The Pathfinder Update Fix #3 - 0.7.121
Letter from the Producer #1
https://steamcommunity.com/games/979640/announcements/detail/2970672485634875929

[h2] Weapon List coming for October [/h2]
In this patch im proud to announce some new weapons coming to the game to expand your tactical options
Sniper rifles:
M24
Shotgun:
Mossberg 500
Assault Rifles:
M4
F2000
G36C
AK varient
Honey Badger
Pistols:
M9
Glock 17
SMG:
MP5
LMG:
M60a4
Stationary HMG M2 - that the heavy can break down and set up
This build will require a new save file for any saves 0.7.119 and older we added the old build as a "beta" tab for those wanting to finish their current games. Anything .120 or newer will work as is unless otherwise reported here!
[h2]The Pathfinder Update Further fixes - 0.7.121 All builds[/h2]
- When a pod completes construction, it will now move any units that may be overlapping it 'out of the way' (previously pods would only run this check when they initially spawn or load: now they will do this when they complete construction, too)
- Updated Infected Interaction Actor logic to not 'clear' the movement target if the infected who is moving to it is not currently on a landmass (i.e. if they're on a bridge, for example, they'll no longer be able to 'switch construction orders' and then get confused about how to move there due to being on a bridge)
- Implemented a speculative fix to structures taking fire damage from an unknown source
- Hooked up infected civilian 'carriers' to use the Move Proxy system (so they more intelligently should use bridges to move between zones, at least in their initial panic after becoming a carrier - not perfect, but it's better)
- Assault Starter weapon changed to be the newly added M16
- Price balances all across the board for all weapon upgrades including Striker Weapon upgrades
- m16 tweaks - m4 mag change 30 to 60
- m16 - rate of fire tweaks for balance
- Assault: 2k is now $850
- Engineer: was 2k is now $700
- Medic: was 2k is now $750
- Sniper: was 5k is now $950
- Spec ops: was 4k is now $1200
- Heavy: was $3500 is now $1050
- Mini gunner: was 15k is now 5k
- Scar: was 2k is now $550, Base damage adjusted from 46 - 40
- M4: was $1500 is now $200 base damage was 20.5 is now 19.5
- UMP: was $500 is now $300 base damage was 40 is now 35.
- m107: was $4500 is now 1k
- P90: was $500 is now $200 base damage was 28 is now 18.5
- MP7: was $500 is now $200 base damage was 22 is now 18.5
- Saiga 12: was $1500 is now $350
- Minigun: was 6k is now 3k
- M240: was 6k is now $850
- M249: was $500 is now $700 base damage was 48 is now 43
- Cerberus: was 10k is now 4k,
- Cerberus BMG upgrade is now $850 from 10k,
- Cerberus Cannon upgrade is now $1250 from 10k
- Cerberus Mortar is now 1k from 8k.
- Charon: is now 6k from 8k
- Shawnee: was 15k is now $9500.
- 33mm upgrade was 10k and is now $1500. Base damage was 100 is now 75.
- Mutt/Jltv : BMG was 10k is now $850. base damage was 50 is now 55.
Please note the following going forward (Restart your game/steam to get the update if needed