Patch Notes - 0.7.65 New HUD and Population System
The new HUD and Population System are now live. The intial starting value of 32 is not final.

Factions Natalie Structures

[h2]Patch Notes - 0.7.65 New HUD and bug fixes [/h2]
[h2]Cepheus Protocol AMA/Showcase[/h2]
Work on our other maps have started officially in the last week and we hope to have more to share in the coming weeks! Keep in mind a LOT of our week this week into the Little bird and doctrine updates so make sure to check out our dev-update channel on discord to see the daily updates we do!
If you missed our AmA you can watch it here!
https://www.youtube.com/watch?v=ZznhKn8hPU4
Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization
Cepheus Protocol Novelization is also available on our website! Buy it here!
Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!
It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal
Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel
[h3]CERC Operator edition[/h3]
We also offer a new CERC Operator edition for those havent bought the game and novel yet with a launch discount of 5% when purchased together
https://store.steampowered.com/bundle/15959/CERC_Operator_Edition/
Sorry for the delay a lot of scheduling conflicts with our normal voice over actress. So we had one of our developers take over! Check out the latest Dev update video and some new teasers are hidden inside it for the Worm/Leviathan and his little guys
https://www.youtube.com/watch?v=x9dINrXfhR8
[h2]Stage 2 Chelsey WIP[/h2]

Ever since we heard some feedback regarding the stiffness of our units/animations we have been hard at work finding a solution. We are now working on implementing a better RIG and Animation Blueprint to give us even more control including starting to utilize a Mocap suit to really make these animations shine as we work towards 1.0. Here's a quick preview of what we have in store for you folks in the coming weeks via a total animation revamp.
https://www.youtube.com/watch?v=uqpNGvAZJ8k&feature=youtu.be
Until next time, good luck in Treasure Island!


Factions Natalie Structures


[h2]Patch Notes - 0.7.65 New HUD and bug fixes [/h2]
- Initial population system implemented
- Population set to 32 (Not final)
- New HUD added (Give us feedback on Discord!)
- Added intra-widget card dragging (via right click): will swap the dragged card's position with the card you dragged onto.
- Adjusted the text display a bit to be better able to display very short names
- Quick fix to weapon button enablement for the Unit Card
- flashlight on/off sfx
- Number of groups increased to 15
- Fixed up some text display issues with weapon ammunition on the unit cards
- Updated unit initialization to no longer 'wait' before initializing a weapon
- Added 'group visuals' to the in-world unit selection widget
- Updated unit recruitment to allow selection of which group to 'recruit to'
- Updated Springbok and Sparrow to take 2 population, instead of their original 1
- Updated non-vehicles to function with population system
- engine start and stop loop volume adjusted to make it less annoying
- pods under attack ambience added
- Fixed a crash w/ DNA drop (if the DNA sample 'clears itself' by spawning outside of world)
- Added 'unit card' scaling to the Video options (by doubling size of each unit card first!)
- Added a dynamic HUD scaling widget to the top left (w/ show/hide button) that saves its results and properly syncs with the video options menu
- Cleared up a movement bug with units referencing old Away Team logic
- Updated the healthbar, medic bar, and gasoline bar on the new unit cards to have black backgrounds (instead of invisible backgrounds). The infection bar already had a black background.
- Updated the 'group number indicator' text to be black instead of white, to be easier to read against the circle backgrounds.
- Added a little 'click animation' when you click on a unit card, or when that card is freshly assigned to a new group, or when that card trades places with a card within its own group
- Updated the group selection button to have a white color w/ transparency so it looks more seamless when hovering+clicking
- Updated interaction widget group numbering to have no outline to avoid the number 11 getting 'melded together'
- Also adjusted Group 11's color to be more desaturated
- Fixed up the 'fullscreen minimap' being below (and not above) the new unit card widgets
- Added a 'gray background' to the Unit Group Card +/- buttons, to make them more visually pleasing
- Added improvement to group loading to properly ensure Winter doesn't end up in the 'wrong position' within her group on group load
- Hooked up logic to 'hide' empty group widgets unless you're dragging a unit card.
[h2]Cepheus Protocol AMA/Showcase[/h2]
Work on our other maps have started officially in the last week and we hope to have more to share in the coming weeks! Keep in mind a LOT of our week this week into the Little bird and doctrine updates so make sure to check out our dev-update channel on discord to see the daily updates we do!
If you missed our AmA you can watch it here!
https://www.youtube.com/watch?v=ZznhKn8hPU4
Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization
Cepheus Protocol Novelization is also available on our website! Buy it here!
Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!
It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal
Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel
[h3]CERC Operator edition[/h3]
We also offer a new CERC Operator edition for those havent bought the game and novel yet with a launch discount of 5% when purchased together
https://store.steampowered.com/bundle/15959/CERC_Operator_Edition/
Cepheus Protocol Dev Update #3 and 4 Month in Early Access Overview
Sorry for the delay a lot of scheduling conflicts with our normal voice over actress. So we had one of our developers take over! Check out the latest Dev update video and some new teasers are hidden inside it for the Worm/Leviathan and his little guys
https://www.youtube.com/watch?v=x9dINrXfhR8
[h2]Stage 2 Chelsey WIP[/h2]

Animation Revamp
Ever since we heard some feedback regarding the stiffness of our units/animations we have been hard at work finding a solution. We are now working on implementing a better RIG and Animation Blueprint to give us even more control including starting to utilize a Mocap suit to really make these animations shine as we work towards 1.0. Here's a quick preview of what we have in store for you folks in the coming weeks via a total animation revamp.
https://www.youtube.com/watch?v=uqpNGvAZJ8k&feature=youtu.be
Until next time, good luck in Treasure Island!