Patch Notes - May 24
[h2]May 24, 2020 Patch Notes[/h2]
Small patch with an incremental update to optimizations, bug fixes, and more!
-HLOD and texture streaming data rebuild in some areas for optimizations. Depending on builds, players might even see 200 FPS.
-Discord integration progress.
-Steam Achievements enabled (30 or so more are on the way).
-Boats optimized near pier zones.
-T1 and T2 turrets resized so their barrels will be at a higher elevation.
-Tree placements adjusted across the map to free up movement lanes.
-Several rock formations smoothed out to stop hordes from malfunctioning around them.
-Bug fixed that could cause your assault to enter a state of building sandbags and turrets at the same time.
-Main Menu Sequence updated.
- UMP, Scar, P90, MP7, MK14 have new metal finishes, the textures camos have been removed.
More fixes are on the way over the next few days stay tuned!
ICYMI:
As we move closer to completing the first stage of our Road Map, we're glad to announce that major changes were implemented in terms of bug fixes and stability. In most cases players should see a 50-60% decrease in load times and a huge drop in RAM utilization. We are still actively working in areas where the FPS drops 10-15 frames and are confident we will have them fixed within the next week.
We hear you guys and in the next few days we will write an article on Indiedb outlining all the community changes that will added to the game within the next few weeks based on your feedback. A lot of them have a focus on replayability, quality of life, and set the stage for the upcoming Factions update in the next few months. We're also happy to announced that Autoloaders are coming very soon for turrets as an optional upgrade!
Our Discord will also be getting a revamp in terms of roles for people that don’t want to always get pinged by “everyone" tags and we'll be searching for Moderators in the coming days. We'll post a Google form application for anyone interested in being more involved with our team and the game. Mods will help us look at every piece of feedback so we don't miss anything.
Until next time, good luck in Treasure Island!
Small patch with an incremental update to optimizations, bug fixes, and more!
-HLOD and texture streaming data rebuild in some areas for optimizations. Depending on builds, players might even see 200 FPS.
-Discord integration progress.
-Steam Achievements enabled (30 or so more are on the way).
-Boats optimized near pier zones.
-T1 and T2 turrets resized so their barrels will be at a higher elevation.
-Tree placements adjusted across the map to free up movement lanes.
-Several rock formations smoothed out to stop hordes from malfunctioning around them.
-Bug fixed that could cause your assault to enter a state of building sandbags and turrets at the same time.
-Main Menu Sequence updated.
- UMP, Scar, P90, MP7, MK14 have new metal finishes, the textures camos have been removed.
More fixes are on the way over the next few days stay tuned!
ICYMI:
As we move closer to completing the first stage of our Road Map, we're glad to announce that major changes were implemented in terms of bug fixes and stability. In most cases players should see a 50-60% decrease in load times and a huge drop in RAM utilization. We are still actively working in areas where the FPS drops 10-15 frames and are confident we will have them fixed within the next week.
We hear you guys and in the next few days we will write an article on Indiedb outlining all the community changes that will added to the game within the next few weeks based on your feedback. A lot of them have a focus on replayability, quality of life, and set the stage for the upcoming Factions update in the next few months. We're also happy to announced that Autoloaders are coming very soon for turrets as an optional upgrade!
Our Discord will also be getting a revamp in terms of roles for people that don’t want to always get pinged by “everyone" tags and we'll be searching for Moderators in the coming days. We'll post a Google form application for anyone interested in being more involved with our team and the game. Mods will help us look at every piece of feedback so we don't miss anything.
Until next time, good luck in Treasure Island!