Patch Notes - June 14 (0.7.32) Away Team Revamp, New Day & Night and more!
[h2]June 14 Patch Notes (0.7.32)[/h2]
Keynotes:
New Day and Night system is live...
Mortar key binds live.... (Tapping Comma will allow you to cycle through Artillery now)
Away team revamps are here!!..
Tons of bug fixes and UI tweaks.
Horde Map and Defense team merger:
Horde map is still under testing and will be out soon.
Patch Notes:
-New Day and Night system(Simulated Moon , stars & Sun)
-Darker nights and brighter days more realistic and we'll be tweaking the color palette as we go!
-DP 12 and Saiga 12 gun added
-DP12 is now the starting gun for the engineer. It has a massive damage but has to reload every 2 shots
-HUD elements have been revised and cleaned up to represent the new Away teams
-Gas towers tweaked so they are easier for units to see(Will be revealed easier in the Fog of War)
-Gas towered attack points tweaked (More points to attack it)
-Ghost Selection Fixes(Was reported random units could get grabbed across the map) this should be completely fixed
-Ammobox refill crash fixed
-Improved safety delays so if a slower machine takes longer then expected it will force load save game data (Resolved some save files not loading everything back to what it was previously)
-Save button disabled during tutorial and text updated to reflect this
-Optimization to the method of gas tower radius expanding
-Gas tower visual indicator of gas radius updated
-Firespots updated(where fire will appear when you burn it with a flamethrower) and visual improvements to the Gas Tower and normal Infected Nodes
-Added logic to prevent command post capture while a Gas Tower still exists in the area
-Added small 'mouse-capture' images to the left+bottom borders of the minimap to allow mouse-panning near the minimap again
-Adjusted Game view-port to force mouse to always update whenever the screen is focused I.E should be more alt tab friendly with the mouse cursor icon
-Added a tutorial popup on a unit first entering infection gas (if tutorial is not off)
-Widget adjust for gamma so it properly saves what you set previously
-Save deletion fix so you can use the R key again and escape to go back a menu
-Optimized Footstep system for enemies that are further away to improve performance
-Optimized Flashlights and Spotlights to reduce costs overall
-Grenade Throw Animations tweaked to look better utilizing the spine bones a bit more
-Discord Integration (Rich Presence) Finally! Will update as you play updating the status of your game now
-Fixed a bug w/ Gas Masks not properly enabling for newly spawned units after it's already been unlocked
-artillery sfx update, new weapons sfx, weld sfx
-Added a 'Select Next Mortar' hotkey (currently set to COMMA - figured we'd later use M for toggling minimap)
-Boosted health of infection-converted units from 200 to 250 (after conversion completion)
(while converting they already have 2000 health)
-Improved gas range indicator for towers:
-No longer uses Tick (should be more performant)
-Uses green sprite now instead of orange circle sprite
-Committed missing minimap icon for Mortars
-Fixed units not 'breaking out' of formation movement mode when issued a construction order
-Added a safety to prevent Medics from healing non-team-enabled objects (like building damage characters, or mortars)
-Hid the red debug line for foot traces
-Added a healthbar to the turret ammo widget, w/ anim
-Worked w/ Dimitry&co on fixing some light curve shenanigans
-Fixed Weapon animations not properly playing and causing some feet sliding
Normalized in terms of selections will default to whatever formation is most common in that selection. Unless your in a group then it will remember the group formation you used last
-Running Normalized and remembered on a per unit basis
-Formations Normalized and remembered on a per unit basis
Note: Windows 7 support is still broken while we wait for remedy from Epic Games. For now use the few days old branch named Windows 7 on the beta tab to hop in and play!
ICYMI:
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol
Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.
Until next time, good luck in Treasure Island!
Keynotes:
New Day and Night system is live...
Mortar key binds live.... (Tapping Comma will allow you to cycle through Artillery now)
Away team revamps are here!!..
Tons of bug fixes and UI tweaks.
Horde Map and Defense team merger:
Horde map is still under testing and will be out soon.
Patch Notes:
-New Day and Night system(Simulated Moon , stars & Sun)
-Darker nights and brighter days more realistic and we'll be tweaking the color palette as we go!
-DP 12 and Saiga 12 gun added
-DP12 is now the starting gun for the engineer. It has a massive damage but has to reload every 2 shots
-HUD elements have been revised and cleaned up to represent the new Away teams
-Gas towers tweaked so they are easier for units to see(Will be revealed easier in the Fog of War)
-Gas towered attack points tweaked (More points to attack it)
-Ghost Selection Fixes(Was reported random units could get grabbed across the map) this should be completely fixed
-Ammobox refill crash fixed
-Improved safety delays so if a slower machine takes longer then expected it will force load save game data (Resolved some save files not loading everything back to what it was previously)
-Save button disabled during tutorial and text updated to reflect this
-Optimization to the method of gas tower radius expanding
-Gas tower visual indicator of gas radius updated
-Firespots updated(where fire will appear when you burn it with a flamethrower) and visual improvements to the Gas Tower and normal Infected Nodes
-Added logic to prevent command post capture while a Gas Tower still exists in the area
-Added small 'mouse-capture' images to the left+bottom borders of the minimap to allow mouse-panning near the minimap again
-Adjusted Game view-port to force mouse to always update whenever the screen is focused I.E should be more alt tab friendly with the mouse cursor icon
-Added a tutorial popup on a unit first entering infection gas (if tutorial is not off)
-Widget adjust for gamma so it properly saves what you set previously
-Save deletion fix so you can use the R key again and escape to go back a menu
-Optimized Footstep system for enemies that are further away to improve performance
-Optimized Flashlights and Spotlights to reduce costs overall
-Grenade Throw Animations tweaked to look better utilizing the spine bones a bit more
-Discord Integration (Rich Presence) Finally! Will update as you play updating the status of your game now
-Fixed a bug w/ Gas Masks not properly enabling for newly spawned units after it's already been unlocked
-artillery sfx update, new weapons sfx, weld sfx
-Added a 'Select Next Mortar' hotkey (currently set to COMMA - figured we'd later use M for toggling minimap)
-Boosted health of infection-converted units from 200 to 250 (after conversion completion)
(while converting they already have 2000 health)
-Improved gas range indicator for towers:
-No longer uses Tick (should be more performant)
-Uses green sprite now instead of orange circle sprite
-Committed missing minimap icon for Mortars
-Fixed units not 'breaking out' of formation movement mode when issued a construction order
-Added a safety to prevent Medics from healing non-team-enabled objects (like building damage characters, or mortars)
-Hid the red debug line for foot traces
-Added a healthbar to the turret ammo widget, w/ anim
-Worked w/ Dimitry&co on fixing some light curve shenanigans
-Fixed Weapon animations not properly playing and causing some feet sliding
Normalized in terms of selections will default to whatever formation is most common in that selection. Unless your in a group then it will remember the group formation you used last
-Running Normalized and remembered on a per unit basis
-Formations Normalized and remembered on a per unit basis
Note: Windows 7 support is still broken while we wait for remedy from Epic Games. For now use the few days old branch named Windows 7 on the beta tab to hop in and play!
ICYMI:
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol
Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.
Until next time, good luck in Treasure Island!