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Patch Notes - May 23

[h2]May 23, 2020 Patch Notes[/h2]

Big patch with a ton of new optimizations, bug fixes, and more!

-Build size is now reduced from 11 GB to 6 GB.
-Mass Optimization to texture sizes across the board (we will release a 4K Texture Resolution in the future for those 4K enthusiasts out there - we're not forgetting about you!).
-Infected and CERC units should no longer spawn stuck inside vehicles.
-Units should no longer fall through the piers and Marina areas.
-New HUD UI elements introduced.
-New Assault missile and machine gun variant meshes implemented.
-Further UI optimizations.
-Gun textures changed to generic metal finish - more changes on the way.
-Tessellation removed from build as it was causing too many performance issues.
-Burning Fire VFX removed while we rework the particle effect.
-LOD’s added to Chelsey and Winter.
-Cliff textures reduced.
-Music adjusted so its not as sudden and gives more time for fade in and fade out.
-Intro Music lowered so you can hear the narrator more clearly.
-CP posts can now be destroyed by the infected (meaning they have to destroy the upgrades you buy first before they can take a zone).
-Infected pods now do not just spring up after a zone is taken but instead “grow” in numbers. Starting with 1 pod at 0 Health while it builds to max health. Afterwards, it grows more pods and they will show up over time.
-Various adjustments to optimize the navigation around certain key zones including the esports arena.
-We are aware of the issues the tree placements are causing in the beginning island. We're revising their placement at the moment to support better movement through them.
-Special Abilities now are timed to work flawlessly while in slomo. Grenades and setting up bipods act as they do when slomo is off and there is no UI lag or delay anymore!
-Weather system was slightly optimized for performance.
-Slider typos and loading screen typos fixed.
-Camera move speed option added to Controls. Default speed set to max.
-New Minimap graphic.
-New Weapon market for buying weapons and viewing their stats.
-Helicopter SFX levels adjusted.
-Expanded UI Command window.
-Class dialogue adjusted.
-Several crash fixes.
-Pier 4 should not randomly disappear anymore.
-Barbed wire no longer becomes sandbags when loading a game.
-Defense teams have a brand-new UI.
-A Yes/No confirmation has been added when deleting a save game.
-Gates don't lose power and won't malfunction. I.E if you placed a generator and then destroyed it, they would sometimes remain "ON".
-Walls now give proper refunds when deleted.
-Turrets and Buildings now have tool tips.

More fixes are on the way over the next few days stay tuned!

As we move closer to completing the first stage of our Road Map, we're glad to announce that major changes were implemented in terms of bug fixes and stability. In most cases players should see a 50-60% decrease in load times and a huge drop in RAM utilization. We are still actively working in areas where the FPS drops 10-15 frames and are confident we will have them fixed within the next week.

We hear you guys and in the next few days we will write an article on Indiedb outlining all the community changes that will added to the game within the next few weeks based on your feedback. A lot of them have a focus on replayability, quality of life, and set the stage for the upcoming Factions update in the next few months. We're also happy to announced that Autoloaders are coming very soon for turrets as an optional upgrade!

Our Discord will also be getting a revamp in terms of roles for people that don’t want to always get pinged by “everyone" tags and we'll searching for Moderators in the coming days. We'll post a Google form application for anyone interested in being more involved with our team and the game. Mods will help us look at every piece of feedback so we don't miss anything.

Until next time, good luck in Treasure Island!