Patch Notes - May 28 Public Testing Branch (version 0.7.21)
[h2]May 28, 2020 Patch Notes (version 0.7.21)[/h2]
Keep in mind this patch is currently under testing on the Public Testing beta! It should be live within a day or so! Feel free to hop in and give it a go!
-UI: Dropdown and unit place arrows too small (resized them).
-UI: Main Menu URLs too small to read (resized them).
-Collision: Infected spawning on things (collision tweaks across the island).
-Structures cannot be destroyed (barbed wire and certain object types have been fixed).
-Level Design: units/turrets having trouble shooting in Marshlands or elevated enemies (fixed).
-Gamma configuration tool (added).
-Weapon ammo status added on top of units, configurable in ROE tab (fixed).
- Units falling through the docks (fixed).
-Unit names save through save system (fixed).
-Gameplay: Sandbags/barbwire being built on objects (fixed).
-ROE need to save through save system (fixed).
-Blow Up Guy and Spitter damage issues (fixed).
-Formations save support (fixed).
-Collision: CERC units stuck when around certain CERC Buildings I.E Barracks (fixed).
-Gameplay: Turrets don't shoot over sandbags (fixed).
-Units aren't reacting quick enough to melee attacks (fixed).
-Tutorial sliders (fixed).
-Gameplay: Hard to get units into fast travel vehicle. (fixed).
- Horde/Standard Infected ignoring player units (fixed).
- Night Vision Ability for Spec ops made more visually clear.
- Fast Travel cars made easier to enter/exit.
- Impostors added to the Trees around Treasure Island to make rendering them much cheaper at higher elevations.
- Stilted towers structure optimization.
-Adjusted Grid10 water tower placement and fixed some duplicate props.
-Improved melee radius for BlowUpGuys, and added a larger radius for their jump attack melee trace.
More fixes are on the way over the next few days stay tuned!
ICYMI:
As we move closer to completing the first stage of our Road Map, we're glad to announce that major changes were implemented in terms of bug fixes and stability. In most cases players should see a 50-60% decrease in load times and a huge drop in RAM utilization. We are still actively working in areas where the FPS drops 10-15 frames and are confident we will have them fixed within the next week.
We hear you guys and in the next few days we will write an article on Indiedb outlining all the community changes that will added to the game within the next few weeks based on your feedback. A lot of them have a focus on replayability, quality of life, and set the stage for the upcoming Factions update in the next few months. We're also happy to announced that Autoloaders are coming very soon for turrets as an optional upgrade!
Our Discord will also be getting a revamp in terms of roles for people that don’t want to always get pinged by “everyone" tags and we'll be searching for Moderators in the coming days. We'll post a Google form application for anyone interested in being more involved with our team and the game. Mods will help us look at every piece of feedback so we don't miss anything.
Until next time, good luck in Treasure Island!
Keep in mind this patch is currently under testing on the Public Testing beta! It should be live within a day or so! Feel free to hop in and give it a go!
-UI: Dropdown and unit place arrows too small (resized them).
-UI: Main Menu URLs too small to read (resized them).
-Collision: Infected spawning on things (collision tweaks across the island).
-Structures cannot be destroyed (barbed wire and certain object types have been fixed).
-Level Design: units/turrets having trouble shooting in Marshlands or elevated enemies (fixed).
-Gamma configuration tool (added).
-Weapon ammo status added on top of units, configurable in ROE tab (fixed).
- Units falling through the docks (fixed).
-Unit names save through save system (fixed).
-Gameplay: Sandbags/barbwire being built on objects (fixed).
-ROE need to save through save system (fixed).
-Blow Up Guy and Spitter damage issues (fixed).
-Formations save support (fixed).
-Collision: CERC units stuck when around certain CERC Buildings I.E Barracks (fixed).
-Gameplay: Turrets don't shoot over sandbags (fixed).
-Units aren't reacting quick enough to melee attacks (fixed).
-Tutorial sliders (fixed).
-Gameplay: Hard to get units into fast travel vehicle. (fixed).
- Horde/Standard Infected ignoring player units (fixed).
- Night Vision Ability for Spec ops made more visually clear.
- Fast Travel cars made easier to enter/exit.
- Impostors added to the Trees around Treasure Island to make rendering them much cheaper at higher elevations.
- Stilted towers structure optimization.
-Adjusted Grid10 water tower placement and fixed some duplicate props.
-Improved melee radius for BlowUpGuys, and added a larger radius for their jump attack melee trace.
More fixes are on the way over the next few days stay tuned!
ICYMI:
As we move closer to completing the first stage of our Road Map, we're glad to announce that major changes were implemented in terms of bug fixes and stability. In most cases players should see a 50-60% decrease in load times and a huge drop in RAM utilization. We are still actively working in areas where the FPS drops 10-15 frames and are confident we will have them fixed within the next week.
We hear you guys and in the next few days we will write an article on Indiedb outlining all the community changes that will added to the game within the next few weeks based on your feedback. A lot of them have a focus on replayability, quality of life, and set the stage for the upcoming Factions update in the next few months. We're also happy to announced that Autoloaders are coming very soon for turrets as an optional upgrade!
Our Discord will also be getting a revamp in terms of roles for people that don’t want to always get pinged by “everyone" tags and we'll be searching for Moderators in the coming days. We'll post a Google form application for anyone interested in being more involved with our team and the game. Mods will help us look at every piece of feedback so we don't miss anything.
Until next time, good luck in Treasure Island!