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Patch Notes - 0.7.51 Horde Mode Fixes and more QOL Changes

[h2]Cepheus Protocol AMA/Showcase[/h2]

If you missed out AmA you can watch it here!

https://www.youtube.com/watch?v=ZznhKn8hPU4

[h2] Patch Notes - 0.7.51 [/h2]

  • Adjusted trace size for gun placement to be larger
  • Changed up engineer 'lerping' to be done by adding offset to location rather than directly setting location (to avoid 'phasing through' things when welding) Result: Should reduce (maybe eliminate?) most cases where you get 'stuck' in something after building something else.
  • Adjusted formation movement for attack move to stop units from 'breaking off' from their leader when combat ends
  • Nav blocker adjustments
  • Quick fix to post process and spawning for the Horde Map for Myles
  • More general Vehicles SFX added
  • Level bounds moved, pod moved, nav mod increased and moved
  • Fixed up some navigation logic to be more consistent on the gates
  • Updated the gates with a new 'Automatic' mode:When Automatic, it will not have a nav modifier (since it will open automatically for player units)You can still manually toggle it, but someone approaching it will get it back to normal. You can toggle it back to Manual so it won't auto open. It won't automatically open for infected. The 'auto' state will save, so if you turn a gate to Automatic, it'll turn back to Automatic on reloading.
  • Hooked up logic to show 'Uncaptureable Stronghold' and a lock icon over the hospital: Also made the hospital's minimap icon not show for now
  • Re-enabled Scout Car ramming
  • Updated the translucent water material instance to have the water physical material type (so it slows down units when units walk in water)
  • Adjusted water 'walk speed' to .5 (from .85), so water slows you down considerably
  • HLOD build update
  • Horde Map Civvie missions hooked up, every 5th wave theres an 80% chance for it to happen, reward = 1500 due to difficulty of maintaining zone while getting there and back during a wave
  • Horde Map difficulty taken down a bit, 30 to start with on first wave +16 after that
  • Horde Map Minimap added, some tweaks needed for it to function properly
  • Vehicles ramming infected sfx added


Until next time, good luck in Treasure Island!