The Pathfinder Update Bug fixes - 0.7.118
In case you missed out last developer update video
Watch it here!
https://youtu.be/nVrwXehllzg
[h2]The Pathfinder Update Bug fixes - 0.7.118[/h2]
Please note the following going forward (Restart your game/steam to get the update if needed
Watch it here!
https://youtu.be/nVrwXehllzg
[h2]The Pathfinder Update Bug fixes - 0.7.118[/h2]
- Various floating objects and improper collision assets were refined
- Chainlink footstep sfx assets
- Collision system revamp for how we handle interactions between objects
- Fixed command post truck locations 'blocking out nav' even when Capture Trucks are enabled (it wasn't properly removing its nav in reaction to Capture Truck enablement)
- Fixed Capture Truck, Scout Drone, and HEMTT purchase buttons not displaying why they're not purchaseable if you don't have the money
- Updated the Medical Truck and Ammo Truck purchase buttons from the Capture Truck to better display their name when you cannot afford them, and made that portion of text on the button shrink instead of wrap if it doesn't fit
- Added new 'ThreatBoostToStructures' value to Base_Character, to boost their perceived threat from enemy structures (Used this to make the Juggernaut more likely to target structures, so he doesn't get as easily confused by walls)
- Updated unit entry to garrison(s) to offset the garrison entry by the garrison capsule's halfheight, so units won't get easily 'confused' when trying to move to garrisons (in short: units are less likely to ignore an 'enter vehicle' order)
- Brake lights for vehicles that are not moving
- Made the Capture Truck call-in button 'highlight itself' when it's added
- Bolstered Chelsey System's hive health by 3x, and made it less vulnerable to fire
- Tons of Misc level design changes across the board to improve navigation and accuracy of shots
- Updated Barbed wire meshes
- Added a new option to the Engineer doctrine for double layered barbed wire
Please note the following going forward (Restart your game/steam to get the update if needed