Hotfix just went out - 0.7.114.2
[h2]Hotfix just went out - 0.7.114.2 [/h2]
- Fixed an issue with command buttons 'locking in' a building type, resulting in 'medical truck' replacing grenades, etc.
- Added safeties to counteract two reported crashes
- Increased the Move order distance so issuing move orders/selection orders from an extremely high altitude still works
- Fixed distance culling on some objects.
- Applied the Crane and Ammo deploy buttons to the Atlas variants (still need undeploy variants, and a unique form for the fuel-only Atlas)
- Fixed units with radio access still allowing call-ins in their radius if they succumb to infection conversion
- Improved AI targeting logic:
- Resolved an issue that was causing targets to be 'wrongfully dropped early' due to the AI thinking that more time had passed than had actually passed
- Improved logic for threat-checking to do most checks (including threat evaluation) prior to LOS check, resulting in a lot of unnecessary Line of Sight checks being skipped now
- Improved threat-checking logic to say we can 'see' a target if the Line of Sight to it is blocked by another valid target (i.e. if an infected is in the way of another infected, the LOS will now say 'I can see it'). This greatly helps with targeting infection pods.
Please note the following going forward (Restart your game/steam to get the update if needed
**Public Build** - *Default vanilla build you get on first purchase. It has shifted to add the capture trucks & new infection system. No factions are present yet*
**Public Beta** - *Factions testing ground. Capture trucks turned off because they break factions has the new infection system live in it as well now . Will get more tweaks and improvements in the coming 1-2 weeks as we verify path finding/optimization is up to the level they need to be . Then we will focus on Pierce's faction first(Police) first then eventually Natalie. *
**Experimental** - *Officially closed for now as we shift to purely focusing on the Public Build & Public Beta. I.E Factions and further polish*