Patch Notes - 0.7.90 Stability and further Minor Bug Fixes
Operation Hammer Down continues... and we need your Help!

Starting a few weeks ago we pushed out the started inklings of Operation Hammer Down. Our first major patch which targets adding more replayability and simulating a larger world to fight in. We want to hear what you folks have to say about how it plays so we can properly focus the aspects that need the most attention. After we feel they are in a good place overall we will shortly afterwards put up a factions public beta.
- Finalized Open World Map
- Doctrines
- Juggernaut
- Little Guy enemies
- Leviathan
- Revised Power Generation System
[h2]Patch Notes - 0.7.90 Stability and further Minor Bug Fixes[/h2]

There is an economy rebalance coming soon. Also quite a few refinements are coming to the Worm/Leviathan
As a reminder here is our schedule for the next 3 months of development!
https://steamcommunity.com/games/979640/announcements/detail/3025827991049876866
Share your feedback here on the Worm/Leviathan
https://steamcommunity.com/app/979640/discussions/0/3113646913571960146/
[h2]Patch notes from this patch[/h2]
- Added a crashfix for infinite-loop horde-sphere following logic for Leviathans
- Improved Leviathan 'avoid Restrictor' logic to look more smooth (had rotation issues)
- Added another safety to prevent circumstances where the Leviathan would 'scoot along the surface' while 'standing'
- Improved Leviathan 'underground movement' to be more reliable (without situations where he starts potentially going ever deeper, and reduced situations where he's tunneling on the surface)
- Added a fix for the Leviathan getting 'stuck' in a non-moving state
- Added a fix for the Leviathan getting utterly confused under a Restrictor to the point of never emerging until it decides to leave combat
- Fixed a potential crash from spine turret delegate binding when loading a save
- Removed the Leviathan's 'hiding from thermal vision while burrowed' logic
- Added logic to better clear the Leviathan's horde-following logic (should it clear early for some reason, or similar situations)
- Also to make the horde-following logic allow the Leviathan to target the zone in question if we lose track of the horde we're following (due to the horde's destruction, perhaps)
- Improved Leviathan to better account for travel distance when setting his 'leave combat' timer when attacking a zone as part of a horde
- Improved Leviathan's 'unnavigable move emerge point' logic to be a bit more reliable (not perfect yet)
Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization
Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!
It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal
Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel