Offset buildings have been fixed, additional placement of props have been updated.