Patch Notes - May 4
[h2]Additional May 3, 2020 Patch Notes[/h2]
-Shotgun rebalance - will fire more regularly and be more aggressive.
-Flamethrower rebalance - doubled the range to 100 feet (will be more aggressive in how it fires now).
-Spec Ops rebalance - amount of Ammo they hold increased. They now make barely any noise when running and walking becoming even moreso of a stealth class.
-New Infection Pod is now in!
-Various optimizations to fast travel splines.
-Tab now works as intended and will no longer jitter or break when player tells it to auto follow a unit.
-DNA sample crash fix.
-Infected Zone/Infected Zone Manager crash fix.
-Collision redone for Control Points so units don't get stuck when ordered to move past them (Ammo Depot, Medical & main Control Point).
-Grass textures alphas fixed.
-Garbage Truck and various other car textures reduced from 4K to 2K to reduce the memory imprint on RAM and HD usage (build is now 10 GB). It has been reduced by 6 GB in size after this week's round of optimizations.
-Scientist ability to auto collect nearby samples has been disabled while we resolve a crash relating to it.
-Artillery range tripled.
-We are aware the save system is not pushed out and is delayed a few days while we tweak a few other critical systems internally. We're aiming for it to be live at the latest by Thursday at midnight this week. Optimizations are still ongoing and we will continue to work towards maximizing performance.
-Shotgun rebalance - will fire more regularly and be more aggressive.
-Flamethrower rebalance - doubled the range to 100 feet (will be more aggressive in how it fires now).
-Spec Ops rebalance - amount of Ammo they hold increased. They now make barely any noise when running and walking becoming even moreso of a stealth class.
-New Infection Pod is now in!
-Various optimizations to fast travel splines.
-Tab now works as intended and will no longer jitter or break when player tells it to auto follow a unit.
-DNA sample crash fix.
-Infected Zone/Infected Zone Manager crash fix.
-Collision redone for Control Points so units don't get stuck when ordered to move past them (Ammo Depot, Medical & main Control Point).
-Grass textures alphas fixed.
-Garbage Truck and various other car textures reduced from 4K to 2K to reduce the memory imprint on RAM and HD usage (build is now 10 GB). It has been reduced by 6 GB in size after this week's round of optimizations.
-Scientist ability to auto collect nearby samples has been disabled while we resolve a crash relating to it.
-Artillery range tripled.
-We are aware the save system is not pushed out and is delayed a few days while we tweak a few other critical systems internally. We're aiming for it to be live at the latest by Thursday at midnight this week. Optimizations are still ongoing and we will continue to work towards maximizing performance.