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  3. Patch Notes - 0.7.53 Price Adjustments & Further Fixes

Patch Notes - 0.7.53 Price Adjustments & Further Fixes

[h2]Cepheus Protocol AMA/Showcase[/h2]

Work on our other maps have started officially in the last week and we hope to have more to share in the coming weeks!

If you missed our AmA you can watch it here!

https://www.youtube.com/watch?v=ZznhKn8hPU4

[h2] Patch Notes - 0.7.53 [/h2]

  • Added logic to block reloading while throwing a grenade (and properly update the button based on throw-grenade status)
  • Streamlined some formation movement logic
  • Added in formation movement speed buff (if units are far enough from their spot in formation while formation is moving [but not beyond a certain max distance threshold, and not running], they will speed up their walking to catch up and stay in formation]
  • Reduced 'acceptance radius' for formation movement, so units moving in formation will try to be more accurately lined up while moving around
  • Fixed the 'Select Current Team Tab' hotkey (0) not deselecting any current shop tab
    Result: Early version of formation 'speed buff' in place, to speed up units who are walking to better get into their assigned position while walking with formation lead
  • Price changes:
  • Heavy Recruit to $4,000 (from 6K)
  • Peregrine construct to $2,500 (from 5K)
  • Medic Unlock to $1,000 (from 2K)
  • Updated more forms of camera movement to 'disable' the camera-following logic (i.e. if you press tab to have the camera follow a unit, now minimap lerping, double-spacebar response to combat, and double-clicking a team panel, will cancel out the camera follow)
  • Fixed up 'double-selecting' a group to jump the camera to them to also cancel out the camera-following logic (from pressing TAB)
  • Ambient audio performance adjustments in main map


Until next time, good luck in Treasure Island!