The Pathfinder Update Fix #5 - 0.7.123
Letter from the Producer #1
https://steamcommunity.com/games/979640/announcements/detail/2970672485634875929

This build will require a new save file for any saves 0.7.119 and older we added the old build as a "beta" tab for those wanting to finish their current games. Anything .120 or newer will work as is unless otherwise reported here!
[h2]The Pathfinder Update Fix #5 - 0.7.123 All builds[/h2]
- Added logic to reduce the speed and number of infected that spawn when on Recruit difficulty
- Fixed 'mouse following widgets' not properly showing (after widget tick update)
- Fixed the Capture Truck 'acting as if it deployed' if you try to deploy it in a fully corrupt zone
- Fixed hovertips not working for difficulty adjuster widget (in custom game mode screen)
- Updated custom game option 'Defense Density Multiplier' to affect the max number of defense infected that respond to aggression towards infected territory (caps at 1.0x for now)
- -Updated custom game option 'Defense Special Infected Amount Multiplier'
- Updated custom game option 'Defense Respawn Rate Multiplier' to affect how quickly defense infected numbers are refilled
- Added new custom game option 'Starting Infected Multiplier', to affect the number of infected that Chelsey's team starts with
- Hid some custom game settings which are currently deprecated
- Cleaned up some hovertips for the difficulty adjuster widget
- Updated some of the custom game options for the 'Recruit' difficulty setting to be lower (to make the new Chelsey System setup easier)
- Updated the Infection Zone Manager for both of the maps to start with '0' infected before spawning the initial amount (instead of 250), so default infected population isn't bolstered by an additional 250 in reserve
- Fixed the hovertips not showing for the Faction 'set hostile' options in the ROE widget
- Fixed a hovertip on the difficulty adjuster
- Hooked up Juniardi's new weapon icons for the Honeybadger and M16
- Fixed medic price from 2k to $750
- M16: slower rate of fire, lower damage drop off.
- Springhook: was $5000 is now $2000
- increased cqb damage to 24
- Fixed up some spawn pod positions on the Power Plant (some were 'sunken into the ground' a bit, making them difficult to target - another was too close to a hill, resulting in it spawning infected inside the ground)
- Boosted gate 'detection box' to be taller, to try to avoid situations where it fails to open up for player vehicles when set to Automatic mode
- Added a 'cooldown' to pod construction: if an Infection Pod is destroyed, there now is a cooldown before Infected can try to build a pod in that same location (Normal Difficulty: 2 min, Recruit: 5 min)
- Modified by PodConstructionCooldownMultiplier in the Custom Game Settings
- Also fixed podsthat are destroyed before being fully constructed not properly 'clearing' themselves from the list of pods which can be built by infected (i.e. infected could immediately start rebuilding a pod if you destroyed it before it was incomplete)
- Fixed the Main Menu Widget up a bit (removed ability to focus buttons, and re-enabled Tick on the widget)
- Updated respawn rate's comments UI in the difficulty adjuster to be clearer
- Also updated its setting for Recruit mode to be a bit more lenient
- Hooked up proper Burst Fire logic and set up the M16 with some basic Burst Fire values
- fixed erroneously flipped normals on buildings.
- added double-wide T1 gates.
- M16 TWEAKS - rate of fire slowed down
- Minigun: Slowed rate of fire
- Added logic to stop turrets from being able to be infected
- Doubled the wall max scale size to allow for larger gates
- Updated gate door pieces to not have collision when the gate is open (via new bool 'bDisableCollisionWhenOpen') Result: Wall segments can now be twice as large, and as long as wall segments are at least their old size, they can still be upgraded to gates (from previous max size to the new 2x size)
- Fixed up the ammo widget for vehicles
- Fixed an issue with vehicle wheels visually 'spinning in place' despite the vehicle being stopped
- Started color coordinating certain UI elements to the following color table:
- Health: 17923AFF (green)
- Fuel: FFC300FF (yellow - a bit unappealing, need a new color)
- Infection: 7C070AFF (muave)
- Medic Bar (heal juice): 0031FFFF (blue)
- Ammo: FF6700FF (orange)
- Supply Ammo: 8B3707FF (brown-orange)
- Supply Gas (extra gas that's shared to other vehicles): 00E1FFFF (teal)
- Started smoothing out formation following logic for vehicles: A group of vehicles given a move order, if there are no soldiers, will no longer have an arbitrary 'push back' from the actual mouse click position . Vehicles no longer are reticent to start moving towards their follow position when moving in formation
- Cerberus and Atlas follow distances slightly increased
- Updated the Unit Card with an 'Ammobox/Gasoline Tracker' bar for tracking the extra supply gas that Atlas variants carry for refueling nearby vehicles (so you can see that amount on their Unit Card, not just in-world)
- Fixed Helicopters not being able to properly land on the Motor Pool (they 'land' but never counted as properly landed, until this fix)
- Improved startup logic for Vehicle Interaction Widget to run several bits of 'first update' logic after a short delay, rather than just weapon check (to fix a healthbar incongruency issue on loading a save)
- Minigun - Animations improved
- Spec Ops New weapon added M14 EBR
- Spec Ops New weapon added honey badger
- Spec Ops greatly boosted to make him a more effective End Game unit.
Please note the following going forward (Restart your game/steam to get the update if needed
Cepheus Protocol Anthology
We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology/