Patch Notes - 0.7.69 Custom Game Start and Maintenance update for Doctrines
[h2]Doctrines & the Open World | October 30th after AmA [/h2]

The highly requested game customization feature is now live!


AmA on Halloween Details check it out here
https://steamcommunity.com/games/979640/announcements/detail/2867062153648512410
We are aware of the Horde map population bug and we are working on a fix, expect a hotfix in the next day.
[h2]Patch Notes - 0.7.69 Custom Game Start and Maintenance update for Doctrines [/h2]
[h2]Cepheus Protocol AMA/Showcase[/h2]
Work on our other maps have started officially in the last week and we hope to have more to share in the coming weeks! Keep in mind a LOT of our week this week into the Little bird and doctrine updates so make sure to check out our dev-update channel on discord to see the daily updates we do!
If you missed our AmA you can watch it here!
https://www.youtube.com/watch?v=ZznhKn8hPU4
Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization
Cepheus Protocol Novelization is also available on our website! Buy it here!
Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!
It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal
Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel
[h2]Stage 2 Chelsey WIP[/h2]

Ever since we heard some feedback regarding the stiffness of our units/animations we have been hard at work finding a solution. We are now working on implementing a better RIG and Animation Blueprint to give us even more control including starting to utilize a Mocap suit to really make these animations shine as we work towards 1.0. Here's a quick preview of what we have in store for you folks in the coming weeks via a total animation revamp.
https://www.youtube.com/watch?v=uqpNGvAZJ8k&feature=youtu.be
Until next time, good luck in Treasure Island!

The highly requested game customization feature is now live!


AmA on Halloween Details check it out here
https://steamcommunity.com/games/979640/announcements/detail/2867062153648512410
We are aware of the Horde map population bug and we are working on a fix, expect a hotfix in the next day.
[h2]Patch Notes - 0.7.69 Custom Game Start and Maintenance update for Doctrines [/h2]
- Grenade sound class fix and Engineer death and damage vo temp unhook
- Added saving for 'collapse' button logic
- Further boosted 'safety delay' after collapse run, to ensure it works in the master
- Changed default columns to 4 for save file columns
- Fixed the zone income display not properly displaying on loading a save that already has income (didn't stop income from coming, but it didn't show properly unless something occurred to change income)
- Fixed a spawn pod in Grid 6 being too close to a building, causing spawns to get stuck in said building
- Set up a Main Menu difficulty option 'Custom', for bringing up the custom difficulty sliders
- Started on an 'advanced options' tab for the Difficulty adjuster (hidden for now)
- Added a console command 'ShowDifficultyAdjuster' for showing it during gameplay (it works, performing live changes when you hit 'CONFIRM'!)
- Added some updates to group widget generation and 'making visible' to try to reduce overlaps (not perfect)
- Also increased starting group widget width
- Tons of classified Doctrine system adjustments
[h2]Cepheus Protocol AMA/Showcase[/h2]
Work on our other maps have started officially in the last week and we hope to have more to share in the coming weeks! Keep in mind a LOT of our week this week into the Little bird and doctrine updates so make sure to check out our dev-update channel on discord to see the daily updates we do!
If you missed our AmA you can watch it here!
https://www.youtube.com/watch?v=ZznhKn8hPU4
Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization
Cepheus Protocol Novelization is also available on our website! Buy it here!
Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!
It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal
Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel
[h2]Stage 2 Chelsey WIP[/h2]

Animation Revamp
Ever since we heard some feedback regarding the stiffness of our units/animations we have been hard at work finding a solution. We are now working on implementing a better RIG and Animation Blueprint to give us even more control including starting to utilize a Mocap suit to really make these animations shine as we work towards 1.0. Here's a quick preview of what we have in store for you folks in the coming weeks via a total animation revamp.
https://www.youtube.com/watch?v=uqpNGvAZJ8k&feature=youtu.be
Until next time, good luck in Treasure Island!