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Patch Notes - 0.7.103 Aggressiveness for Infected in Experimental Build changes

Changes coming to Early-Mid Game (Aspects of it live on experiential)

After a very long meeting discussing the early-mid game we have come to the following conclusions. Do read and tell us your thoughts in #factions-public-beta-suggestions . We will have this out in its first form this Friday on Public beta as a early test.
[h2]Early Game Changes: Time-lapse GIF to demonstrate![/h2]




  • Chelsey limited to a sphere that expands over time. Enter at your own risk. (not shown, invisible ingame right now)
  • Chelsey's infectivity way up
  • Chelsey's lethality up
  • No longer captures territory
  • Things she infects in one strike become more infectious than normal
  • Red Sphere means Chelsey infected someone at that location
  • Purple Sphere means a victim infected another victim
  • Chelsey's lethality up
  • No longer captures territory
  • Things she infects in one strike become more infectious than normal
  • Chelsey will no longer capture zones but instead spawn randomly somewhere on the Island(Intent on spreading the Pangu Virus at all costs, goes on a kill spree on civilians)
  • Infected will grow structures from their bodies when enough have been Infected
  • They will also mutate to special infected from the ones that are infected during combat from going into hibernation around pods they make
  • Civilians will now litter the entire map populating the world and providing a constant source for Chelsey to infect
  • Hordes/Horde timers will be gutted and made more into a dynamic system where zones on the fringes/zones that are under attack would grab infected within a zone and group them up to help defend or attack a nearby point constantly
  • Winters will no longer start on the top left Island and you'll get to choose your starting Location
  • Chelsey will be "Zoned" initially as the game progresses she'll gain the ability to explore more around her(You cannot scare her away anymore so encounters will be deadly if you walk into her Hive)
  • If you Destroy her Hive she will retreat across the map and attempt to start over
  • Humans when killed by infected will always become infected now
  • Zones will transition from Green(Safe),Yellow(Signs of Infection, Red(Extreme signs of Infection) as Chelsey spreads to a zone it is possible to own a zone shes spreading within (No more Ninja captures)


This will encourage players to explore the map and think about how they can effectively protect the civilians as Chelsey seeks to spread at all costs

Reference on the stages we are aiming for as we expand upon the Early-Mid game
https://www.youtube.com/watch?v=DqiTht9iq0k
https://www.youtube.com/watch?v=s1eDEhRR_W0

You can now opt-into the experimental build ! More info here
https://steamcommunity.com/games/979640/announcements/detail/3047224528975328660

[h2]UI Revamp [/h2]

Share what you think here or on discord in the UI-Discussion channel!



Discord UI chat channel link
https://discord.com/channels/469412014427602944/834268755386302494/839716278122053662

[h2]Patch Notes - 0.7.103 Aggressiveness for Infected in Experimental Build changes[/h2]



[h2]Patch notes to Experimental [/h2]
  • Gas Towers will now dynamically start appearing across Treasure Island
  • Gas Towers will not emit gas until they're finished constructing
  • Gas Towers do not affect CERC unit infection level this patch but will do so next patch
  • Random start System for Chelsey tweaked to give more starting locations
  • Aggressiveness of Infected tweaked to make them spread out and more aggressively target nearby zones/civilian populations
  • Chelsey's direct infection victims will automatically be Aggressive roamers
  • Added new logic to make roaming regular infected, if they detect an incomplete construction pod in their area, move over to it to absorb themselves into it (to overcome infected being a bit too lacidasical in finishing construction)
    =Note that this is a massive improvement to Chelsey's construction efficiency: maybe too much so, as the infection can get much more out of hand much more quickly now if you're not stopping it. Perhaps this efficiency is desired though, especially with the random start.
  • Early Test VO added for Chelsey to talk and have dialogue (This is being tweaked to be less annoying less patch and only played based on how close the player is to her)
  • Added AI VO ducking



Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization