Patch Notes - 0.7.73 Open World Fixes and more QOF Fixes [ Public Beta Only ]
[h2]Patch Notes - 0.7.73 Open World Revamp & Our Development Intentions [/h2]
Old Saves will not carry over, only play in the public beta to give feedback never play "real" games in the public beta as game sessions can and will be broken from time to time from the vast number of things we test here at any given time. I.E we dont support save files started from a public beta -> a normal build.
Do note you can only access this latest patch on our public beta branch. Anyone can opt in and play it by right clicking on the game on their steam library going to properties and then opting into the beta from the "beta" tab on steam.
It is our intention over the next few days to weeks to fully polish up Treasure Island and the two new surrounding provinces with the feedback of our community. We have added a LOT in this new update so I apologize if something is omitted in the patch notes.
Naturally the roadmap will be affected by this extra time spent on polishing up the "Open World Map" but we believe its time well spent to ensure every section is fleshed out and provides interesting gameplay opportunities in each zone of the world.
You can track our progress as its updated daily on our Trello board here
https://trello.com/b/b5DFiVyv/cepheus-protocol-development
On this link you can track our new release targets for 2020-2021
https://trello.com/c/b8UXIihr/888-release-targets-2020-2021
The goal of this test is to gauge how you folks feel about the current layout and new direction. We want to gather as much data as possible on the likes/dislikes of the current design so we can take them into consideration as we work to finalize the world.
[h2]Some Quick updates from our Discord[/h2]
The Tutorial girl that talks to you will be animated and given an Avatar in the future. Here's a first look at this!

Check out our currently in progress WIP Main Menu layout we'll roll out soon obviously some buttons will be grayed out as they wont be available yet

Rough Render of the new Open World Map

We are also working on the UI for coop at the moment as well. Still Early!

Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization
Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!
It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal
Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel
Old Saves will not carry over, only play in the public beta to give feedback never play "real" games in the public beta as game sessions can and will be broken from time to time from the vast number of things we test here at any given time. I.E we dont support save files started from a public beta -> a normal build.
Do note you can only access this latest patch on our public beta branch. Anyone can opt in and play it by right clicking on the game on their steam library going to properties and then opting into the beta from the "beta" tab on steam.
It is our intention over the next few days to weeks to fully polish up Treasure Island and the two new surrounding provinces with the feedback of our community. We have added a LOT in this new update so I apologize if something is omitted in the patch notes.
Naturally the roadmap will be affected by this extra time spent on polishing up the "Open World Map" but we believe its time well spent to ensure every section is fleshed out and provides interesting gameplay opportunities in each zone of the world.
You can track our progress as its updated daily on our Trello board here
https://trello.com/b/b5DFiVyv/cepheus-protocol-development
On this link you can track our new release targets for 2020-2021
https://trello.com/c/b8UXIihr/888-release-targets-2020-2021
The goal of this test is to gauge how you folks feel about the current layout and new direction. We want to gather as much data as possible on the likes/dislikes of the current design so we can take them into consideration as we work to finalize the world.
[h2]Some Quick updates from our Discord[/h2]
The Tutorial girl that talks to you will be animated and given an Avatar in the future. Here's a first look at this!


Check out our currently in progress WIP Main Menu layout we'll roll out soon obviously some buttons will be grayed out as they wont be available yet

Rough Render of the new Open World Map

We are also working on the UI for coop at the moment as well. Still Early!

- Changed SFX for Grenade Launcher to one more appealing
- Floating Sandbags that appear on top of each other should no longer be possible
- However, other things could be 'built upon' with sandbags (buildings, preview actors, command post trucks). Added more safeties to guard against those issues.
- Also improved placement 'feeling' when something would block placement (so the cursor no longer 'freezes' in place while mousing over something invalid)
- Added muzzle flash and lasersight sockets to the Javelin+Grenade Launcher meshes (fixes laser sight and related issues)
- Safety Values added to ROE to restrict how close the Javelin/Grenade Launchers will fire near allies or buildings
- Added muzzle flash and lasersight sockets to the Javelin+Grenade Launcher meshes (fixes laser sight and related issues)
- 2 meshes added (Welcome Center Grid01 Presidio, Welcome Center Bathroom Grid01 Presidio),
- Changes to the landscape paint grid01, minor foliage changes, props added to grid01 presidio (WIP)
- Angel Island Grid 1 detail and blocker work, landscape clean-up.
- Updated the SimpleOverlapSphere with new options for checking for civvies as well as walls, for use by friendly fire safety
- Mortars will mark a location to help players visualize where they are about to fire you can toggle this on and off in ROE
- Toggle Laser Sights on and off in ROE
- You can cancel building of units now
- Added a '20 second drop' to the 'actual time trained' for vehicles, to account for assembly time. Trying to 'fast track' before the initial 20 seconds is over and you will now get a 'TOO EARLY' warning instead of immediate deployment
- Added logic to allow refilling ammo on units who have full reserve ammo but less than a full mag
- Fixed the SCAR H (after rebalance) starting with 20 bullets in the mag, but with a capacity of 21
- Presidio_Grid_02 added apartment buildings (need to get the rest in place)
- Updated Mortars to no longer require Phase 3 unlock (just the doctrine unlock)
- Mortars can be added to team cards now!
- added MUTT engine loop sfx
- Angel Island Landscape clean-up and detail progress
- Fixed up several issues with mortar selection:
- Smoothed out vehicle/mortar mixed selection issues
- Smoothed out selection visuals for mortars when selecting multiple/deselecting/sequentially selecting mortars
- Fixed up Cerberus Mortar and regular mortar interaction
- Fixed up Dragon Gunship being 'selectable' via Next Mortar hotkey
- Fixed up Next Mortar hotkey not selecting the Cerberus in question (only when Cerberus mortar is deployed)
- Added logic to make 'non-absolute' grenades require to trace to their targets (on the visibility channel) before they deal damage
- Updated Mortar rounds to have a larger radius, to match the new indicators (and boosted the FX size by 30%)
- Improved Mortar so it takes into consideration cover and surroundings better
- Fixed Mortar construction saying it requires an unlock if you actually just don't have enough money
- Added DNA Tracking Toggling to the ROE
- Updated Zone Marker Visualization Button on the HUD with visual changes when it's off, an improved hovertip, and with saving and loading, too, to match
- Adjusted a light+fire hydrant in Grid 5 to be less of a chokepoint (they were quite close to a traffic light, resulting in hordes sometimes 'getting caught' between the light and the traffic light)
- Cleaned up some errant blocking volumes in the map causing bad navigation
- Hospital is capturable now
- Fixed up starting locations for Open World play
- Apartment buildings in grid02 and grid03 presidio added
- added MUTT stturtup / stop sound cues
- Made healthbars for Command Post trucks show themselves when the trucks are selected
- So they now appear when the truck is either damaged, or when the truck is selected
- Added a placeholder set of images for the Ammobox 'empty' display
- Hooked up logic to show an icon (w/ little glow anim) for Ammoboxes when they're empty and rigged to remove themselves
- Fixed the Minigun not having a Laser Sight socket
- Also fixed the Minigun's muzzle flash socket rotation
- Fixed Ammo refill supply cost to be more consistent
- Also with logic to allow you to use remaining supply to refill only a partial amount (rather than no refill and leaving some supply unused, if not enough ammo for refilling a soldier completely)
- Fixed Ammo Supply notification not properly tallying
- Added 'no-build-zones' to rubble walls
- Fixed a flaw in difficulty setting in the Main Menu as well as in loading that caused Custom gameplay settings to not properly be loaded
- Fog of War in Open World Test improved
- All player builds emit line of sight into the world now
- Fixed to MGL Grenade Launcher (More fixes to the weapons on the way!
Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization
Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!
It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal
Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel