Patch Notes - May 1
[h2]May 1, 2020 Patch Notes[/h2]
-Texture Reductions and Corpse fix in grid09
-BodyBag_Corpses/Textures Reduced to 512x512, finished campsite pack reductions
-Reduced texture sizes across the board for Armored_Vehicle pack, 4k are now 2k, 1k are now 512
-Crash Fix for InfectionZoneManager system
-Updated thermal vision logic:
1)Now has an energy meter (30 units long by default).
2)Costs 10 energy to start, 2 energy per second maintained after that.
3)Recovers 1 energy per second when not active.
4)Keybind updated to respect this.
5)HUD hooks into PC delegate to update display when energy changes.
6)Also created a temporary image for the thermal vision progress meter.
-Added new location volume array logic for managing unit movement between zones to better support team management (shuffling units between away/defense).
1)Updated base volume overlap logic for units, and fixed a bool in the NavalBase to match new logic.
2)Fixed up some logic in the AwayTeamPanel and AwayTeamManagerWidget to allow assignment of units that are in friendly territory, and to re-allow the 'remove' button again.
3)Also fixed an issue with the Remove call potentially removing more than one soldier.
-Helicopter attenuation increased.
-Helicopter VO loudspeaker fx.
-Set Foliage and BP static mesh components to stationary.
-Fixed road collisions being disabled on the right island.
-Changed Grid4 motel colors.
-Lowered Chelsey's DPS flee to base of 5 and increase of 2.
-Meshes set to fully Dynamic - all unused Static Lighting Data has been removed.
-Texture Reductions and Corpse fix in grid09
-BodyBag_Corpses/Textures Reduced to 512x512, finished campsite pack reductions
-Reduced texture sizes across the board for Armored_Vehicle pack, 4k are now 2k, 1k are now 512
-Crash Fix for InfectionZoneManager system
-Updated thermal vision logic:
1)Now has an energy meter (30 units long by default).
2)Costs 10 energy to start, 2 energy per second maintained after that.
3)Recovers 1 energy per second when not active.
4)Keybind updated to respect this.
5)HUD hooks into PC delegate to update display when energy changes.
6)Also created a temporary image for the thermal vision progress meter.
-Added new location volume array logic for managing unit movement between zones to better support team management (shuffling units between away/defense).
1)Updated base volume overlap logic for units, and fixed a bool in the NavalBase to match new logic.
2)Fixed up some logic in the AwayTeamPanel and AwayTeamManagerWidget to allow assignment of units that are in friendly territory, and to re-allow the 'remove' button again.
3)Also fixed an issue with the Remove call potentially removing more than one soldier.
-Helicopter attenuation increased.
-Helicopter VO loudspeaker fx.
-Set Foliage and BP static mesh components to stationary.
-Fixed road collisions being disabled on the right island.
-Changed Grid4 motel colors.
-Lowered Chelsey's DPS flee to base of 5 and increase of 2.
-Meshes set to fully Dynamic - all unused Static Lighting Data has been removed.