Patch Notes - 0.7.72 Open World Revamp [ Public Beta Only ]
[h2]Patch Notes - 0.7.72 Open World Revamp & Our Development Intentions [/h2]
Old Saves will not carry over, only play in the public beta to give feedback never play "real" games in the public beta as game sessions can and will be broken from time to time from the vast number of things we test here at any given time. I.E we dont support save files started from a public beta -> a normal build.
Do note you can only access this latest patch on our public beta branch. Anyone can opt in and play it by right clicking on the game on their steam library going to properties and then opting into the beta from the "beta" tab on steam.
It is our intention over the next few days to weeks to fully polish up Treasure Island and the two new surrounding provinces with the feedback of our community. We have added a LOT in this new update so I apologize if something is omitted in the patch notes.
Naturally the roadmap will be affected by this extra time spent on polishing up the "Open World Map" but we believe its time well spent to ensure every section is fleshed out and provides interesting gameplay opportunities in each zone of the world.
You can track our progress as its updated daily on our Trello board here
https://trello.com/b/b5DFiVyv/cepheus-protocol-development
On this link you can track our new release targets for 2020-2021
https://trello.com/c/b8UXIihr/888-release-targets-2020-2021
The goal of this test is to gauge how you folks feel about the current layout and new direction. We want to gather as much data as possible on the likes/dislikes of the current design so we can take them into consideration as we work to finalize the world.
[h2]Some Quick updates from our Discord[/h2]
The Tutorial girl that talks to you will be animated and given an Avatar in the future. Here's a first look at this!

Check out our currently in progress WIP Main Menu layout we'll roll out soon obviously some buttons will be grayed out as they wont be available yet

Rough Render of the new Open World Map

We are also working on the UI for coop at the moment as well. Still Early!

All weapons crit chance was set to default of 5% originally,
SMGS---
UMP:
Damage was increased from 11 to 30
RPM: 650
crit chance:
Unit Level 0-4
Rank 0: 4%
Rank 1: 6%
Rank 2: 9%
Rank 3: 12%
Rank 4: 18%
MP7:
Damage was increased from 8 to 12
RPM: 1100
crit chance:
Unit Level 0-4
Rank 0: 2%
Rank 1: 5%
Rank 2: 8%
Rank 3: 12%
Rank 4: 15%
P90:
Damage was increased from 10 to 15
RPM: 900
crit chance:
Unit Level 0-4
Rank 0: 4%
Rank 1: 7%
Rank 2: 10%
Rank 3: 12%
Rank 4: 16%
LMGS--
M240:
Damage was decreased from 55 to 45
RPM: 600
crit chance:
Unit Level 0-4
Rank 0: 3%
Rank 1: 7%
Rank 2: 8%
Rank 3: 12%
Rank 4: 15%
M249:
Damage was decreased from 50 to 40
RPM: 680
crit chance:
Unit Level 0-4
Rank 0: 4%
Rank 1: 8%
Rank 2: 9%
Rank 3: 12%
Rank 4: 16%
DMR--
MK14:
Damage was increased from 55 to 65
RPM: 360
crit chance:
Unit Level 0-4
Rank 0: 6%
Rank 1: 9%
Rank 2: 13%
Rank 3: 15%
Rank 4: 18%
Sniper--
M1017:
Damage was not adjusted still 150
RPM: 96
crit chance:
Unit Level 0-4
Rank 0: 6%
Rank 1: 9%
Rank 2: 12%
Rank 3: 16%
Rank 4: 20%
Shotguns:
M1014:
Damage was decrease from 50 to 45
RPM: 300
crit chance:
Unit Level 0-4
Rank 0: 2%
Rank 1: 5%
Rank 2: 8%
Rank 3: 10%
Rank 4: 13%
Saiga 12:
No changes to core values
crit chance:
Unit Level 0-4
Rank 0: 3%
Rank 1: 5%
Rank 2: 8%
Rank 3: 12%
Rank 4: 15%
Dp12:
No changes to core values
crit chance:
Unit Level 0-4
Rank 0: 3%
Rank 1: 6%
Rank 2: 8%
Rank 3: 10%
Rank 4: 13%
Assualt Rifles:
M4:
Damage was increased from 11 to 20
RPM: 850
crit chance:
Unit Level 0-4
Rank 0: 3%
Rank 1: 6%
Rank 2: 8%
Rank 3: 10%
Rank 4: 15%
Scar:
Damage was increased from 15 to 30
RPM: 650
crit chance:
Unit Level 0-4
Rank 0: 6%
Rank 1: 10%
Rank 2: 12%
Rank 3: 14%
Rank 4: 17%
Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization
Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!
It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal
Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel
Old Saves will not carry over, only play in the public beta to give feedback never play "real" games in the public beta as game sessions can and will be broken from time to time from the vast number of things we test here at any given time. I.E we dont support save files started from a public beta -> a normal build.
Do note you can only access this latest patch on our public beta branch. Anyone can opt in and play it by right clicking on the game on their steam library going to properties and then opting into the beta from the "beta" tab on steam.
It is our intention over the next few days to weeks to fully polish up Treasure Island and the two new surrounding provinces with the feedback of our community. We have added a LOT in this new update so I apologize if something is omitted in the patch notes.
Naturally the roadmap will be affected by this extra time spent on polishing up the "Open World Map" but we believe its time well spent to ensure every section is fleshed out and provides interesting gameplay opportunities in each zone of the world.
You can track our progress as its updated daily on our Trello board here
https://trello.com/b/b5DFiVyv/cepheus-protocol-development
On this link you can track our new release targets for 2020-2021
https://trello.com/c/b8UXIihr/888-release-targets-2020-2021
The goal of this test is to gauge how you folks feel about the current layout and new direction. We want to gather as much data as possible on the likes/dislikes of the current design so we can take them into consideration as we work to finalize the world.
[h2]Some Quick updates from our Discord[/h2]
The Tutorial girl that talks to you will be animated and given an Avatar in the future. Here's a first look at this!


