Patch Notes - 0.7.98 Flamethrower fix & Experimental build Enhancements
[h2]Patch notes to both builds Public/Beta[/h2]
[h2]Experimental Build[/h2]
Last week we talked about Early to Middle game improvements and how our team can learn from games like Prototype and how they handled the simulation of a viral outbreak. You guys wanted the virus to be a bit more alive, deadly and wanted improvements to Chelsey across the board.
As an early showcase of the new system we now have put up an Experimental build for all to play and give their input. In some cases you might have to restart steam to see it but everyone can now opt into a new branch to try out the new direction and give their feedback. Again it will have TONS of performance issues and we are aware of them and working towards a tech solution to fix them as we speak.
As a reminder only talk about the Experimental build in #experimental-build-feedback or it will be buried in the day to day chats.
Recap of what im talking about :
Discord Post
[h2]Patch notes to Experimental[/h2]
Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization
- Improved Attack Move logic to support weapons that have lesser range than unit vision range (just Scientists w/ flamethrowers for now)
- Improved Flamethrower 'nozzle orientation' to better face the direction the Scientist faces when firing it
- Updated some C++ logic to ensure the visual effects also line up with this
[h2]Experimental Build[/h2]
Last week we talked about Early to Middle game improvements and how our team can learn from games like Prototype and how they handled the simulation of a viral outbreak. You guys wanted the virus to be a bit more alive, deadly and wanted improvements to Chelsey across the board.
As an early showcase of the new system we now have put up an Experimental build for all to play and give their input. In some cases you might have to restart steam to see it but everyone can now opt into a new branch to try out the new direction and give their feedback. Again it will have TONS of performance issues and we are aware of them and working towards a tech solution to fix them as we speak.
As a reminder only talk about the Experimental build in #experimental-build-feedback or it will be buried in the day to day chats.
Recap of what im talking about :
Discord Post
[h2]Patch notes to Experimental[/h2]
- Chelsey AI improved for defending her zones (will now jump up to helicopters and board them if you get close enough)
- Adjusted the 'sleep mode' animations to play on a percentage-based chance 80% in place and 20% on the floor
Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization