Patch Notes - June 26 (0.7.37) Bug fixes and new Meshes
[h2]June 26 Patch Notes (0.7.37)[/h2]
Patch Notes:
-Updated Ammo and Medical trucks for the Command Post to have a 'cooldown' before you can rebuild again (this way you cannot repeatedly buy the trucks over and over to mess w/ Chelsey or indefinitely hold a command post by just spending a lot of money)
-Added a new bool bAllowTargetPlayer to Chelsey's AI: if false, she will not try to capture player-owned zones. (can turn this on midgame, or turn it off midgame, if need be). This defaults to false, for now, so Chelsey will let her hordes deal with assaulting the player while she deals with more behind-the-scenes stuff.
-Reduced the default Chelsey BlacklistCount for a zone by 1 (from 3 to 2), so Chelsey will be less likely to re-attempt capturing the same zone if driven off from it.
-Turret construction points had physics asset issues, causing them to ignore the mouse fixed
-Assaults had a minor C++ issue that blocked them from receiving the 'assist in constructing sandbags/barbed wire order': fixed
-Blow up jump attack tweaked to they cannot phase through built walls
-Chelsey unstuck logic tweaked so she wont/cannot teleport inside your base on accident when shes detected to be stuck somewhere
-Infected cannot move inside their Cocoon state now
-Several collision volumes or navblockers are 'too large' or misplaced, and thus block nav.
-Resolved Mouse clicks getting grabbed by various invisible walls and buildings
-Gas tower tweaks to make sure they are clear and easy to engage
-Collision Edits to the Water/Beach Area
-Stopped the ability of Infected to run at you while they are still "Hatching"
-Safety Checks to stop the blow up guy from jumping through your walls
-Chelsey will no longer attempt to attack your player owned zones directly and will send her minions to do so after the mid game mark
-Thermal Vision Green Pods adjusted back to Red
-Horde Map maintenance tweaks added(Still not public)
-Boat Fast travel tweaked to resolve movement issues and disembarking bug
-HLODS regenerated for performance
-New Heavy Mesh
-New Scientist Mesh
Note: Windows 7 support is still broken while we wait for remedy from Epic Games. For now use the few days old branch named Windows 7 on the beta tab to hop in and play!
Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around late July in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.
Until next time, good luck in Treasure Island!
Patch Notes:
-Updated Ammo and Medical trucks for the Command Post to have a 'cooldown' before you can rebuild again (this way you cannot repeatedly buy the trucks over and over to mess w/ Chelsey or indefinitely hold a command post by just spending a lot of money)
-Added a new bool bAllowTargetPlayer to Chelsey's AI: if false, she will not try to capture player-owned zones. (can turn this on midgame, or turn it off midgame, if need be). This defaults to false, for now, so Chelsey will let her hordes deal with assaulting the player while she deals with more behind-the-scenes stuff.
-Reduced the default Chelsey BlacklistCount for a zone by 1 (from 3 to 2), so Chelsey will be less likely to re-attempt capturing the same zone if driven off from it.
-Turret construction points had physics asset issues, causing them to ignore the mouse fixed
-Assaults had a minor C++ issue that blocked them from receiving the 'assist in constructing sandbags/barbed wire order': fixed
-Blow up jump attack tweaked to they cannot phase through built walls
-Chelsey unstuck logic tweaked so she wont/cannot teleport inside your base on accident when shes detected to be stuck somewhere
-Infected cannot move inside their Cocoon state now
-Several collision volumes or navblockers are 'too large' or misplaced, and thus block nav.
-Resolved Mouse clicks getting grabbed by various invisible walls and buildings
-Gas tower tweaks to make sure they are clear and easy to engage
-Collision Edits to the Water/Beach Area
-Stopped the ability of Infected to run at you while they are still "Hatching"
-Safety Checks to stop the blow up guy from jumping through your walls
-Chelsey will no longer attempt to attack your player owned zones directly and will send her minions to do so after the mid game mark
-Thermal Vision Green Pods adjusted back to Red
-Horde Map maintenance tweaks added(Still not public)
-Boat Fast travel tweaked to resolve movement issues and disembarking bug
-HLODS regenerated for performance
-New Heavy Mesh
-New Scientist Mesh
Note: Windows 7 support is still broken while we wait for remedy from Epic Games. For now use the few days old branch named Windows 7 on the beta tab to hop in and play!
Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around late July in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.
Until next time, good luck in Treasure Island!