Check out our currently in progress WIP Main Menu layout we'll roll out soon obviously some buttons will be grayed out as they wont be available yet

Rough Render of the new Open World Map

We are also working on the UI for coop at the moment as well. Still Early!

- Organization of Internal file structure for modding in the future
- Adjusted physical location of Presido & Angel Island and the new support Island north of Treasure Island
- Names of Weapons cleaned up how they physically display
- Doctrines are now live give us your feedback!
- New Winters mesh added
- New Chelsey mesh added
- Cable Component resolved to properly attach to CERC trailer as a test when they are being dropped
- into the level (Will be expanded to other buildings once we polish up the effect)
- New right click safeties in to remove offset that was created outside the play region
- Utilizing the first major pass of an animation revamp allowing more fluid body movements
- Wind VFX readded to foliage
- Minor pathing improvements
- Units can no longer shoot and rappel at the same time
- Upon repairing a wall it will no longer block the ability for a unit to fire through it
- Amount of infected allowed in the game in directors cut have been doubled for Defense and Horde Attacks
- Attenuation adjusted across the board to make SFX easier to hear
- WIP Minimap generated
- SFX for all weapons polished to add more variations
- Destructible Bridges added (only certain segments)
- Fixed Turrets not saving correctly
- Crash fix added for Infection Pods
- Bridge Repair Logic added (Engineers can repair them)
- Safeties added to Horde to ensure they always reach their target location
- Starting Camera Height adjusted to allow it to easily go lower to the ground
- Adjusted Pod locations in G5 that were too cramped causing spawning issues
- Hospital is now capturable again
- All weapons have been rebalanced to make them far more effective (That means the Spec Ops is now a viable unit now )
- Critical Hits chances that knock over infected have been increased
- SFX Passes to add more audio states to all vehicles
All weapons crit chance was set to default of 5% originally,
SMGS---
UMP:
Damage was increased from 11 to 30
RPM: 650
crit chance:
Unit Level 0-4
Rank 0: 4%
Rank 1: 6%
Rank 2: 9%
Rank 3: 12%
Rank 4: 18%
MP7:
Damage was increased from 8 to 12
RPM: 1100
crit chance:
Unit Level 0-4
Rank 0: 2%
Rank 1: 5%
Rank 2: 8%
Rank 3: 12%
Rank 4: 15%
P90:
Damage was increased from 10 to 15
RPM: 900
crit chance:
Unit Level 0-4
Rank 0: 4%
Rank 1: 7%
Rank 2: 10%
Rank 3: 12%
Rank 4: 16%
LMGS--
M240:
Damage was decreased from 55 to 45
RPM: 600
crit chance:
Unit Level 0-4
Rank 0: 3%
Rank 1: 7%
Rank 2: 8%
Rank 3: 12%
Rank 4: 15%
M249:
Damage was decreased from 50 to 40
RPM: 680
crit chance:
Unit Level 0-4
Rank 0: 4%
Rank 1: 8%
Rank 2: 9%
Rank 3: 12%
Rank 4: 16%
DMR--
MK14:
Damage was increased from 55 to 65
RPM: 360
crit chance:
Unit Level 0-4
Rank 0: 6%
Rank 1: 9%
Rank 2: 13%
Rank 3: 15%
Rank 4: 18%
Sniper--
M1017:
Damage was not adjusted still 150
RPM: 96
crit chance:
Unit Level 0-4
Rank 0: 6%
Rank 1: 9%
Rank 2: 12%
Rank 3: 16%
Rank 4: 20%
Shotguns:
M1014:
Damage was decrease from 50 to 45
RPM: 300
crit chance:
Unit Level 0-4
Rank 0: 2%
Rank 1: 5%
Rank 2: 8%
Rank 3: 10%
Rank 4: 13%
Saiga 12:
No changes to core values
crit chance:
Unit Level 0-4
Rank 0: 3%
Rank 1: 5%
Rank 2: 8%
Rank 3: 12%
Rank 4: 15%
Dp12:
No changes to core values
crit chance:
Unit Level 0-4
Rank 0: 3%
Rank 1: 6%
Rank 2: 8%
Rank 3: 10%
Rank 4: 13%
Assualt Rifles:
M4:
Damage was increased from 11 to 20
RPM: 850
crit chance:
Unit Level 0-4
Rank 0: 3%
Rank 1: 6%
Rank 2: 8%
Rank 3: 10%
Rank 4: 15%
Scar:
Damage was increased from 15 to 30
RPM: 650
crit chance:
Unit Level 0-4
Rank 0: 6%
Rank 1: 10%
Rank 2: 12%
Rank 3: 14%
Rank 4: 17%
Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization
Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!
It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal
Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel