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Patch Notes - May 3

[h2]May 3, 2020 Patch Notes[/h2]
-This update has made a significant cut to the overall size of the game as we continue optimizations.
-Hundreds of textures reduced and scaled to proper powers of 2 to help the texture streaming engine (game is now 10 GB).
-New layout to Grid 3.
-Adjustment to cars causing navigational issues near pier.
-Doubled sandbag health.
-Doubled range for DNA icon showing.
-Fixed Scientists having access to field construction (only Assault are able to construct).
-Sample drop rates for infected raised by 20% (Infected Type 01: 10%->12%, Type 05: 40%->48%, Type 04: 30%->36%, Type 06: 100% to drop 3-10 to 100% to drop 4-12).
-DNA cost for Shredder Rounds dropped to 150.
-Dropped health for special infected:
1)Type 05 to 750 (from 1500), with blow up threshold to 250 (from 350)
2)Type 06 to 6000 (from 12000)
3)Type 04 to 250 (from 500).
-Imported new suppressor buttons (show on/off text).
-Imported new 'close' button, and utilized it for the Barracks popup, dossier popup, and ROE popup.
-Imported new ROE on/off switches, and applied them to appropriate ROE options.
-Updated Mortar range to be a significantly larger radius.
-Fixed issue with Mortar Barrage button image.
-Added a DNA-grabbing AI to Scientists:
1)They will automatically search for DNA when they exit combat if standing still, or upon finishing a move command.
-Adjusted Chelsey flee logic to require a minimum distance to the target, or she'll prefer just fleeing to hospital.
-Boosted Chelsey's flee timer to 3 min (which will get cut short if she reaches her target first).
-Coming soon: Adding in buildable Missile and conventional turrets that Assault classes can build anywhere in zones owned by player. Still WIP - players can deploy freely and will have a finite ammo resource which will have to be refilled.