Patch Notes - June 4 (version 0.7.26.2)
[h2]June 4 Patch Notes (version 0.7.26.2)[/h2]
Some quick hot fixes going out on Jr. Friday!
-Increased combination radius range for DNA to 1500 (from 640), to reduce the amount of DNA widgets in the scene.
-Added a 'scale up' logic to the DNA based on its stack size (so a single pickup that contains multiple will appear bigger). Also extended this to affect their widget, too!
-Made pickups have a 'pickup root' scene component, to prevent collision scaling based on pickup size.
-Improved the construction manager 'combination' logic to ignore attempting to get managers that the engine has marked for deletion (this was causing some construction orders to 'stall').
-Imported newer Engineer icons (more zoomed in).
-Imported new Medic portraits (more zoomed in).
-Fixed the field turrets being constructible when there's not enough cash to place.
-Updated the diagnose disabled logic to properly show their price if you don't have enough to build one.
-Fixed a 'moonlight null' access issue in the NightDay BP.
-Fixed an 'owner null' issue in the DNA widget.
-Cleaned out SafeDestroy calls in the Pickup_Base (to stop widget malfunctions from DNA drops).
-Cleaned out a SafeDestroyPointer call that was messing up widgets not disappearing.
-Low level checks to fix crashes relating to the Thermal.
ICYMI:
-In the next day or so, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol
Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.
Until next time, good luck in Treasure Island!
Some quick hot fixes going out on Jr. Friday!
-Increased combination radius range for DNA to 1500 (from 640), to reduce the amount of DNA widgets in the scene.
-Added a 'scale up' logic to the DNA based on its stack size (so a single pickup that contains multiple will appear bigger). Also extended this to affect their widget, too!
-Made pickups have a 'pickup root' scene component, to prevent collision scaling based on pickup size.
-Improved the construction manager 'combination' logic to ignore attempting to get managers that the engine has marked for deletion (this was causing some construction orders to 'stall').
-Imported newer Engineer icons (more zoomed in).
-Imported new Medic portraits (more zoomed in).
-Fixed the field turrets being constructible when there's not enough cash to place.
-Updated the diagnose disabled logic to properly show their price if you don't have enough to build one.
-Fixed a 'moonlight null' access issue in the NightDay BP.
-Fixed an 'owner null' issue in the DNA widget.
-Cleaned out SafeDestroy calls in the Pickup_Base (to stop widget malfunctions from DNA drops).
-Cleaned out a SafeDestroyPointer call that was messing up widgets not disappearing.
-Low level checks to fix crashes relating to the Thermal.
ICYMI:
-In the next day or so, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol
Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.
Until next time, good luck in Treasure Island!