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Patch Notes - 0.7.85 Further QOL and improvements to the Spine Throwers

Operation Hammer Down continues... and we need your Help!


It should be noted the next few patches will also focus on nerfing some of the units like the Apache as they are greatly overpowered. This will include further refinements with the health/damage tables being further adjusted for other units as well. Stay tuned!



Starting Friday night we have pushed out the started inklings of Operation Hammer Down. Our first major patch which targets adding more replayability and simulating a larger world to fight in. We want to hear what you folks have to say about how it plays so we can properly focus the aspects that need the most attention. After we feel they are in a good place overall we will shortly afterwards put up a factions public beta.

  • Finalized Open World Map
  • Doctrines
  • Juggernaut
  • Little Guy enemies
  • Leviathan
  • Revised Power Generation System


[h2]Patch Notes - 0.7.85 Further QOL and improvements to the Spine Throwers[/h2]



The pre-beta opt in will be removed in the next week. Please remeber to finish your old game sessions on them ASAP!

[h2]Patch notes from this patch[/h2]
  • Added a safety for turn animations to not freeze movement if the montage fails somehow
  • Added a safety for loaded soldiers to unfreeze movement on being loaded, in case they somehow load as 'frozen' (had a save file where this occurred, safety seems to have resolved it) I.E units would refuse to move after a save file was loaded
  • Tanker collision fixed on adjusted so they dont pop in and out based on distance
  • Fixed the Spine Turret's damage character root being too low such that certain Spine Turrets would become 'untargetable' (due to their target point in some instances being 'belowground')
  • Resolved an issue w/ right click-on-spine-turret commands not boosting selected unit's Threat Level towards the right-clicked target (i.e. they were basically ignoring that command)
  • Fixed the Spine Turrets not shooting at the player after fixing the player not being able to shoot some spine turrets
  • Boosted Vehicular nav agent size to prevent vehicles from trying to 'go up ramps' on some sections of the map (note that vehicles cannot get to certain places, so if there's a lot of road clutter or thin paths, don't be surprised if vehicles just can't find their way in - may need more tuning, though)
  • Made the hospital give $150 as capture income (was giving $0)
  • Fixed a missing bridge pointer from Angel Island to Treasure Island (was messing w/ horde logic)
  • Added a safety to try to prevent some Editor 'warning spam' related to Juggernaut rock throws
  • Improved Garrison vision logic:
  • Units in a Sparrow now have double firing range (except for flamethrower) and vision
  • Spread from sitting in a moving vehicle increased (over 200 units means 30% boost, over 800 means 60%)
  • If in an aerial vehicle, spread increased by 10% then multiplied by 110% (so units in a hovering Sparrow has 121% spread, but if Sparrow is moving it will either be 154% or 187%)


[h2]Patch notes from public beta period[/h2]
Here is a patch list compiled for your convenience so you can understand all that has been changed/adjusted in the public beta.
https://steamcommunity.com/games/979640/announcements/detail/3028077442854098574
https://steamcommunity.com/games/979640/announcements/detail/5196558685239608610
https://steamcommunity.com/games/979640/announcements/detail/4492868685540062205
https://steamcommunity.com/games/979640/announcements/detail/2892963558047527966
https://steamcommunity.com/games/979640/announcements/detail/2892962924328296977

Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization

Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!

It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal

Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel